So... now what with +16 AR infusions? [Merged]

So... now what with +16 AR infusions? [Merged]

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Posted by: Ranael.6423

Ranael.6423

I do think they could have changed the + 4 laurel infusion to + 5 fine infusion. The prime goal of those was for min/maxing stuff for non-Fractal players. Those last may also be upgraded to + 5/+ 5Agony.
The + 4 are totally overpriced now that the + 5/+ 5 do not require so much mats. They could do something (even if they simply disable + 4 stats infusion from laurel vendor) because 5 laurels for those is too much.

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Posted by: QikSilvr.4690

QikSilvr.4690

READ THIS:

You can insert any agony infusion into any infusion slot (minus amulet). And you can simply make a lot of +9 infusions out of your higher ones for free.

It basically means if you had the usual 3x +10 and 2x +11 you can now exchange them for 14x +9 infusions. And you only need 6x +7 and 12x +9 infusions to get your full 150.

What does that mean? Right you actually don’t have to pay anything for 150 AR and you end up with 2x +9 infusions and a few fractal relics (sell the old simple +7 ones) in your bag.

I am missing the free part. The vendor requires some currency to change anything. I still don’t know what to do with the returned www infusions. How do i get currency back for these. Can’t find that vendor.

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Posted by: Fluffy.1932

Fluffy.1932

If you have to spend gold to correct your 143 AR you’re doing it wrong. First remove all your infusions. Then deconstruct your +11s and +10s into +9s and +8s. You have 18 slots to fill. You can do that with 6 +9s and 12 +8s.

You only need 6 +10s to get that amount. Or 2 +11s and 2 +10s. If you deconstruct your higher infusions, you’ll probably have some left over that you can sell or use on other characters.

In other words you should be making money.

Fluffy Fuz
The Edge of Oblivion [EDGE]

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Posted by: Deihnyx.6318

Deihnyx.6318

I’m very confused as to what people who claim you don’t lose anything think.

The biggest cost of high AR infusions (+15, +16 to +20) is the reagent cost, which is huge.

In my case, for AR + 16 it costs 590g JUST for reagents.
Multiply that by 5… cause that was the required amount of +16 needed to max your stats.
Even if you break it to a lot of +9, you still lose all the reagents needed from +9 to +16. And that’s a lot too.

Again, I am not saying this new system is bad, only that logically, Anet should have a solution ready for players who spent a lot of time and gold (or real money) on this.
It makes absolutely no sense to anger the players who still play the game a lot.

The value of an item should only decrease in time, and not because of some surprise update on them. It’s very frustrating.

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Posted by: Boogiepop Void.6473

Boogiepop Void.6473

Everyone seems to be forgetting that a lot of people ran with all the AR in the 6 trinkets so they could swap characters without worrying about gear rate. The new system gimps all these people badly.

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Posted by: Jerus.4350

Jerus.4350

I’m very confused as to what people who claim you don’t lose anything think.

The biggest cost of high AR infusions (+15, +16 to +20) is the reagent cost, which is huge.

In my case, for AR + 16 it costs 590g JUST for reagents.
Multiply that by 5… cause that was the required amount of +16 needed to max your stats.
Even if you break it to a lot of +9, you still lose all the reagents needed from +9 to +16. And that’s a lot too.

Again, I am not saying this new system is bad, only that logically, Anet should have a solution ready for players who spent a lot of time and gold (or real money) on this.
It makes absolutely no sense to anger the players who still play the game a lot.

The value of an item should only decrease in time, and not because of some surprise update on them. It’s very frustrating.

You still don’t LOSE money converting to the new system. It’s just that you spent more back then than you would need to now, which happens basically every patch to someone, there’s always price changes and potential money losses.

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Posted by: Fluffy.1932

Fluffy.1932

Am I correct in my understanding that using 5 +16s was so that you can stat cap? In other words people with those infusions would have had +5 power +5 agony infusions or the like already, or were planning on making some? Because if that is the case then those infusions would get upgraded to +5 power +9 agony if I understand it right, which would offset the loss of the +16 in the amulet.

