So Maggs behavior isnt bugged but intended, and so is the gate event? (CoF)

So Maggs behavior isnt bugged but intended, and so is the gate event? (CoF)

in Fractals, Dungeons & Raids

Posted by: Nazario.4760

Nazario.4760

Several runs today. All failures.

This is with competent people with decent gear, skill and a good head on their shoulders – that doesent give up easily and are good at coordination.

Magma run:

So here is a list over what Magg does (frequently).

1) He just randomly runs out in the lava and dies for no reason.
2) He comes across with us, but at the quest item decides to run back.
3) Mobs are cleared, and so is the path. But Magg decides to run across half the room to start fighting with some mob that hasnt even aggroed.
4) Magg freezes even if nearby mobs are dead, and he wont move. (Moving close to him has about a 33% chance of either nothing happening, he decides to follow again or runs into the lava to die)

These are in addition to:

1) Mobs that respawn constantly and aggros from far away.
2) Have way too high HP to chainkill before the respawn timer kicks in.

It is as if Magg was designed on purpose to suicide.

Gate event, made it there once due to magg bugging actually. Suddenly appearing before the Q item even as he was dead in lava.

1) Kiting is now out the window. Highest survival with pure stun/heal/kite – 70%
2) Even with popping all CDs and nuking the first smoke lord to shreds, adds will start pouring in before the remaining adds go down. At this point – there is no way at all to DPS down mobs faster than they spawn.
3) DPS + Kite tactic. We tried killing as much as we could, and when overwhelmed SWITCHED to kiting and chain reviving. It simply does not work.

We all know this. What Id like to see is an employee at ArenaNet saying this is “intended” and not a design failure. Atleast then I can quit knowing that it wont be fixed, so I am not sitting here with any false hope that ArenaNet will swallow their pride and admit they did a mistake and that it will be fixed.

So Maggs behavior isnt bugged but intended, and so is the gate event? (CoF)

in Fractals, Dungeons & Raids

Posted by: Akinari.4120

Akinari.4120

They came out and said it’s working as intended… all i can say is Lul..

https://forum-en.gw2archive.eu/forum/game/dungeons/The-CoF-Buff-My-opinions/158017

So Maggs behavior isnt bugged but intended, and so is the gate event? (CoF)

in Fractals, Dungeons & Raids

Posted by: CoffeeCrazy.6870

CoffeeCrazy.6870

Two of my runs today, Magg did exactly what you posted in the lava room. One run had to be reset because Magg got stuck near the magmacyte where the lava touches the stone and one run took three revives to get Magg to actually stay at the end of the room.

Magg ran back THREE times after making it to the end to just die in the fire when we had already cleared the mobs out of the room. THREE times.

Bullsh** that’s intended.

(edited by CoffeeCrazy.6870)

So Maggs behavior isnt bugged but intended, and so is the gate event? (CoF)

in Fractals, Dungeons & Raids

Posted by: Smedziuk.9350

Smedziuk.9350

Welcome to rush job, knee jerk reaction “fixes”.

Do you think this patch was actually tested? Of course not.

I would chalk this up to a rookie MMORPG developer mistake but this just seems vindictive.

So Maggs behavior isnt bugged but intended, and so is the gate event? (CoF)

in Fractals, Dungeons & Raids

Posted by: Delacroix.8594

Delacroix.8594

People were spending less real money tu buy gems because they could just get gold doing speed runs, so they removed them. Working as intended.

Instead, they should take a look at low level areas with events that have been broken since launch. It’s really bad when a player is just starting to play and he sees broken things from the very beginning.

So Maggs behavior isnt bugged but intended, and so is the gate event? (CoF)

in Fractals, Dungeons & Raids

Posted by: Nazario.4760

Nazario.4760

@Stukov: Its not about money or experience in any way. Its about the dungeon not being completable anymore (Path 2 atleast)

If you read my post – this is about Magg not working AT ALL. He will bugg out almost every time. In addition to the gateroom now being completely impossible.

So Maggs behavior isnt bugged but intended, and so is the gate event? (CoF)

in Fractals, Dungeons & Raids

Posted by: Delacroix.8594

Delacroix.8594

@Stukov: Its not about money or experience in any way. Its about the dungeon not being completable anymore (Path 2 atleast)

If you read my post – this is about Magg not working AT ALL. He will bugg out almost every time. In addition to the gateroom now being completely impossible.

That’s what I meant. They didn’t test the patch because all they really cared about was a quick way to stop speed runs and worry about the bugs later. That’s why there are threads popping up about broken dungeons after the patch.

So Maggs behavior isnt bugged but intended, and so is the gate event? (CoF)

in Fractals, Dungeons & Raids

Posted by: hellokittyonline.7532

hellokittyonline.7532

yea the only problem with their “fix”

magg is buggy as hell, yet they are not commenting on this.

We should all submit bug reports on their crappy ai design