So I was on my first AC

So I was on my first AC

in Fractals, Dungeons & Raids

Posted by: Sartheris.8456

Sartheris.8456

Last night I was on my first Ascalonian Catacombs.
Overall everything was good, the story and the environment too.

The thing I am making this thread for is the combat itself, or the problem that you can’t see ANYTHING and react properly. What I am talking about is this – 5 people are fighting a humanoid creature (which is not very big) and he gets SWARMED with all kinds of effects, explosions, smokes, thunders, lightnings, space distortions, and whatever else you can think of. And in ALL THAT CHAOS you are supposed to see the boss’ actions and evade them and to things accordingly.
I am asking you Arenanet, how? Couldn’t you put a little bit more effects on everything, so we can’t see even our interface?

So I was on my first AC

in Fractals, Dungeons & Raids

Posted by: barringer.7623

barringer.7623

Turning off post processing in your graphic options help with this a bit, but it’s still an issue. ANet definitely went overboard with spell effects.

So I was on my first AC

in Fractals, Dungeons & Raids

Posted by: Mr Prismatic.9578

Mr Prismatic.9578

It’ll take some getting used to, I just watch the red outline around the enemy to determine what he’s going to do.

So I was on my first AC

in Fractals, Dungeons & Raids

Posted by: BlackToof.8710

BlackToof.8710

I understand what you mean, sometimes on Lieutenant Kholer it was really hard to see if he was charging his ‘Pull’ move because there was so many spell effects and pets attacking him.
(No thanks to me as Elementalist using all my AoE)

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Although I try to refrain from referencing World of Warcraft as much as I can, The bosses in that game are Obscenely large, this does have the added positive that you can see when he’s doing a unique animation with ease.
I understand it doesn’t make sense in this more realistic game.
But Collossus Rumblus is quite big and is quite easier to see. (It seems to work well on ‘creature’ bosses as they can be scaled without ruining immersion.)

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You could always give smaller human bosses audio cue’s, but taking Kholer as an example here, that would probably nullify the challenge of that part perhaps?
You hear: “Get over here!” :P
And you’d know what was going to happen.

However!
I don’t know if anyone’s fought the boss ‘Shade of Aran’ in World of Warcrafts ‘Karazhan’?
He has audio cues for all his moves (Granted he has about 4-5 unique devastating moves)
But that fight was very fun.

…Master Ranger Nente in AC-Story has audio cue’s for his teleport to and from the platfrom.

I’m just really ‘into’ trying to solve issues people have with GW2.

(edited by BlackToof.8710)

So I was on my first AC

in Fractals, Dungeons & Raids

Posted by: Artorous.8573

Artorous.8573

One giveaway for this boss’ yank attack is he’s almost always moving and doing something unless he is getting ready for his pull. If you see him stand still and do nothing, dodge asap. Other than that it would be nice if you had an option to only show your spell effects sometimes.

So I was on my first AC

in Fractals, Dungeons & Raids

Posted by: Disconnected.9253

Disconnected.9253

or simply increase his size, a LOT.