I can see how it would be frustrating if you just wanted to have one set of trinkets with all your AR, but with the changes you can now put things greater than +7 in your accessories, so shouldn’t it still be easier?

Fluffy Fuz
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Posted by: Deihnyx.6318

Deihnyx.6318

You still don’t LOSE money converting to the new system. It’s just that you spent more back then than you would need to now, which happens basically every patch to someone, there’s always price changes and potential money losses.

Except we’re not talking price change to a crafting item because of a new piece of equipment of whatever. We’re talking of a system change that screws all the players who spent a lot on money to max their characters, using the system that we were told to use.

The price to CRAFT them is A LOT higher than its price at the TP now, do you think that’s normal?
It dropped from 600G to 200G in no time (it was lower than that yesterday). As a reminder, it takes 590G of static cost (the reagent) to craft one.
I’m sorry but no, If I would have been told that this change was coming, I wouldnt have spent so much on 3 new +16 AR a month ago.

Whenever this kind of stuff happened with like, the unlimited gathering tools for example, something was put in place at least.
When skins became account bound, those who spent a ton of money on a second identical legendary got a special title.

This is the same kind of issue here. A consequence of endless refactoring because they don’t know if they want to make high fractals challenging or accessible to everyone.

This is money lost, and directly targetted at the fractal veterans with that.

Agony was supposed to be something you get progressively, as you progress in the fractal scales. Now this has kind of became a stat everyone can get super fast… And that’s after already updating it by increasing its maximum value, suposely to make it a bit more challenging to get to the top…

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Posted by: Jerus.4350

Jerus.4350

Everyone seems to be forgetting that a lot of people ran with all the AR in the 6 trinkets so they could swap characters without worrying about gear rate. The new system gimps all these people badly.

Previous system: 6 7 slots and then 5 slots you can put anything. So you have 42 and need to make up the other 108 in 5 slots. To do this you could do 4x(22) and 1 (20).
That would break down to 17 (
20s), and further into 500+ (+15) infusions if my math is right… which is enough to gear up 50 sets of trinkets with 150AR.

If someone actually had 150 AR in a trinket set before though… WOW that’s a lot of gold.

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Posted by: Vinceman.4572

Vinceman.4572

Except we’re not talking price change to a crafting item because of a new piece of equipment of whatever. We’re talking of a system change that screws all the players who spent a lot on money to max their characters, using the system that we were told to use.

The price to CRAFT them is A LOT higher than its price at the TP now, do you think that’s normal?
It dropped from 600G to 200G in no time (it was lower than that yesterday). As a reminder, it takes 590G of static cost (the reagent) to craft one.
I’m sorry but no, If I would have been told that this change was coming, I wouldnt have spent so much on 3 new +16 AR a month ago.

Whenever this kind of stuff happened with like, the unlimited gathering tools for example, something was put in place at least.
When skins became account bound, those who spent a ton of money on a second identical legendary got a special title.

This is the same kind of issue here. A consequence of endless refactoring because they don’t know if they want to make high fractals challenging or accessible to everyone.

This is money lost, and directly targetted at the fractal veterans with that.

Agony was supposed to be something you get progressively, as you progress in the fractal scales. Now this has kind of became a stat everyone can get super fast… And that’s after already updating it by increasing its maximum value, suposely to make it a bit more challenging to get to the top…

Sorry, but I don’t have pity on you. Also the comparisons you made are not conferrable and don’t make sense.
The value drop has to do with economy. With crafting 16+s you took a financial risk, nothing else. Anet hasn’t patched the possibility to use your stuff, you still can. Everytime a patch has been implemented people in this game are losing gold. Now it’s your turn, get over it.
You should better be thankful that they have upgraded your 5/5s.
Finally, agony progress is still there and it was meant to go from 0 AR to 150 AR. The 5/5s were a gimmick not a serious thing for progression, a pure gold sink for almost 0 impact, if you believe it or not.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

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Posted by: Deihnyx.6318

Deihnyx.6318

Am I correct in my understanding that using 5 +16s was so that you can stat cap? In other words people with those infusions would have had +5 power +5 agony infusions or the like already, or were planning on making some? Because if that is the case then those infusions would get upgraded to +5 power +9 agony if I understand it right, which would offset the loss of the +16 in the amulet.

