Speedrun Meta...Fractals, Raids

Speedrun Meta...Fractals, Raids

in Fractals, Dungeons & Raids

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I understand for a big part why dungeons are being cut on rewards. Nerfed say some.

But I do not understand why the focus will shift to Fractals, which is in fact a trinity of mini-DUNGEONS and RAIDs , which are like DUNGEONS:
INSTANCED CONTENT with a MECHANIC which will be cracked and broken like fractals AND dungeons. In case of raids only with a few more people.
As with dungeons:
There will be a META for RAIDS, and like in dungeons it will be enforced by players, either because they think they will not suceed if they do not, or just because what they think is a fact. Due to the “way this RAID-dungeon was spoonfed to the elitist” this will be:
Get a group, content has been done by **** (full in guild name) by party of X types of Y class and so on and it will be used to mold people(‘s build/ armor/traits) in the “NEW META”, PING or KICK. If this doesn’t need to be done and anyone can run it it is not challenging content.

This doesn’t solve the former dungeon problems about “elitist” -soon-to-be-former?- zerkers.
Also I do not think the content will be “exploit” proof. Someone will figure out how to bug/ cheat or otherwise mold this content into a preset communcable frame and then what: it’ll be broken as dungeons have been broken before. Like fractals have stacking META and META builds/setups at this moment, yes for each fractal but still.

Shifting from Meta dungeons to META FRACTALS AND META RAIDS.

I do think some gold shift would be in place…
Having Fractals pay 1-1.25 gold/ run is unrewarding, and having Arah pay 3 gold is quite a lot.
But then again I have done a “easy” selection of Farctals in 35 minutes.
And I’ve done other dungeons (Cof 1,2 Se 1 ,3 and more) in 15min…

I’d say fractals should be rewarding 2 gold, and if it’s 1 gold 50 +25s per 10 levels I’m perfectly happy. I’d accept a reward of 74 silver from a dungeon path as well… at least for most, maybe 50 cents more for AC and 1 gold more for Arah.

But it will not change the fact ther will be a Meta and this Meta will travel to other content and manifest itself more firmly then ever before. Which IMHO ISN’t neccesarily the best development.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Speedrun Meta...Fractals, Raids

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Posted by: Agemnon.4608

Agemnon.4608

I just hope good technique gets rewarded instead of brute forcing on the highest levels. While questing undergeared the amount of effort you put into defeating something compared to another class with better gear is a comical contrast. You’re using correct skills and interrupts like gust or kick at the correct moment while for others it isn’t necessary.

The golfer hones his putting, the chess player refines his theoretical endgame skill, and the MMO player should learn the virtues of a correctly timed interrupt or crowd control even amidst a lot of chaos.

Speedrun Meta...Fractals, Raids

in Fractals, Dungeons & Raids

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Adn who says meta is brute forcing? I prefer to stay 90%+ health, this asks for more then just slapping a boss to death in a minimal amount of seconds,

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Speedrun Meta...Fractals, Raids

in Fractals, Dungeons & Raids

Posted by: DarkWasp.7291

DarkWasp.7291

Don’t think of other players as hostile. Some can be, but not all and that’s not the point.
Elitism is certainly not the reason ArenaNet decided to nerf dungeon rewards.

When developers talk about breaking the meta, they are not condemning the players for creating it. They are trying to make new content that will be a new experience and a new challenge for those same players.

So think of it like:
“Good job, now see if you can beat THIS!”

It’s not meant as a form of punishment to crack down on elitism. The creation of challenging content is meant to reward players who have developed their skills with new content better suited for them. The phasing out of old content rewards is to remove the motivation to ignore the new content because of easier rewards in the old content.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

(edited by DarkWasp.7291)

Speedrun Meta...Fractals, Raids

in Fractals, Dungeons & Raids

Posted by: RSLongK.8961

RSLongK.8961

Do we still use “BINGO” for raids? cause this is BINGO.

Main: Warrior|Character counter: 16

Speedrun Meta...Fractals, Raids

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

Don’t think of other players as hostile. Some can be, but not all and that’s not the point.
Elitism is certainly not the reason ArenaNet decided to nerf dungeon rewards.

When developers talk about breaking the meta, they are not condemning the players for creating it. They are trying to make new content that will be a new experience and a new challenge for those same players.

So think of it like:
“Good job, now see if you can beat THIS!”

It’s not meant as a form of punishment to crack down on elitism. The creation of challenging content is meant to reward players who have developed their skills with new content better suited for them. The phasing out of old content rewards is to remove the motivation to ignore the new content because of easier rewards in the old content.

Except they basically said " you guys are making too much money over there – we’re taking it away" – and I understand why.
Now mark my words – the new content will not be as rewarding as dungeons per amount of time spent – so essentially this is a farm nerf veiled as “we want to motivate you to do our newer content” – which will most likely have less rewards than the old dungeons.

If here they fall they shall live on when ever you cry “For Ascalon!”

Speedrun Meta...Fractals, Raids

in Fractals, Dungeons & Raids

Posted by: Fluffball.8307

Fluffball.8307

Raids aren’t a way to punish elitists or make the game meta-less. The opposite actually.

If you can’t compete in current dungeons, you’re going to fail in raids.

Speedrun Meta...Fractals, Raids

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Class balance is the only way to properly address the meta issue. The reason it’s so strong in this game is because class balance is so out of whack. You have certain professions able to perform certain roles creating a far better team than if you were to take a different composition. That’s the problem if combating Meta gameplay is their goal.

