Some requests for raiding.

Some requests for raiding.

in Fractals, Dungeons & Raids

Posted by: Tahlie.4259

Tahlie.4259

So, I’m a long time MMO raider (14 years now), and I really miss having a game to play that has raids that are actually fun (I quit WoW when 6.0 launched, as it simplified the game way too much for me to have any fun). Now, GW2 raids are a blast, but they’re also kind of easy compared to the rest of the genre (given GW2’s audience though, that doesn’t surprise me), and have a few other issues to go along with that.

First, difficulty. Perhaps you could add difficulty levels, so that both casuals and hardcore players alike can find challenging, rewarding content. Have more complex mechanics and whatnot for hardcore mode, and have more forgiving (but still challenging) mechanics for casual mode. Now, both camps are happy, since casuals can play the content, and hardcore players aren’t just bored.

Second, lockouts. There is literally no reason to have lockouts be account-based. All this does is prevent pugging, as people won’t need to do the raid more than once. If gear is the issue, make all loot from raids (minus magnetite) be soulbound, rather than account bound, and make the lockouts per character.

Third isn’t an issue, just a hope. I hope you guys will keep on developing raids, and I hope you go beyond what other people have done. Rather than just beat up a bad guy until he dies, why not think outside the box? Maybe they’re too big to fight head on, maybe the encounter isn’t an actual monster you can fight (maybe a room or something full of traps), maybe it’s a time challenge, I donno. You have a unique IP and universe, so make the raiding follow suit.

Some requests for raiding.

in Fractals, Dungeons & Raids

Posted by: Nozome.7853

Nozome.7853

As a former WoW player I believe that they should NEVER make different levels of difficulty. We’ve seen how it turned out for WoW and it sucked.

Lockouts go against the very nature of the game , so thats a big no no.

I just hope that the next raid is going to be just a little bit more challenging. Currently raids are considered “average” and many people call the “easy”. As the hardest game mode it should be a bit higher in terms of difficulty.

Some requests for raiding.

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

As a former WoW player I believe that they should NEVER make different levels of difficulty. We’ve seen how it turned out for WoW and it sucked.

Did it? That’s highly debatable. I’ve seen many things attributed to LFR, from higher player burnout to world hunger and global warming, but so far haven’t seen those views backed by even a single proof.

Currently raids are considered “average” by some and a few people call them “easy”.

Fixed that for you. Majority of the players do not consider them “average” or “easy” at all.

Actions, not words.
Remember, remember, 15th of November

Some requests for raiding.

in Fractals, Dungeons & Raids

Posted by: Rednik.3809

Rednik.3809

As a former WoW player I believe that they should NEVER make different levels of difficulty. We’ve seen how it turned out for WoW and it sucked.

By sucked you mean most successful expansion in WoW history? Yeah, right.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
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Some requests for raiding.

in Fractals, Dungeons & Raids

Posted by: Nozome.7853

Nozome.7853

As a former WoW player I believe that they should NEVER make different levels of difficulty. We’ve seen how it turned out for WoW and it sucked.

By sucked you mean most successful expansion in WoW history? Yeah, right.

Most successful expansion in WoW history? You mean WoD or MoP ? Because they are two of the worst expansions.Or do you mean the end of Cata?

Some requests for raiding.

in Fractals, Dungeons & Raids

Posted by: Rednik.3809

Rednik.3809

Most successful expansion in WoW history? You mean WoD or MoP ? Because they are two of the worst expansions.Or do you mean the end of Cata?

I mean WotLK. You know, 4 raid difficulties, additional raid buffs, largest amount of subscribers in history… Remember?

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
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Some requests for raiding.

in Fractals, Dungeons & Raids

Posted by: Nozome.7853

Nozome.7853

Oh true , but you are avoiding the fact that in WotLK they added a harder mode in raiding , not an easier one.

There was 10 and 25man normal and hardcore modes.

People here are suddently begging for easier modes just so they can do the legendary armor :^)

(edited by Nozome.7853)

Some requests for raiding.

in Fractals, Dungeons & Raids

Posted by: Rednik.3809

Rednik.3809

Oh true , but you are avoiding the fact that in WotLK they added a harder mode in raiding , not an easier one.

There was 10 and 25man normal and hardcore modes.

People here are suddently begging for easier modes just so they can do the legendary armor :^)

Before WotLK 25 man was a normal raiding mode (if we dont count vanilla 40 man raids). WotLK introduced a much easier 10 man, harder 10 man HM, normal 25 and hardest of them, 25HM.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Some requests for raiding.

in Fractals, Dungeons & Raids

Posted by: Tahlie.4259

Tahlie.4259

As a former WoW player I believe that they should NEVER make different levels of difficulty. We’ve seen how it turned out for WoW and it sucked.

Lockouts go against the very nature of the game , so thats a big no no.

I just hope that the next raid is going to be just a little bit more challenging. Currently raids are considered “average” and many people call the “easy”. As the hardest game mode it should be a bit higher in terms of difficulty.

Um, I donno about you, but I’m pretty sure WoW was really popular during Wrath (in fact, WOTLK was the peak of the game), and only started declining in WoD, since they took all the fun out of the game.

And this game already has lockouts. But, instead of per character (like uh, you know, literally every other MMO out there), it’s per account. So, basically, you run once a week with your guild, and then don’t raid at all. What about people who don’t like guilds, or don’t have one? We’re stuck with nothing to do, since people don’t pug in this game, and the people who do are usually terrible. All I want is a per-character lockout, so that people have a reason to pug.

I’d hope they make the next raid harder, but then the “casuals” would start crying because they’re forced to put in effort and/or think about something, instead of just paying their way through.

Some requests for raiding.

in Fractals, Dungeons & Raids

Posted by: Rashy.4165

Rashy.4165

And this game already has lockouts. But, instead of per character (like uh, you know, literally every other MMO out there), it’s per account. So, basically, you run once a week with your guild, and then don’t raid at all. What about people who don’t like guilds, or don’t have one? We’re stuck with nothing to do, since people don’t pug in this game, and the people who do are usually terrible. All I want is a per-character lockout, so that people have a reason to pug.

We have a way around it in the form of getting someone else to open an instance, and running the boss again. Ideally, though, the better option would be for someone who has already fully cleared a wing to set the progress of an instance (pick a boss and go straight to it) when they open it. Or, reset the progress of the raid wing once cleared so that it can be run again (without the weekly reward).

Some requests for raiding.

in Fractals, Dungeons & Raids

Posted by: Torolan.5816

Torolan.5816

People here are suddently begging for easier modes just so they can do the legendary armor :^)

…And we´re back full circle… ^^