Yeah. 14 * 5 > 70
which required 5 * +16 (80) to get to 150.

This was how things were. And for a very long time we were told it was either 5AR/5Stat or 7AR/0Stat.
It all changed in this update. And while it makes things simpler yes, it’s basically saying now we’re changing the rules of AR, so we’re gonna make it easy, oh I’m sorry you already managed to max with the previous system? Well tough luck.

At the minimum, Id like a system where you can sell an agony infusion and get the value back in reagent cost. There’s still some loss but it’s at least something.

Sorry, but I don’t have pity on you. Also the comparisons you made are not conferrable and don’t make sense.
The value drop has to do with economy. With crafting 16+s you took a financial risk, nothing else. Anet hasn’t patched the possibility to use your stuff, you still can. Everytime a patch has been implemented people in this game are losing gold. Now it’s your turn, get over it.
You should better be thankful that they have upgraded your 5/5s.
Finally, agony progress is still there and it was meant to go from 0 AR to 150 AR. The 5/5s were a gimmick not a serious thing for progression, a pure gold sink for almost 0 impact, if you believe it or not.

…Not asking for pity, maybe a bit less arrogance, it’s not because you are not concerned that all of us who are just should swallow it.

The value drop is artificial, it has nothing to do with the economy but Anet’s decision to change the change the rules of its own system… again.
A normal value drop is an item that is new and rare, cost a lot of money, and that gets cheaper and cheaper in time. This is normal economy.

You want another example?
When the new HoT legendaries came out, they offered a system so that people who spent money on legendary gifts that were not used for these legendary to get back all the components for them – all of them. And they could still use that item too but it just wasn’t fair for these players.
Are you going to tell me this isn’t the same situation now?
Do not alienate the core players by being greedy with them. I think Anet did a pretty good job so far fixing these issues, and I’m sure they’ll come up with something here too.

Ultimately, you’re right, tomorrow they could make ascended stuff not as good by adding a new level of rarity, even after saying they wouldnt. Crafting an ascended piece of armor is also a risk, isnt it?

Well let’s agree to disagree here. I won’t be thankful for this loss until they give us a way to explode these agony and get back the cost of what we spent for them, exactly like the legendary gifts, exactly like everything that was changed and screwed some people and for which they did something.

Oh and by the way, this is clear that some of us got those items in order to max stat, whether it has a real impact or not is not the point… we’re not discussing whether you think it’s useless or not.

(edited by Deihnyx.6318)

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Posted by: Aenaos.8160

Aenaos.8160

If you are looking to maximize your stats,and have a full ascended set,you need to use as few of the more expensive +9AR+5Stat infusions,and as many of the cheaper +7AR+5Stat.
Although the cost is significant,it would be hundreds of gold to get a +90 in a stat of your choosing.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

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Posted by: Vinceman.4572

Vinceman.4572


Are you going to tell me this isn’t the same situation now?

No, this isn’t the same situation. The situation is you bought something of high value (for you) in the past. Now changes were made and your item isn’t bearing the same value with the exception Anet hasn’t made the change of the price. It’s made by players because they feel your 600g in the past aren’t worth 600g now. The only unreasonable thing here is that the item itself costs 600g to craft it and players are selling theirs for 200. But that’s the economic thing, the majority of players having 16+s wants to get rid of them fast – it seems a little bit of a panic reaction – and so we have a simply demand and supply thing. Nobody wants them anymore. You came late for the selling party and now you have to deal with the 200g or not. Your item is still usable, you haven’t lost anything unless you want to sell the infusion at the moment.
The only change I would propose is to let players deconstruct higher infusions as well, of course with no additional refunds (no gold, no materials!) like the lower ones. Just let them deconstruct since you get 128 x +9s (if my math is correct) allowing you to build up all of them to +9/5s faster than somebody who hasn’t had such a high infusion before.

