I am a frequent dungeoner. I run everything but CM and Arah, because I find them too tedious for the reward they give. As it stands, a lot of people feel the same way about CoE and HoTW, which is why I often find myself standing outside the dungeon waiting for almost half an hour just to get one person joining a team for either dungeon. Whats worse is that CoE can become closed. Megaserver was supposed to help resolve the perma-closed dungeons, which it pretty much did for CoF, but CoE is just not popular enough and I often find myself having to solo the pre just to open it, just to stand outside for half an hour waiting for a team.
There are several reasons people refuse to dungeon, or avoid certain dungeons: 1) They find them boring. Fair enough, to each their own. 2) The reward is not worth the effort. This is where my solution comes in, something Anet should look into. A simple fix to make dungeons more popular, especially the higher level ones.
I propose a reward revamp. Nothing fancy shmancy like new skins/weaps/whatever. Just more gold. As it stands, AC gives 1.5g per path. This is the main reason it is such a popular dungeon to run. Dungeons like CoF and SE are easy to get teams for because they are quick. Also, certain paths of all dungeons are easier or faster than others, so perhaps adjusting the reward within a dungeon to make it more suited to the path you’re running might help some too. Let me break down my proposal per dungeon (and each of these remain as a once a day reward):
- All dungeons from Ascalonian Catacombs through to Citadel of the Flame should have a base reward bumped to 1.5g, instead of 1g. Harder paths, such as CoF p3 and SE p2 should be bumped to 2g, or 2.25g.
- TA Aether is almost as hard as arah so probably needs to be 3-4g reward.
- CoE and HoTW are not particularly hard, but are time consuming and not really worth a measly 1g. I believe these dungeons should have a base reward of 3g per path. Possibly 3.5g for the harder paths, though really they are all of similar difficulty level.
- Arah is by far the hardest dungeon. I have tried it on a few occasions and only ever end up rage quitting out of frustration. Thus 3g is definitely not worth it. The easiest path (i forget which it is as i never run it) should be 5g reward, the next two harder ones should be 6g, maybe 7g per path, and the hardest path, which i beleive is p4, and no one likes to do, should almost be as much as 10g per run.
Maybe the arah rewards are getting a tad high, but this is around what i feel they would have to be for me to even consider running them regularly. I wish I could run all 3 paths of HoTW/CoE every day but it almost takes longer to get a team than to run them at the moment. At the very least, these 2 and Arah need a reward boost to match their time consumption. It’s a simple thing that would take Anet a few minutes to adjust in the programming, i’m sure. Maybe longer if they were to make rewards different per path. Am I asking too much or does this sound fair to people? Thoughts?
Anet please consider this!!!