Solution to speed runs
of course % and token drop are just placeholders… real drop rate would always be balanced by devs who knows the maths better than me
Since speed runs are not a problem, we don’t need a solution for them.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
that leaves a 99% chance i won’t get one… i’m still not going to waste time on trash mobs with that drop rate.
if trash mobs were easier it wouldn’t be a problem, but some of those groups are nightmares.
Question:
Why would I waste time for a chance of 1-3 tokens making a 20 minute run into 40+, when I could run one for 60 tokens for 15-20 mins of work? The problem isn’t tokens, its drops/time + leashing.
Solution to speed runs—gate the doors to the next event. That will pretty much stop it, however, probably will rage the dungeon community, speed runs happen when they happen. What they really need is a better group finder so you can run with people who speed run if you want to speed run or people who take their time.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
some people should’ve never left WOW…