Some requests for raiding.
As a former WoW player I believe that they should NEVER make different levels of difficulty. We’ve seen how it turned out for WoW and it sucked.
Lockouts go against the very nature of the game , so thats a big no no.
I just hope that the next raid is going to be just a little bit more challenging. Currently raids are considered “average” and many people call the “easy”. As the hardest game mode it should be a bit higher in terms of difficulty.
As a former WoW player I believe that they should NEVER make different levels of difficulty. We’ve seen how it turned out for WoW and it sucked.
Did it? That’s highly debatable. I’ve seen many things attributed to LFR, from higher player burnout to world hunger and global warming, but so far haven’t seen those views backed by even a single proof.
Currently raids are considered “average” by some and a few people call them “easy”.
Fixed that for you. Majority of the players do not consider them “average” or “easy” at all.
Remember, remember, 15th of November
As a former WoW player I believe that they should NEVER make different levels of difficulty. We’ve seen how it turned out for WoW and it sucked.
By sucked you mean most successful expansion in WoW history? Yeah, right.
25 charracters
As a former WoW player I believe that they should NEVER make different levels of difficulty. We’ve seen how it turned out for WoW and it sucked.
By sucked you mean most successful expansion in WoW history? Yeah, right.
Most successful expansion in WoW history? You mean WoD or MoP ? Because they are two of the worst expansions.Or do you mean the end of Cata?
Most successful expansion in WoW history? You mean WoD or MoP ? Because they are two of the worst expansions.Or do you mean the end of Cata?
I mean WotLK. You know, 4 raid difficulties, additional raid buffs, largest amount of subscribers in history… Remember?
25 charracters
Oh true , but you are avoiding the fact that in WotLK they added a harder mode in raiding , not an easier one.
There was 10 and 25man normal and hardcore modes.
People here are suddently begging for easier modes just so they can do the legendary armor :^)
(edited by Nozome.7853)
Oh true , but you are avoiding the fact that in WotLK they added a harder mode in raiding , not an easier one.
There was 10 and 25man normal and hardcore modes.
People here are suddently begging for easier modes just so they can do the legendary armor :^)
Before WotLK 25 man was a normal raiding mode (if we dont count vanilla 40 man raids). WotLK introduced a much easier 10 man, harder 10 man HM, normal 25 and hardest of them, 25HM.
25 charracters
As a former WoW player I believe that they should NEVER make different levels of difficulty. We’ve seen how it turned out for WoW and it sucked.
Lockouts go against the very nature of the game , so thats a big no no.
I just hope that the next raid is going to be just a little bit more challenging. Currently raids are considered “average” and many people call the “easy”. As the hardest game mode it should be a bit higher in terms of difficulty.
Um, I donno about you, but I’m pretty sure WoW was really popular during Wrath (in fact, WOTLK was the peak of the game), and only started declining in WoD, since they took all the fun out of the game.
And this game already has lockouts. But, instead of per character (like uh, you know, literally every other MMO out there), it’s per account. So, basically, you run once a week with your guild, and then don’t raid at all. What about people who don’t like guilds, or don’t have one? We’re stuck with nothing to do, since people don’t pug in this game, and the people who do are usually terrible. All I want is a per-character lockout, so that people have a reason to pug.
I’d hope they make the next raid harder, but then the “casuals” would start crying because they’re forced to put in effort and/or think about something, instead of just paying their way through.
And this game already has lockouts. But, instead of per character (like uh, you know, literally every other MMO out there), it’s per account. So, basically, you run once a week with your guild, and then don’t raid at all. What about people who don’t like guilds, or don’t have one? We’re stuck with nothing to do, since people don’t pug in this game, and the people who do are usually terrible. All I want is a per-character lockout, so that people have a reason to pug.
We have a way around it in the form of getting someone else to open an instance, and running the boss again. Ideally, though, the better option would be for someone who has already fully cleared a wing to set the progress of an instance (pick a boss and go straight to it) when they open it. Or, reset the progress of the raid wing once cleared so that it can be run again (without the weekly reward).
People here are suddently begging for easier modes just so they can do the legendary armor :^)
…And we´re back full circle… ^^