Spirit Vale released 1 year ago: survey

Spirit Vale released 1 year ago: survey

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Posted by: Askherion.4935

Askherion.4935

Hello,

The Forsaken Thicket got his birthday on November 17th with the release of the Spirit Vale. Raiding being introduced in Guild Wars 2 has been all but bumpy, making some people ecstatic, others cry in disappointment, or have them simply “meh” as they enjoy the game their own way.

How has people’s opinions changed/remained over the past year ? This Google survey should take 2 minutes and addresses the following aspects:

  • Did you try the Raid; if not, why
  • If yes, how far did you make it, how many LIs did you collect
  • If you are still raiding, if not why
  • Are you happy with Raids in GW2 / expectations.

Google surveys makes it easy to collect answers and visualize results, hence that choice over Strawpoll or other polling utilities. This has also been posted on the GW2 subreddit to get more answers (Here!)

Let’s see if this gets any interest, and happy birthday to the Spirit Vale !

> A Link To The Past Poll<

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Posted by: Frediosz.2718

Frediosz.2718

Have some net issues so i’ll just post here why’s:

Did you try the Raid; if not, why

Yes, many times.

If yes, how far did you make it, how many LIs did you collect

Does it matter ? It this somekind method of mesuring e-pen ?

If you are still raiding, if not why

No, because it’s like working – no one likes it but work at least, even if it is a necessary evil gets you real money. Also i don’t like artificial difficulty in diguise that is called timer – it’s lame and creates a DPS meta instead of real challenge that could be everything else then some stupid time limit.

Are you happy with Raids in GW2 / expectations.

No, i came here because it was only game that didn’t have this content.
Additional thing is healer and tank – GW2 was famous for not having this rusted relic from 2000 that was probably the worst thing that happend to mankind since invention of “political correctness”

I would rather have 3 more Arah dungeons then another raid.

Spirit Vale released 1 year ago: survey

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Posted by: maddoctor.2738

maddoctor.2738

Should post it on dungeons forum and/or reddit.

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Posted by: Warcry.1596

Warcry.1596

I did.

Beat all of it.

Don’t care for it, while it is challenging… It is not challenging in the way I prefer. Fractals are more my speed. I don’t like feeling rushed to complete content, Which is how the raid makes me feel.

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

Spirit Vale released 1 year ago: survey

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Posted by: Talindra.4958

Talindra.4958

Happy birthday for spirit Vale. Been a great journey and experience I had in this wings . Thanks arena team for making this content xxoo

Champion Magus & Phantom, Demon’s Demise, The Archdesigner.
Death is Energy [DIE] – Gandara EU
Australia

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Posted by: Chris McSwag.4683

Chris McSwag.4683

stuff

you can:
*create your own group with any requirements you like
*join a guild(spamming map will not net you anything, check the recruitment of this forum or Reddit)
*expand your role pool to easier fit pug requirements

You shouldn’t:
*Assume you carry your own weight unless proven so. Quite a bit has changed in the year you were gone.
*call the community cancer for wanting experienced raiders or a certain profession
*Assume you have a spot in any party you like, you aren’t a special snowflake

Apart from LI as an experience meter, the community requirements aren’t really much tougher than old f50 pugs with even used to have gear check.


As to the OP:
Yes, clear all wings multiple times per week, 340 something LI.
Best content in the game imo, but with some things that could be better(rewards on additional clears, ability to spawn bosses). Major downside so far is events like Trio and escort, which are boring and not really worth a placement in raids

[eS] Ethereal Synergy
DPS Benchmarks, Raids, Low-mans etc.

(edited by Chris McSwag.4683)

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Posted by: Henry.5713

Henry.5713

Raids are about the only reason many of us still continue to play this game. They are a good start into providing more challenging group content. I dearly wish for them remain this way without ArenaNet giving in to the constant complaining by lowering the difficulty or outright abandoning further work.

*Have tried the raid
*Cleared everything, about 250 LIs
*Still raiding with a static
*Pretty happy

Been raiding since it got release with a few breaks during my busy days. Currently still raiding with a static and almost finished my first stack of LIs.
Met many great people through the raids. Spend some great and fun hours.

And as far as the holy trinity is concerned, can’t say I hate it as much others seem to. Always tend to pick the healer in almost all of the games I play. A healer who is actually required to succeed the content you play. Pretty happy about that aspect of the raids.

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Posted by: Frediosz.2718

Frediosz.2718

stuff

you can:
*create your own group with any requirements you like

Fail and will end up is poop-storm

*join a guild(spamming map will not net you anything, check the recruitment of this forum or Reddit)

And get lucky enough to get picked for raid group

*expand your role pool to easier fit pug requirements

And fail.

You shouldn’t:
*Assume you carry your own weight unless proven so. Quite a bit has changed in the year you were gone.

