So much for consistent rewards/no RNG

So much for consistent rewards/no RNG

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

I wonder where that design claim went, because precursors and ascended rings all seem to follow the good ol’ MMO RNG formula. The PvP players in our guild and tanky WvW guardians get pow/prec/crit damage ascended rings, while others in the guild get….

Bag of Go— FraudulentCrap.

So much for getting consistent rewards from dungeon runs instead of having gear progression based on a lottery system, where some have to invest less than others.

And this gear is not just good on fractals. The rings have substantially better stats than exotics.

Why was the GW1 gear plateu abandoned for the WoW casino style treadmill?