So... how is TA now?

So... how is TA now?

in Fractals, Dungeons & Raids

Posted by: Golgathoth.3967

Golgathoth.3967

As I’ve stated on the Players Helping Players forum, I’ve been gone since January. I asked over there about some general stuff, but I’d like to ask specifically here: How is running TA at the moment compared to six months ago or so? I know there was a dungeon overhaul but I’m not sure where those patch notes are exactly. I’m very familiar with TA as I’ve gotten all but one of the pieces (and only need two more runs to get the chest), and I’m trying to see if it’s worth it to get back in the thick of it. Thanks for any replies.

For reference: I play a survival oriented Mesmer (GS/staff).

Sylvari: 7 Humans: 3 Charr: 2 Norn: 1 Asura: 0
“Tarnished Coast” since head start!

So... how is TA now?

in Fractals, Dungeons & Raids

Posted by: Dolan.3071

Dolan.3071

So you make your team 4 man dungeons?
Jokes aside, there’s dozens of TAFU threads and one giant merged one in here somewhere that will explain how impossible the new TAkittenhas become. In the meantime I’ll be off making a killing from Nightmare Coils.

Edit: I think they’ve put a kitten filter on the path name because of all the whining….

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

So... how is TA now?

in Fractals, Dungeons & Raids

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I’m running TA in quick succession myself to get the pieces for stuff. I’ve run all three paths, so I’ll tell you the basics.

First, the nightmare court are hard as heck still. You’ll be hit by AoE fear, high damage AoE wells, a lot of poison, and just generally get your but kicked 3 vs. 5 against the court. The rest of the enemies aren’t that bad, but the nightmare court are such a pain in the rear.

In most dungeon runs, the team will be skipping most of the content without saying a word, and without any mercy to whomever is left behind. The ironic thing being that this dungeon is by far the hardest one to “run ahead” in due to the high amount of damage and CC that flies around, as well as those darn blossoms. Because of this, sometimes you’ll get one of those groups that will run ahead before you even zone in, and then they’ll sit there and complain when you can’t make it through all of the enemies that they ran through together. This can be annoying later when everyone has to stand around for 10 minutes waiting for someone who lagged behind in a previous part run past all of the enemies. You can try forming groups that specifically kill all the enemies in the way, but rarely anyone will join those.

The bosses are nothing special in themselves, with two exceptions. Both exceptions are in the forward/up path. Vevina is a pain in the rear due to her stealth, AoE attacks, bouncing attacks, and slew of conditions/buffs. Essentially she is an annoying mesmer on steroids who likes to focus on one player. Her abilities are nigh impossible to avoid when used repeatedly on a single player, so damage will stack up.

Then there is the Nightmare Tree in Forward/Up. This boss will spawn 40 or so spiders (not an exaggeration) who never die or go away, and these spiders will quickly overwhelm you. The spiders themselves keep spawning, so the fight is essentially a zerg rush against you by spiders. It’s harder than it sounds. So much so that the Forward/Up path is a thing of controversy on these forums, due to the incredible difficulty it poses.

So only do Forward/Up if you have plenty of time to kill, along with either an excellent pre-made team, an intense desire for the dungeon master achievement, or a clinically unhealthy sense of masochism.

I don’t have opinions. I only have facts I can’t adequately prove.

So... how is TA now?

in Fractals, Dungeons & Raids

Posted by: ilr.9675

ilr.9675

inb4 swift

…hey I just made a ironic I think

<.<

Wurms are still the stupidest gimmicky part now that knights got nerfed