In group content like raid you carry weight of your whole group – 2 dead people = fail

*call the community cancer for wanting experienced raiders or a certain profession

Calling community kitten is always bad, even those who don’t want to let into their fat-club newbies should not deserve calling names, they are simply too stupid to realize that more people having experience with raids the largel pool of potential groups – so yeah, just call them morons.

*Assume you have a spot in any party you like, you aren’t a special snowflake

This simply means buddies before newbies – as always, so good luck with that.

Apart from LI as an experience meter, the community requirements aren’t really much tougher than old f50 pugs with even used to have gear check.

Please… fractals… raids… it’s like comparing Rocket to glider…
Fractals were always easy compared to raids and they didn’t generate so much poopstorm and toxicity.

Raids are about the only reason many of us still continue to play this game. They are a good start into providing more challenging group content. I dearly wish for them remain this way without ArenaNet giving in to the constant complaining by lowering the difficulty or outright abandoning further work.
.

Then i want to thank those many (maybe 2-4% of players, okay best case scenario 10%) people whom added their two cents to that huge content drought which made probably more people quit then those amazing majority → 4%-10%.

Also more challenging content ?
Only two things can fit into this:
one-lame timers which in reality have nothing to do with challenge, it’s as challenging as riding a bike without wheels – artificial annoyance instead of difficulty.
two-being picked to a raiding group if guild have more people willing to go.

In case no2 it’s a real challenging content.

Spirit Vale released 1 year ago: survey

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Posted by: Rising Dusk.2408

Rising Dusk.2408

  • Raids are great.
  • I have a casual static guild group and I pub weekly to fill the gaps of missing boss kills.
  • I help with training runs and get lots of newer people with the right attitude kills.
  • No changes need to be made to the overall way raids are done in GW2. Thanks raid team.
[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Coconut.7082

Coconut.7082

stuff

you can:
*create your own group with any requirements you like

Fail and will end up is poop-storm

*join a guild(spamming map will not net you anything, check the recruitment of this forum or Reddit)

And get lucky enough to get picked for raid group

*expand your role pool to easier fit pug requirements

And fail.

You shouldn’t:
*Assume you carry your own weight unless proven so. Quite a bit has changed in the year you were gone.

In group content like raid you carry weight of your whole group – 2 dead people = fail

*call the community cancer for wanting experienced raiders or a certain profession

Calling community kitten is always bad, even those who don’t want to let into their fat-club newbies should not deserve calling names, they are simply too stupid to realize that more people having experience with raids the largel pool of potential groups – so yeah, just call them morons.

*Assume you have a spot in any party you like, you aren’t a special snowflake

This simply means buddies before newbies – as always, so good luck with that.

Apart from LI as an experience meter, the community requirements aren’t really much tougher than old f50 pugs with even used to have gear check.

Please… fractals… raids… it’s like comparing Rocket to glider…
Fractals were always easy compared to raids and they didn’t generate so much poopstorm and toxicity.

Raids are about the only reason many of us still continue to play this game. They are a good start into providing more challenging group content. I dearly wish for them remain this way without ArenaNet giving in to the constant complaining by lowering the difficulty or outright abandoning further work.
.

Then i want to thank those many (maybe 2-4% of players, okay best case scenario 10%) people whom added their two cents to that huge content drought which made probably more people quit then those amazing majority -> 4%-10%.

Also more challenging content ?
Only two things can fit into this:
one-lame timers which in reality have nothing to do with challenge, it’s as challenging as riding a bike without wheels – artificial annoyance instead of difficulty.
two-being picked to a raiding group if guild have more people willing to go.

In case no2 it’s a real challenging content.

The only real advice I can give you is to change your attitude.

If you keep this attitude, please stay away from raids! I would never want to see someone so negative in my group.

Spirit Vale released 1 year ago: survey

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Posted by: Chris McSwag.4683

Chris McSwag.4683

stuff

you can:
*create your own group with any requirements you like

Fail and will end up is poop-storm

*join a guild(spamming map will not net you anything, check the recruitment of this forum or Reddit)

And get lucky enough to get picked for raid group

*expand your role pool to easier fit pug requirements

And fail.

You shouldn’t:
*Assume you carry your own weight unless proven so. Quite a bit has changed in the year you were gone.

In group content like raid you carry weight of your whole group – 2 dead people = fail

*call the community cancer for wanting experienced raiders or a certain profession

Calling community kitten is always bad, even those who don’t want to let into their fat-club newbies should not deserve calling names, they are simply too stupid to realize that more people having experience with raids the largel pool of potential groups – so yeah, just call them morons.

*Assume you have a spot in any party you like, you aren’t a special snowflake

This simply means buddies before newbies – as always, so good luck with that.

Apart from LI as an experience meter, the community requirements aren’t really much tougher than old f50 pugs with even used to have gear check.

