Some thing that should change in fotm

Some thing that should change in fotm

in Fractals, Dungeons & Raids

Posted by: Phira.3970

Phira.3970

The changes I suggest are more for making fotm more ‘rewarding’. I don’t mind cliffside nor shaman map for its difficulty. But its aggravating that the difficulty does not necessarily yield better rewards. For example:

Cliffside map:

-Reduce first boss hp and make him drop a chest or loot at least. We spend 3 minutes + hitting him and for what? A cultist hammer?

-The respawned waves of mob during the first three hammering phase should yield loot even after the first wave. Currently, only the first wave gives loot. This is one of the longer fractals but because its time consuming, hard, and not rewarding, its one of the most despised and avoided fractals.

And some other things that need to change:

Harpy Map:

-Reduce champion ettin and champion charr HP. Their not necessarily hard. They just take a long time to kill. And they don’t even give very good loot. However, I wouldn’t mind the incredibly unnessarily high hp of the champions if they dropped chests.

Winter Map:

-First phase: Give us loot from svanir archers. People are just soloing it with invis. because its not rewarding at all. If the svanir archers actually gave loot, people might stop soloing it.

Dredge map, water map, swamp, and ascalon are good as is imo. They have their good points. Dredge is long but lots of loot. Swamp is fast but nearly no loot. Water and ascalon are kind of in the middle. But I do think they need to tone down the difficulty on shaman map. There is loot.. but we don’t get better loot for how hard it is and how many times it sends teams back to Lions Arch.

(edited by Phira.3970)