And yes, my point still stands because I had been thinking about min/max my armor myself but the high amount of gold to spend for only little stat change – although I have enough – was terrible design in my eyes. Now the price is completely acceptable and far more rational as a gold sink. This is how gold sinks should be designed.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

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Posted by: Deihnyx.6318

Deihnyx.6318

Again, this loss is caused by a change in a mechanism, this isnt the same as an item losing its value overtime.
It also couldn’t be planned like it would in a normal economy, no fair warning, no legit loss of demand either. I shouldn’t have to worry after each update if I’m going to lose a huge part of my account value, most people are at work when big updates happen.

I don’t even see the point of being greedy about it. It doesn’t cost them anything. Just let use break agony and get back the materials. No loser. What’s the point of frustrating a part of the core fractal players? I didn’t create this bad mechanism, I played by the rules, gave them money on the way, I don’t see how it is not legit to complain about it now.

If tomorrow you spend a lot of gold or gems on a skin that you can supposely only get through gambling (black lion tickets, lots of gems) and the day after they decide to make it available as a drop, and it loses its value, there will be room to complain as well.
Oh wait, they actually did that with baltha/chaos skins…

Don’t change the rules out of nowhere or be ready to compensate people for their loss. It’s really not that complicated.

I’m pretty aware now that I’m not going to spend that much money anymore (and some gems too) on equipment if tomorrow they’re going to make it drop their value artificially without compensation. That also means less money for them.

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Posted by: Vinceman.4572

Vinceman.4572

What’s the point of frustrating a part of the core fractal players?

The core of fractal players isn’t frustrating only the ones with 5+/5s and a 14+ or higher. Those are not much. ^^
And the devs have a look on to deconstruct higher infusions – of course without giving the money back.
Additionally, the so called “core of fractal players” – the ones with 11+s and 10+s had to deconstruct either way without getting their gold back.

Again, this loss is caused by a change in a mechanism, this isnt the same as an item losing its value overtime.
It also couldn’t be planned like it would in a normal economy, no fair warning, no legit loss of demand either. I shouldn’t have to worry after each update if I’m going to lose a huge part of my account value, most people are at work when big updates happen.

The nerf of Burn-Zerker hasn’t gotten any warning before neither. People lost way more money if they had no need for another heavy armor set. I myself lost gold when I had a 10+s before they increased the drop rate of 1s in the fractal. I payed over 60g for it and it went down to nothing.
Also you are exaggerating, a 16
s is 330g now, not 200g. Nobody is using asap selling prices.
In the end that’s all how patching and balancing works in MMOs. As I said: Get over it and do that asap or you will be frustrated over months.

Also, you define yourself as a core fractal player. I am playing fractals every day with little real life exceptions from week to week. We both know we have enough gold out of fractals even without additional farming of Tarir multiloot or anything else with similar benefits.

If tomorrow you spend a lot of gold or gems on a skin that you can supposely only get through gambling (black lion tickets, lots of gems) and the day after they decide to make it available as a drop, and it loses its value, there will be room to complain as well.
Oh wait, they actually did that with baltha/chaos skins…

Don’t change the rules out of nowhere or be ready to compensate people for their loss. It’s really not that complicated.

I’m pretty aware now that I’m not going to spend that much money anymore (and some gems too) on equipment if tomorrow they’re going to make it drop their value artificially without compensation. That also means less money for them.

You still don’t get it. Your infusion is still 16+ worth. It’s usable with no exception. Anet hasn’t lower the value, players made it because many of them going the easiest/fastest way possible and that is, tada: To get rid of the 16+s.
Stop blaming Anet because it’s absolutely irrational. We have such economy changes every patch, sometimes even without a patch. It is a thing you have to learn to deal with.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

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Posted by: Deihnyx.6318

Deihnyx.6318

Anet hasn’t lower the value, players made it because many of them going the easiest/fastest way possible and that is, tada: To get rid of the 16+s.

Current Buyers > 201g. I am not exagerating anything. It’s not even half the price needed to craft it. I don’t even know what to say to make it a point anymore. This makes no sense economically, because it was done artificially. No point denying that.
The only thing Anet hasn’t lowered is the “number” +16 but they did lower its practical value, by a lot. Again not point denying it, the TP speaks for itself.

