Sorrows Embrace Explorable

Sorrows Embrace Explorable

in Fractals, Dungeons & Raids

Posted by: Richard.2937

Richard.2937

Last patch, Anet buffed the SE, P1 run. Taking Fergg to kill the remaining inquest.
Before this run could be exploited by triggering the gauntlet mobs, and waiting them out.
The patch addressed this by changing it from 2 mobs to 12, so now you’d have to wait 15 minutes to exploit it.

The point this patch addresses is wrong in nature, these mobs deal both heavy AoE damage and have more health than your average EM dungeon boss. IF you want to make a dungeon fun you have to make an encounter challenging not impossible.

I think to make the gauntlet more fun the format should be changed to:
1. Infinite waves of grenadiers
2. Less health per mob

The damage they deal is fine imo, because they can be CC’d, which forces you to play intelligently to survive them. I hope this could go through, because it would make the entire run more fun and more challenging.

Sorrows Embrace Explorable

in Fractals, Dungeons & Raids

Posted by: YaHiKoDrG.3467

YaHiKoDrG.3467

I think the best fix they should have done was make it so the first wave of adds doesn’t run past the bridge where people hide, and then the 2nd wave spawns after the first has been killed… 12 waves is just a big FU trying to get players into other wings.

Sorrows Embrace Explorable

in Fractals, Dungeons & Raids

Posted by: Richard.2937

Richard.2937

Yeah, that’s also an issue, because these take so long to kill, the second wave is on top of you before you have had a chance to kill the first one off

Sorrows Embrace Explorable

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Posted by: deathTouch.9706

deathTouch.9706

Man, I’m really glad I ground out my 500 tokens a long time ago. P1 was the only one that you could do it in a reasonable amount of time. P3 was ok, but P2 is just an absolute nightmare with the sheer amount of trash you have to kill.

I think one major issue that is prevailing in these dungeons is trash mobs have an insane amount of HP but almost no reward for killing them. Thus, it becomes much more time-efficient (if the goal is to farm gold, items or money) to skip as many of these mobs as possible and hit only the bosses.

If the philosophy of the dungeon loot process were to change, I think you might see people exploring/completing dungeons more fully. Why not give these difficult and time-consuming trash mobs better loot tables for killing them? Why do they have worse loot tables than silver or trash mobs in open world environments? Give them a high chance to drop T5 or even T6 crafting materials, yellow weapons, etc. Make it worth the player’s time to actually kill the trash.

If the goal is to have complete exploration of the dungeon, give players a motivation for doing that, rather than just encouraging them to hit boss after boss and reset the dungeon, or not even complete the dungeon at all and simply reset it to hit easy bosses at the beginning over and over again.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

Sorrows Embrace Explorable

in Fractals, Dungeons & Raids

Posted by: Sorrow.7452

Sorrow.7452

I did path 1 last night, we burned down the boss in between waves. I feel like this was intended because there is no way you can take on the grenadiers plus the boss. Had we not killed the boss between waves, we were planning to kite the adds away from the 1 or 2 people that would have stayed to finished off the boss.

Sorrows Embrace Explorable

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

did this with guildies last night. Have they lowered boss hp and upped damage? Admittedly 3 of our players were new, but nokk and tazza both seemed to have way less hp than I remember, while also actually downing some of our party (beyond tazza’s red circles, which never touched anyone)

As for the grenadiers, I find that you should wait near the waypoint to fight them. There’s A. more room, and B. if someone dies, they can come back into the fight right away, with several seconds of immortality. We downed the first barrier between the 3rd and 4rth patrols. And we killed the trash near the boss between 5 and 6. Then came back for the boss at the end of the 7th patrol.

It’s a little frustrating, and it really only serves to add about another 15-25 minutes of trash clearing to the dungeon. If I wanted that i’d just run military path, which has the (arguably) more fun boss fights.