Sorrow's Embrace - Explorable Mode option #2 - No Waypoints.

Sorrow's Embrace - Explorable Mode option #2 - No Waypoints.

in Fractals, Dungeons & Raids

Posted by: Cottage.6782

Cottage.6782

What’s the deal with this? There are no additional waypoints aside from the one at the entrance. This is the path where we free the dredge workers. Is this some sort of bug?

Also as a side note, there are way to much trash mobs to go through. It just becomes tedious and time-consuming. Spent a near 2 hours on one run alone.

(edited by Cottage.6782)

Sorrow's Embrace - Explorable Mode option #2 - No Waypoints.

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

The lack of waypoints is kind of annoying, however all 3 sorrows embrace paths are quite doable.

I dont remember which the second option is, but I know the slavery one takes the longest. Some tips:

Slavery path
In the taskmaster area you can jump down to the left to fight him and avoid patrols

You can then run past the patrols to the big circular room. If you head up to the right most dredge will de-aggro. Use this as a staging ground to take out the mortars. You can rush in, kill a mortar and get out without holding aggro. Once the mortars are gone you can safely jump down to engage the mining suits.

Note: you have to kill both of the end bosses at the same time or they’ll repair themselves

Military path:
This one is pretty straight forward. On the boss that is right after the bridge segment, you can hit those mortars with certain AOE spells making the fight easier (or just have 1 person stand underneath each mortar. Usually itll aggro to them and they’ll be fine to dodge it while the other 3 fight the boss) watch your buff bar, he likes to put a flame shield on you that hurts allies. Jump in the geysers nearby if that happens.

The boss right before the final boss can usually be pulled without his guards.

The armored carrier can be sniped fairly reliably from the ledge in the south side of the room

The final boss is much easier if you ignore his adds. Focus him, and use the rooms natural elevation and ruined segments to kite everything.

Inquest path:
Try not to group up. Grenades hurt

The asuran boss is obnoxious, but if you split up well he will rarely hit everyone.

You can run through the tunnel with the spinning golems and the mines

Out of the E, F and T golems the F golem is the most dangerous, followed by the T golem. The F golem says he heals based on conditions, which is true, however he’s much easier to kill than in story mode. Generally speaking it’s easiest to just pile them on, he wont outheal your damage with them, making it worthwhile.

On the final boss just avoid the red circles and dont let her phantasms wtfpwn you.

SE is probably my favorite dungeon. Pretty much every boss fight seems well designed. Notable exception is kudu in story mode, which only 1/5 people ever needs to actually do.

Oh and while we’re on the subject. There’s a point of interest on the map, south of redflicker. You cant seem to get to it. The military path takes you closest, but its walled off. There is a path north of it, but it’s apparently up an unclimbable hill. Anyone got any ideas?

EDIT: for those looking to farm the armor set, the inquest path is the easiest. PM me if you want a more detailed walkthrough for it.

(edited by Zenyatoo.4059)