Stop blaming Anet because it’s absolutely irrational. We have such economy changes every patch, sometimes even without a patch. It is a thing you have to learn to deal with.

As a player, and as a customer, I don’t have to care about what change was necessary and how hard it is to fix things. There are things that are fair and some that are unfair.
This is falls under unfair category, and so it is perfectly normal to complain about it and try to get back as much as we can. Everyone does it when they feel they got screwed, even IRL.
I hardly see how the logic is irrational here.

I really don’t see the point of defending this kind of change that ultimately put everyone at risk to have their time/gold/money spent wasted by some arbitrary change.
Give us warning that it’ll happen eventually, make the change progressively, but don’t screw people like that. I think that’s a fair complain.

I usually stand by Anet side on a lot of things. I love the game and I understand the difficulties they’re having, but on situation likes this I will blame Anet if they don’t fix it. That will translate by a loss of gems for them. You don’t think it’s a rational request. I think it’s perfectly rational. Let’s agree to disagree and let’s move on.

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Posted by: Vinceman.4572

Vinceman.4572

Current Buyers > 201g. I am not exagerating anything. It’s not even half the price needed to craft it. I don’t even know what to say to make it a point anymore. This makes no sense economically, because it was done artificially. No point denying that.
The only thing Anet hasn’t lowered is the “number” +16 but they did lower its practical value, by a lot. Again not point denying it, the TP speaks for itself.

Nobody buys for this amount in the TP, only the ones wasting money (a.k.a. the unclever sellers). Nobody gets it for 200g!
Number 1 rule of the TP is not selling for the amount somebody wants to buy, make the highest offer possible so the buyer have to act in accordance to that. As a core player I call you a veteran, you should know that and don’t use such things for your argumentation. That’s cheap!

As a player, and as a customer, I don’t have to care about what change was necessary and how hard it is to fix things. There are things that are fair and some that are unfair.
This is falls under unfair category, and so it is perfectly normal to complain about it and try to get back as much as we can.

It’s not unfair because everybody has to stick to it. The only unhappy thing about the change is the fact you cannot deconstruct infusions higher than 13. But they have a look onto this.
If they will change it, you will be able to deconstruct your 16, use the 9s for faster min/maxing than everyone else with infusions below 16 plus you will be able to sell some of the +9s. In the end you will have more + stat than before patch and less to invest as everyone else with only 150 AR without a + stat infusion before the patch. I hope you’ll get that into your head. It’s not hard to understand math!

While you are the only one complaining about this theme, I can just repeat: Get over it like everyone is doing. Your complaints are ridiculous.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

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Posted by: onevstheworld.2419

onevstheworld.2419

Look at the 1st page of the thread. The devs already said they are looking into this. It’s barely been 3 days since the patch so just be patient and see what they come up with. Yes, it should be a fairly easy fix, but this wasn’t a small patch so the various bug fixes are also occupying their attention.

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Posted by: Deihnyx.6318

Deihnyx.6318

@Vinceman.4572
Well first, thanks for making it personal in that last bit, that was rather annoying to read.

Now since we’re talking of cheap things: Can you at least read the beginning of the thread (or even just the title: MERGED) before jumping at my throat and tell me what I should or should not do? Can you please have a look at how many threads there was about AR complains? Thank you.

No, I’m not the only one in this situation, no, I’m not the only one who pointed out they lost the cost of reagent, and I’m not the only one who feel screwed by this.
Why do you even have a problem with it in the first place? How does that affect you?

Because everyone plays with the same rules doesn’t mean everyone got screwed the same way, and it certainly doesn’t invalidate everything. Again, there’s nothing irrational in defending your own case, which is what I’m doing, which is what the others in the thread are doing.
Heck, fortunately we live in a world when such thing is possible.

It doesn’t matter that I can get a huge amount of 9AR, don’t make it sound like I actually “got” something out of it, out of nowhere. We both know it’s not true. I ALREADY had it within the +16. Like you said: That’s cheap!
Breaking it into pieces of 9 WILL BE a significant loss because the most expensive component is the reagent. Using the math argument against me ok, but include all the variables then and be fair.