Please… fractals… raids… it’s like comparing Rocket to glider…
Fractals were always easy compared to raids and they didn’t generate so much poopstorm and toxicity.

Raids are about the only reason many of us still continue to play this game. They are a good start into providing more challenging group content. I dearly wish for them remain this way without ArenaNet giving in to the constant complaining by lowering the difficulty or outright abandoning further work.
.

Then i want to thank those many (maybe 2-4% of players, okay best case scenario 10%) people whom added their two cents to that huge content drought which made probably more people quit then those amazing majority -> 4%-10%.

Also more challenging content ?
Only two things can fit into this:
one-lame timers which in reality have nothing to do with challenge, it’s as challenging as riding a bike without wheels – artificial annoyance instead of difficulty.
two-being picked to a raiding group if guild have more people willing to go.

In case no2 it’s a real challenging content.

*Fractals were always easy compared to raids indeed, but you completely miss the point that the special requirements and “toxicity” was in the game long before HoT and raids.
*Every raider has failed multiple times. It is a part of learning, and a part of raiding. Doing raids and expecting to never fail while being inexperienced is being carried, and if you prefer that you can always buy a kill.
*Plenty, and I do mean plenty, of players create their own groups (be it groups for training or experienced players) and succeed with their goals. Will it work first time every time? certainly not, but plenty of people pug all their kills each week.
*It is not the task of the pug group wanting kills to spend hours teaching someone because “it will increase the amount of raiders” and it is silly and entitled to suggest that so should be the case.

I would recommend you to put some effort into raiding if you actually wish to learn it, but given your post i think you may have an attitude many pugs/guilds will find difficult to deal with.

[eS] Ethereal Synergy
DPS Benchmarks, Raids, Low-mans etc.

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Posted by: Silmar Alech.4305

Silmar Alech.4305

The survey is a bit incomplete: For example, I tried raiding but stopped very soon without any kill after I detected that I cannot fulfill the time requirements of group finding, training and trying. This answer was available only for people who answered that they did not try raids in the first place.

My gear is meta, my skills are ok, I would like to do it, but it’s simply the time requirement getting started and getting into I cannot fulfill. As far as I see within my friends, not few of them have the same status. In contrast, getting into fractals was easy and fun because of the tiered difficulty system, we are all playing T4 fractals without any problem.

(edited by Silmar Alech.4305)

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Posted by: Henry.5713

Henry.5713

Raids are about the only reason many of us still continue to play this game. They are a good start into providing more challenging group content. I dearly wish for them remain this way without ArenaNet giving in to the constant complaining by lowering the difficulty or outright abandoning further work.
.

Then i want to thank those many (maybe 2-4% of players, okay best case scenario 10%) people whom added their two cents to that huge content drought which made probably more people quit then those amazing majority -> 4%-10%.

Also more challenging content ?
Only two things can fit into this:
one-lame timers which in reality have nothing to do with challenge, it’s as challenging as riding a bike without wheels – artificial annoyance instead of difficulty.
two-being picked to a raiding group if guild have more people willing to go.

In case no2 it’s a real challenging content.

Never heard those before… All right, got some time to waste.

It is a fact that raids are the reason why a numbers of us continued to play the game after HoT. We would have quit otherwise.
However, it is hardly the only reason why raids were a good idea. They rounded out the game. They added something we did not have previously. We finally received challenging content for bigger groups. Something that can not be solo’ed or done with half of the players missing. Well, it can’t be done that EASILY. I know about the records on and all of that stuff.
Those looking for this type of content between the mountains of casual friendly parts couldn’t have been more happy. This is a complete game and always was for the most part. There are more than just casuals. There are people who play WvW, sPvP, instanced group PvE and other stuff. There are new players being drawn to the game by the raids or any of those.
You really need to see that there are others who will be happy about something even if you are not.

As for your two other points:
1. Timers do indeed increase the difficulty. They are a great way to force players out of their comfort zone, to force them to go more offensive, to force them to be efficient with their play, they require them to have a good damage uptime even during tough parts, to min-max their characters as much as possible, to run team orientated builds rather than something like a soldier Bearbow, they ask the healers to keep everyone up as ressing is a huge time waster, etc…
I feel like you are going to disagree with me on that one, so let’s agree to disagree about timers. I like them and I am hardly the only one to do so.

2. About the requirement to be in a guild or to have a static to run the raids, I could give you advice on where to start or even invite you to my guild for some nice training runs but you don’t seem to be the type to waste any of my time on apart from this post of course.
It is kind of beyond me why challenging group content should be easy to complete with a pug of new randoms. It is balanced around static teams of above average players. The people this content was designed for. If you actually have trouble getting invited to a guild or have trouble with being a part of group then that might actually be a problem with your attitude rather than everyone else. Seems to be a theme.

