So I just did Arah story...
The changes they made to the story mode because everyone QQed about it being too hard were really awful, as well. Now all the mobs die in seconds but they didn’t adjust the spawn rate accordingly, so you wipe a group out and then stand there for what feels like an eternity waiting for something to happen. You’re right, it feels completely unfinished. Amateurish, even.
Good observation about the moving platforms, by the way. Have you tried planting objects there like banners/spirits, etc? I don’t know whether to laugh or be disappointed as they sail away into the distance…
The changes they made to the story mode because everyone QQed about it being too hard were really awful, as well. Now all the mobs die in seconds but they didn’t adjust the spawn rate accordingly, so you wipe a group out and then stand there for what feels like an eternity waiting for something to happen. You’re right, it feels completely unfinished. Amateurish, even.
Good observation about the moving platforms, by the way. Have you tried planting objects there like banners/spirits, etc? I don’t know whether to laugh or be disappointed as they sail away into the distance…
I don’t mind the reduction in difficulty as most Story dungeons suffer from that, since the players attempting them are not geared or experienced enough to deal with them.
But as you said, they could balance them better!
I spent most of the time flying without, an enemy to beat, and the other half of the time fighting disappearing ninja champion dragons.
The final dungeon being in this mess a year after the game’s release is inexcusable!