Q:
KingMagnetic
<hate>
Q:
Any Guides on how to kill the the Fire golem ?
(2nd summoned golem during Kudo Boss fight)
I’ve looked around and most people says that it is over-tuned :/ me and a group spent literally upwards of 10 minuets fighting just that golem, running back after dying multiple times. at on point i ran in the room and was two shot by it Lol. so it it broken or were we just doing something wrong?
A:
We fought that golem today, and it was definitely harsh. That fight is all about condition control. Your party needs to minimize conditions they put on the golem, and needs extensive condition removal themselves. I really enjoyed this fight as my support warrior because I just ran around putting other players in my group out because it’s the burning that really kills you.
I slotted a skill that makes my warhorn abilities turn 1 condition into a boon, and used ‘shake it off’ to also remove conditions. I threw on another couple shouts and a trait that makes my shouts heal and just went around rezzing, healing, and putting out burning players while the 4 of them focused on killing the boss. Another warrior also had the ‘shake it off’ shout, and some of them had some personal condition removal.
It’s vital to dodge the flames when possible, and having someone in melee to trigger the easily dodged PBAoE fire is really helpful. You have to get each other up too since the run back is so long.
When done this way it takes awhile but is very doable. If you don’t have someone who has the tools to be dedicated condition removal, then everyone really needs to get good at dodging and carry a lot of their own condition removal.
Good luck!
Thank you and that photo LOL
The Golem’s attacks are avoidable. You can dodge them if timed properly. As Culler mentioned, I’m sure condition control can help because he heals as he removes conditions. The group I ran with didn’t avoid condition damage at all, as the we felt the Golem’s heal was minimal.
Timing dodges / projectile blocks. As my thief, I did it with smoke screen and put that up whenever i could to block the double lava pool attack (saving my energy to dodge his normal atk / other lava atks while screen was down) and with the signet that refills endurance / removes condition a condition for every ally around, and then shadow refuge to stealth downed allies so he wouldn’t attack us while i was rezzing.
Quite simple once you get the hang of it.
Timing dodges / projectile blocks. As my thief, I did it with smoke screen and put that up whenever i could to block the double lava pool attack (saving my energy to dodge his normal atk / other lava atks while screen was down) and with the signet that refills endurance / removes condition a condition for every ally around, and then shadow refuge to stealth downed allies so he wouldn’t attack us while i was rezzing.
Quite simple once you get the hang of it.
I wish all thieves played like this, instead of maxing out on offensive skills and none for defense. Kudos to you sir.
Utilize skills that reflect projectiles, and once he starts throwing fire everywhere pop it right in front of him. Have multiple party members bring projectile reflection and chain it to optimize uptime.
As a Guardian, popping Wall of Reflection helped so much. Also as a guardian, i was throwing down alot of Light Fields and my teammates comboed it for really effective condition removal. Its about teamwork and cooperation, for an individual’s condition removal and reflection may not cut it, and lost DPS will drag out the fight to unfavorable lengths.
Each golem is a bit different, generally keep away from kudo while he is at the upper level. He is shooting down and blobbing glue on players, which can be deadly even without him shooting, because you have to be able to move.
Be always on the move. Spread out, reviving a player should be done by one player, more players=more attention of the golem for that area.
Condition-removal, you cant have too much this fight. Endurance regeneration improving abilities are useful, as is swiftness. you will be moving and dodging almost constantly, use a remote healing area where stationary heal/cond-remove abilities like engineer-towers are placed, if you are low on removal abilities.
Fist-attack projectiles are block and reflectable. they do the most damage, avoid them to avoid needing healing beyond your capabilities.
poisongolems fistattack is to long to be blocked or dodged only, use multiple means.
First golem(lightning):
Pretty easy
when he takes back his right arm and bashes it forward, he shoots lightning at you. dodge it. When he puts up his shield, stop attacking, but the reflected damage seems to be fixed, so its not that much of a hassle.
Second golem(Fire): hard and long encounter
Again, fireballs coming out of his punch. Dodge it.
When a someone is near him, he occasionally starts rotating, whirling his arms around him, covering the vincinity in flames. Keep away. Trigger it by purpose, because its his least dangerous attack and while he does it he cant make one of the others.
He also spreads fire over a quite large area. Waiting for the animation(raising both arms and slaming them down) and double-dodge + run.
You will get burned. Make sure you have enough condition removing abilitys, every 30 seconds is not enough. If you are severely damaged, run away, recover and come back. the room is huge, take advantage of that. If you are fast enough the burning damage is not severe, if you can avoid the other attacks and minimize the burn-damage you can easiliy heal yourself.
Use as little conditions as possible as he consumes them to heal himself.
3 golem(poison):
Fist-attack: considerably longer this time. one dodge will not do the trick, doubledodge, and keep strafing as the stream of poison darts does not keep track with a strafing player and misses. Use blocks if available and you dont have enough endurance.
Rotates and pulls players. Strafing dodging and running out of its range are possible, probably blocking too. not very dangerous.
Has almost always a pb-aoe around him, stay out.
One of my favorite fights.
Like the others mention reflect projectile skills help a lots in this fight.
A Mesmer with Inspiration trait “Warden’s Feedback” with utility skill feedback bubble should be able to consistently reflect anything he threw at you.
As long as everyone avoid the flamethrower spin attack, the party should be fine.
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