(edited by Deihnyx.6318)

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Posted by: Deihnyx.6318

Deihnyx.6318

Look at the 1st page of the thread. The devs already said they are looking into this. It’s barely been 3 days since the patch so just be patient and see what they come up with. Yes, it should be a fairly easy fix, but this wasn’t a small patch so the various bug fixes are also occupying their attention.

I know, I don’t mind waiting as long as the solution is satisfying. Just answering to the same person who pretends there’s no reason to complain. I am confident ANet will come with a solution to the issue.

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Posted by: Vinceman.4572

Vinceman.4572

Well, there is no need to complain any more when a dev already told 3 days ago you that they’ll have a look into it. And every GW2-player knows that Anet isn’t very fast in fixing non-gamebreaking things. Just be patient and everything is fine – without getting direct gold/materials back of a deconstruction because no one of us is getting gold or materials back!

Ok, you still haven’t understood! But let’s pretend they’ll patch the deconstruction thing. You get 128 × 9s out of it. Do the math. Do the math again for getting 5/9s for the new min/max, because now you are able to upgrade more and then maybe – just maybe – you will see that you are in advantage of every other player that didn’t have a 16!
*Only for you the math example – current prizes:

1 × 16 —> deconstructing to 64 × 10 = 64 × 22g = 1408g
1 × 16 --> deconstructing to 128 × 9 = 128 x 10g = 1280g

Do you understand now that you only need to wait for a deconstruct fix?*

It’s the same thing KickzNGigglez explained in his thread for people that just had simple 150 AR before with 11s and 10s. Those ppl still have their 150 AR + more gold from Anet due to the 1 × 10 left to sell for 22g:#
https://forum-en.gw2archive.eu/forum/game/dungeons/Fixing-your-budget-AR-and-making-Gold
If you are smart and online when this gets done, you’ll make double the gold you invested (of course prizes will go down a bit after the change – that’s what I expect).

People selling their 16s for 330 or 200, idc, are just stupid right now!

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

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Posted by: harrison fang.1874

harrison fang.1874

@viceman waiting on the fix for exactly that ^^^ going to make bank on all these people selling +14s and higher. I dont see where these other people are getting their math from, saying youll lose profit by deconstructing

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Guild Leader of Aegis Shield [AS]-Tarnished Coast
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Posted by: Deihnyx.6318

Deihnyx.6318

You are using the current prices that are also artificial, assuming everyone want to play the TP game and try to sell as high as possible, I don’t have time for this, but let’s assume this is the way of doing it.
A current AR+1 is 2s, Im pretty sure I remember it to be closer to 75c before the patch.
Meaning depending on how long it takes them to add the possibility for all AR levels to deconstruct, the current value of AR+9/AR+10 will have dropped as well, by a lot. The offer will be much larger than the demand, as it was before the patch

You admitted yourself that you know it’s gonna drop, so I really don’t know why you gave me these numbers, also not counting the 15% fee, you know it’s not going to end up anywhere close to this value.

We’ll see how it goes, I guess.

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Posted by: Hechicera.9816

Hechicera.9816

Old vanilla +6’s are affected as well.

New vendor: Breaks 7 and up
Artificer: combines up TO 6, the recipes for 7 and up are gone

I had two old 6’s and nothing to do with them.

There are two bugs actually:

1 – once you HAVE a vanilla +6 you are stuck
2 – artificers can still CREATE +6

Aaaaaand more people will get stuck.

I ideally, artificer should create only up to +5, so it still plugs into vendor. And vendor should break down to 6’s. You could let artificer combine up to 7, since I have 2, I could then break it properly, but that won’t prevent new artificer combiners from getting stuck when they make their first +6.
So eventually more people will get stuck.

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Posted by: Sean Hughes.2487

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Sean Hughes.2487

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the recipes for 7 and up are gone

This shouldn’t be the case. All the artificer recipes should still be there. INFUZ simply added an alternative, faster way to create some of the infusions.

