So is Path 3 CoF impossible for pub groups?
The explorable dungeons are not meant for PuG’s but skilled and well coordinated teams with a good tactical leader. The ‘fight’ is fine, it’s very doable with some coordination.
• Have you heard of the city? The ancient uru? Where there was power to write worlds •
Just did it with 1 acquaintance I’ve done a few dungeons with before, and 3 pubs. Got the torch puzzle first try. You just need someone who knows what they’re doing to take control of the situation so everyone kills/activates at the correct time.
yep pugs get pooed on thats just how it goes in this game, it will b anets overall recipe for failure, not to mention only playin the game for cosmetic reasons, but knowing how anet is an american company but dosnt support freedom of speech in the forums, this will prob b deleted. interesting huh……
yep pugs get pooed on thats just how it goes in this game, it will b anets overall recipe for failure, not to mention only playin the game for cosmetic reasons, but knowing how anet is an american company but dosnt support freedom of speech in the forums, this will prob b deleted. interesting huh……
Raids on other games generally don’t work with PuG’s either or very rarely. The explorables are the raid equivalent content in this game. As far as I’m aware the raid content in other games did not cause a recipe for failure as it’s widely accepted that it’s not meant for PuG’s but people seem insistent in this game to expect dungeons to be easy faceroll content, Which they aren’t and shouldn’t be.
As for cosmetic reasons, They’ve always stated the game is about fun and anything you earn is mostly Aesthetic in value and will not give you a major advantage over another person strength wise. Plus there are many alternatives in acquiring top stat gear so everyone can get them in their own way.
• Have you heard of the city? The ancient uru? Where there was power to write worlds •
Me and my guild leader got 3 randoms together. We made them go on vent.
It took us 3 tries (2 of which were more false starts than anything) after that it was a pretty cake dungeon (we failed once on the defending the area, but that was because we didnt notice the smokelord until after it had 3 of us for 9k)
Now, I had previously tried this with 4 randoms and no vent. We were still able to get 4/5 torches about 70% of the time (but never fully succeeded) so yes it’s still probably possible without vent. But much harder
tl;dr
yes. Especially with vent
possibly even without it.
It’s not impossible, I PUG’ed it.
We were on that bit for about 30 minutes. The communication wasn’t hard it was killing the mobs at the same time so we were all free at the same time which kept catching us out.
My guildies and I got together and we picked up a random who already had an open path 3. He had done the path before, but none of us had. Even though we’re not a total PUG, we only used the party chat to coordinate. When everyone said “r” for ready, someone said go and we would light the torches. It took a few tries and positioning certain people at certain torches to make sure they could handle the mobs, but not impossible.
http://youtube.com/user/Royblazer
Pug does not equal unorganized. Talk in chat, use a voice chat service, COMMUNICATE. If you or someone else needs to step up to a leadership position to delegate responsibilities during a section, then DO IT. None of the Explorable modes have been shown to be particularly hard once people get the mechanics down. You just need to communicate with your group so that you know what you’re doing
I haven’t had anything but failure on path 3 with random people. It’s not impossible I suppose but it sure is improbable.
The explorable dungeons are not meant for PuG’s but skilled and well coordinated teams with a good tactical leader. The ‘fight’ is fine, it’s very doable with some coordination.
did all 3 path with a pug group…though a gifted set of pugs….pugs no less.
The explorable dungeons are not meant for PuG’s but skilled and well coordinated teams with a good tactical leader. The ‘fight’ is fine, it’s very doable with some coordination.
did all 3 path with a pug group…though a gifted set of pugs….pugs no less.
I didn’t say it was impossible for PuG’s I just said they weren’t designed for PuG’s Also vent isn’t required either just good timing.
The way we do it is go around the room as a group killing 2 out of the 3 mobs at each torch (and some in the way along the way) then we each position ourselves near a torch while losing aggro of the mob (stealth etc.)
Then I tell them when to start killing and when my mob is dead I start to count from 3 and when I say go the people use the torch. Works very well. I also suggest that they don’t kill their mobs till I say 3 just to make sure we’re on even footing. Usually only takes two tries max.
• Have you heard of the city? The ancient uru? Where there was power to write worlds •
Most dungeons have about 1 easier path, one mediocore path, and one harder path.
You’re going to need better coordination for the mediocore and harder path, thus a bit better prepared and well-organized group.
Being able to communicate verbally (voIP, such as ventrilo, mumble, Teamspeak(3) or even Skype) helps ALOT.