Anyways, still scratching my head on the dungeon change, best I can come up with is they don’t want people playing them? But, Arah for 3g really isn’t out of place considering the average length of a run. Fractals will be split to 1 at a time, if it’s 1g each that’s pretty awesome honestly, a gold every 5-15 mins for average runs, yes please, I’ll farm Aetherblades all day

Speedrun Meta...Fractals, Raids

in Fractals, Dungeons & Raids

Posted by: Sizer.3987

Sizer.3987

Don’t think of other players as hostile. Some can be, but not all and that’s not the point.
Elitism is certainly not the reason ArenaNet decided to nerf dungeon rewards.

When developers talk about breaking the meta, they are not condemning the players for creating it. They are trying to make new content that will be a new experience and a new challenge for those same players.

So think of it like:
“Good job, now see if you can beat THIS!”

It’s not meant as a form of punishment to crack down on elitism. The creation of challenging content is meant to reward players who have developed their skills with new content better suited for them. The phasing out of old content rewards is to remove the motivation to ignore the new content because of easier rewards in the old content.

Except they basically said " you guys are making too much money over there – we’re taking it away" – and I understand why.
Now mark my words – the new content will not be as rewarding as dungeons per amount of time spent – so essentially this is a farm nerf veiled as “we want to motivate you to do our newer content” – which will most likely have less rewards than the old dungeons.

I dont see the difference. If dungeons were giving more gold than new content people wouldnt even need to do the new stuff besides running it for a week for achievements. Its definitely a farm nerf, but its also moving ppl to new content. No reason it cant be both.

Also technically fractals are not new content, unless there is a new fractal or two thrown in, but even then only like 2/15 of them will be new (here’s to hoping there are new ones soon!)

80 Mesmer – Yaks Bend

Speedrun Meta...Fractals, Raids

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

Don’t think of other players as hostile. Some can be, but not all and that’s not the point.
Elitism is certainly not the reason ArenaNet decided to nerf dungeon rewards.

When developers talk about breaking the meta, they are not condemning the players for creating it. They are trying to make new content that will be a new experience and a new challenge for those same players.

So think of it like:
“Good job, now see if you can beat THIS!”

It’s not meant as a form of punishment to crack down on elitism. The creation of challenging content is meant to reward players who have developed their skills with new content better suited for them. The phasing out of old content rewards is to remove the motivation to ignore the new content because of easier rewards in the old content.

Except they basically said " you guys are making too much money over there – we’re taking it away" – and I understand why.
Now mark my words – the new content will not be as rewarding as dungeons per amount of time spent – so essentially this is a farm nerf veiled as “we want to motivate you to do our newer content” – which will most likely have less rewards than the old dungeons.

I dont see the difference. If dungeons were giving more gold than new content people wouldnt even need to do the new stuff besides running it for a week for achievements. Its definitely a farm nerf, but its also moving ppl to new content. No reason it cant be both.

Also technically fractals are not new content, unless there is a new fractal or two thrown in, but even then only like 2/15 of them will be new (here’s to hoping there are new ones soon!)

Except there’s already huge incentive to do the new content because legendary armor.

If here they fall they shall live on when ever you cry “For Ascalon!”

Speedrun Meta...Fractals, Raids

in Fractals, Dungeons & Raids

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Don’t think of other players as hostile. Some can be, but not all and that’s not the point.
Elitism is certainly not the reason ArenaNet decided to nerf dungeon rewards.

When developers talk about breaking the meta, they are not condemning the players for creating it. They are trying to make new content that will be a new experience and a new challenge for those same players.

So think of it like:
“Good job, now see if you can beat THIS!”

It’s not meant as a form of punishment to crack down on elitism. The creation of challenging content is meant to reward players who have developed their skills with new content better suited for them. The phasing out of old content rewards is to remove the motivation to ignore the new content because of easier rewards in the old content.

Except they basically said " you guys are making too much money over there – we’re taking it away" – and I understand why.
Now mark my words – the new content will not be as rewarding as dungeons per amount of time spent – so essentially this is a farm nerf veiled as “we want to motivate you to do our newer content” – which will most likely have less rewards than the old dungeons.

I dont see the difference. If dungeons were giving more gold than new content people wouldnt even need to do the new stuff besides running it for a week for achievements. Its definitely a farm nerf, but its also moving ppl to new content. No reason it cant be both.

Also technically fractals are not new content, unless there is a new fractal or two thrown in, but even then only like 2/15 of them will be new (here’s to hoping there are new ones soon!)

Except there’s already huge incentive to do the new content because legendary armor.

Maybe…. though I really really wonder If everybody will do fractals 50+ how much need there wil be for legendary armors as I’ll be swimming in boxes….. (Well at least I hope so…)

I’m at 38 armor pieces (zealot/sinister/zerk…) and 70 weapons atm… I noted I have 20+ zerk and 20+ sinister weapons and 10+ zealot, a few rabids/clerics/celestial ones… I also have 30 sets of trinkets ( and 20-22 ascneded backpieces) in use…

Maybe the crafted ascendeds will die out….And we will survive and just gear out alts with fractal boxes…/ gear from raids…. And we will no longer need money except to buy food and legendaries… Oh wait…. they will no longer be tradable……yeah….

And it’s still dungeons, I doubt though it will b nice running an 80, 90 and 100lvl fractal a day… and get well 1 gold 40, 1 gold 45 and 1 gold 50….

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.