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Posted by: Deihnyx.6318

Deihnyx.6318

Just checked and I can still build infusions up to 16AR, wasn’t removed for me.

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Posted by: Daddicus.6128

Daddicus.6128

NOTE: The math below does not apply above +13, until they fix it (which, I agree, they really need to do).

You lose EXACTLY 1s 49.6c for each destruction (the price of one reagent).

Using the example given above, going from +16 to +10 is 63 deconstructions. That’s … drum roll please … 94s 24.8c. And you are left with 320 AR to play with as you please.

Personally, I’m not going down that low, because I want to do it with as few pieces of equipment as I can. But, I’m certainly not going to complain about getting screwed when they’re clearly throwing money at me. AND, I got to use those AR points for many months.

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Posted by: Vinceman.4572

Vinceman.4572

You admitted yourself that you know it’s gonna drop, so I really don’t know why you gave me these numbers, also not counting the 15% fee, you know it’s not going to end up anywhere close to this value.

We’ll see how it goes, I guess.

The fact people who had 2 × 11s and 3 × 10s to have 150 AR before and still have 150 AR after the patch + 22/23g due to selling their one of the 10s is proving me right atm. I already posted the thread of Kickz to you.
Ofc it is gambling to think you can make more than 1000g out of your 16s but the current thing about the AR constellation of the usual fractal player clearly shows that Anet gave money back while still having the full amount of AR needed.
And if you mention the 15% fee I throw in the 1408g. After subtracting we are still at over 1200g, double the price of your investment.
I also doubt that the price will decrease drastically because a +9 infusion is needed to max to the new +5/9 infusion and while it’s easier to max now people will buy them constantly.

Took me 3 runs of the dungeon to get the bug.

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Posted by: Pirocao.1528

Pirocao.1528

It’s great what ANET did with fractals now where everyone can easily get to AR 150 but what happens with the players that worked hard to get to AR150 previously? Well, they got screwed.

I have (5) 16+ AR infusions that i cant deconstruct. The INFUZ doesnt have an option that goes that high. All the time and gold spend into these infusions are to go to waste now. It would not be advantageous for me to use these AR only infusions because i would not have the attributes like i would if i get a lower tier (9+ AR with 5+ vitality for instance). That was very insulting in my opinion.

I cant even attach an attribute to my existing 16+ AR only infusions……. this is ridiculous.

All the players that worked hard to get high AR infusions now are basically getting the short end of the stick now.

I feel like something should take place here to re mediate this situation.

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Posted by: Pirocao.1528

Pirocao.1528

It’s great what ANET did with fractals now where everyone can easily get to AR 150 but what happens with the players that worked hard to get to AR150 previously? Well, they got screwed.
I have (5) 16+ AR infusions that i cant deconstruct. The INFUZ doesnt have an option that goes that high. All the time and gold spend into these infusions are to go to waste now. It would not be advantageous for me to use these AR only infusions because i would not have the attributes like i would if i get a lower tier (9+ AR with 5+ vitality for instance). That was very insulting in my opinion.
I cant even attach an attribute to my existing 16+ AR only infusions……. this is ridiculous.
All the players that worked hard to get high AR infusions now are basically getting the short end of the stick now.
I feel like something should take place here to re mediate this situation.

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Posted by: Daddicus.6128

Daddicus.6128

It’s great what ANET did with fractals now where everyone can easily get to AR 150 but what happens with the players that worked hard to get to AR150 previously? Well, they got screwed.
I have (5) 16+ AR infusions that i cant deconstruct. The INFUZ doesnt have an option that goes that high. All the time and gold spend into these infusions are to go to waste now. It would not be advantageous for me to use these AR only infusions because i would not have the attributes like i would if i get a lower tier (9+ AR with 5+ vitality for instance). That was very insulting in my opinion.
I cant even attach an attribute to my existing 16+ AR only infusions……. this is ridiculous.
All the players that worked hard to get high AR infusions now are basically getting the short end of the stick now.
I feel like something should take place here to re mediate this situation.

See the third post in this thread.

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Posted by: KickzNGigglez.4958

KickzNGigglez.4958

I feel like something should take place here to re mediate this situation.

Read the red post in this thread. The thread that’s a merger of multiple threads just like yours. The thread you too never looked for because you just wanted to blindly express your anger.

https://forum-en.gw2archive.eu/forum/game/dungeons/So-now-what-with-16-AR-infusions-Merged/first

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Posted by: Rashy.4165

Rashy.4165

Devs are aware of it. Probably an oversight as not many people go for any higher than +11 , since it was most cost effective to get 2×11 and 3×10.

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Posted by: lnguy.5127

lnguy.5127

I’m in the same position. Please give us an update.

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Posted by: Hechicera.9816

Hechicera.9816

the recipes for 7 and up are gone

This shouldn’t be the case. All the artificer recipes should still be there. INFUZ simply added an alternative, faster way to create some of the infusions.

Correct, the artificer part of my post was error. I had not “discovered” +7 yet. However, I also just returned to the game, and assumed (bad me) that the higher artificer as well as mystic forge things may have been removed.

I think it is simpler now. It would have been less confusing if the vendor replaced the artificer on a 1-to-1 basis not odds only and the only breaker, but only +7 up. Or if the wiki had been updated in tandem with the update. But I was quite confused, and the guildies didn’t know as they either didn’t do fractals or did a lot and had better then +7s. However, I have an artificer and now I see how it works (thanks CS GM Stinky Ghost shout out!) I will be able to rebuild my AR.

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Posted by: Sean Hughes.2487

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Sean Hughes.2487

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the recipes for 7 and up are gone

This shouldn’t be the case. All the artificer recipes should still be there. INFUZ simply added an alternative, faster way to create some of the infusions.

Correct, the artificer part of my post was error. I had not “discovered” +7 yet.

Ah, okay. Good, it’s still working then!

I’m in the same position. Please give us an update.

We’re still looking into ways we can compensate players for their +16s.

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Posted by: azizul.8469

azizul.8469

the recipes for 7 and up are gone

This shouldn’t be the case. All the artificer recipes should still be there. INFUZ simply added an alternative, faster way to create some of the infusions.

Correct, the artificer part of my post was error. I had not “discovered” +7 yet.

Ah, okay. Good, it’s still working then!

I’m in the same position. Please give us an update.

We’re still looking into ways we can compensate players for their +16s.

just add the decons menu up to +20. easy.

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: arieaod.9614

arieaod.9614

the recipes for 7 and up are gone

This shouldn’t be the case. All the artificer recipes should still be there. INFUZ simply added an alternative, faster way to create some of the infusions.

Correct, the artificer part of my post was error. I had not “discovered” +7 yet.

Ah, okay. Good, it’s still working then!

I’m in the same position. Please give us an update.

We’re still looking into ways we can compensate players for their +16s.

why just +16? what about +14 and +15?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

the recipes for 7 and up are gone

This shouldn’t be the case. All the artificer recipes should still be there. INFUZ simply added an alternative, faster way to create some of the infusions.

Correct, the artificer part of my post was error. I had not “discovered” +7 yet.

Ah, okay. Good, it’s still working then!

I’m in the same position. Please give us an update.

We’re still looking into ways we can compensate players for their +16s.

why just +16? what about +14 and +15?

Because that is the title of the post. Of course, they are looking at +14-19, since those also exist in the game.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: azizul.8469

azizul.8469

new patch but no news on this matter ?

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Pirocao.1528

Pirocao.1528

do we have any updates? its been 14 days..

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Posted by: azizul.8469

azizul.8469

do we have any updates? its been 14 days..

small update. here is the note : https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-August-9-2016

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

do we have any updates? its been 14 days..

small update. here is the note : https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-August-9-2016

I am sure that Parocao was interested in “any updates” that addressed larger values of AR, not generic updates.

The answer is: no, we haven’t heard anything further from ANet on this topic.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: danizmax.4329

danizmax.4329

@Sean Hughes You were looking into the OPs issue 14 days ago…. so what do we do about the higher than+13 agony infusions?

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Posted by: Sean Hughes.2487

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Sean Hughes.2487

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