Lastly, I wish ArenaNet would actually give us some reliable numbers on how many players raid, on how many developers worked on the raids compared to the Living Story and some other numbers.
They said raids were a success, which could also mean a financial success. People will still continue to blame their least favorite content for everything else that they feel went and still goes wrong. Never seen a game where that happened as frequently as in GW2.

(edited by Henry.5713)

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Posted by: maxwelgm.4315

maxwelgm.4315

Concerning the poll results, I hope you realize they are kinda skewed towards the population that raids since the start (you can see most people there are on the 150+ LI range) simply from it being posted on the raids forums instead of the general one. That shows in some of the results (most people apparently want raids to be harder from your poll, yet about 40% of them didn’t even kill Matt), so I don’t think the polls are indicating anything at all at least for the moment being. It is worthy of notice that Anet’s observation is reinforced from the poll results: that players who do not raid yet but wanted to, do not do so because they want to be able to raid at anytime instead of spending hours to come up with a group/organize their own static team.

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Posted by: Frediosz.2718

Frediosz.2718

Never heard those before… All right, got some time to waste.

It is a fact that raids are the reason why a numbers of us continued to play the game after HoT. We would have quit otherwise.
However, it is hardly the only reason why raids were a good idea. They rounded out the game. They added something we did not have previously. We finally received challenging content for bigger groups. Something that can not be solo’ed or done with half of the players missing. Well, it can’t be done that EASILY. I know about the records on and all of that stuff.
Those looking for this type of content between the mountains of casual friendly parts couldn’t have been more happy. This is a complete game and always was for the most part.

Therefore moving away from their something that made GW2 such succes – easy content for players without thousands of hours sunk into game. A game that supposed to be different then other MMOs, with 5 man content, without requirement of healer and tank – but now it starts to be like every generic mmo.

There are more than just casuals. There are people who play WvW, sPvP, instanced group PvE and other stuff. There are new players being drawn to the game by the raids or any of those.
You really need to see that there are others who will be happy about something even if you are not.

Then why WvW and PvP players don’t get acces to legendary armour, instead they are FORCED to play content they may not like ?

As for your two other points:
1. Timers do indeed increase the difficulty.

Thus creating a meta – something that people were whining about for 4 years now (remember zerk meta ?)
And no, timers are a sign of lazyness.

2. About the requirement to be in a guild or to have a static to run the raids, (snip)

Priceless advice.

Lastly, I wish ArenaNet would actually give us some reliable numbers on how many players raid, on how many developers worked on the raids compared to the Living Story and some other numbers.
They said raids were a success, which could also mean a financial success. People will still continue to blame their least favorite content for everything else that they feel went and still goes wrong. Never seen a game where that happened as frequently as in GW2.

Why would you need to have numbers – one year of NOTHING other then some raid updates and LS release was really short if you would be able to skip dialog…

Raid were succes indeed and reason why do people complain is that GW2, a game that was advertised as different then other MMOs is starting to become those mmos (raid + healer and tank requirement). Thankssss.

Every additional raid is a step backwards, back to 2000s and it stupidity.

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Posted by: Frediosz.2718

Frediosz.2718

*Fractals were always easy compared to raids indeed, but you completely miss the point that the special requirements and “toxicity” was in the game long before HoT and raids.

Yeah but not at such scale, fractals could be done even of half of the party was dead so it didn’t matter. In raids we have people thinking about themselfes as “badases” even more then it was with fractals therefore if you are little bit less “badas” then them there is ALWAYS a kittenstorm

*Every raider has failed multiple times. It is a part of learning, and a part of raiding. Doing raids and expecting to never fail while being inexperienced is being carried, and if you prefer that you can always buy a kill.

Buy a kill ? That is probably worst thing you could say. Either buy gold on ebay and break eula to have a boss killed or buy gems and turn them into gold and waste real money for something that isn’t even worth money in the first place – that shows Anet in the new light…

But as a person that did beat raid multiple times i would NEVER give someone money for something so artificially “hard”

*Plenty, and I do mean plenty, of players create their own groups (be it groups for training or experienced players) and succeed with their goals. Will it work first time every time? certainly not, but plenty of people pug all their kills each week.

If PUG beats the raid they become enclosed circles and not let every one else because why break something that actually works ? Seen this happen quite often now.

*It is not the task of the pug group wanting kills to spend hours teaching someone because “it will increase the amount of raiders” and it is silly and entitled to suggest that so should be the case.

It is silly to create enclosed fatclubs that wont allow newcomers.

I would recommend you to put some effort into raiding if you actually wish to learn it, but given your post i think you may have an attitude many pugs/guilds will find difficult to deal with.

I don’t need to put more effort into raiding, i’ve completed it and in the end it’s not worth the effort, as for pugs – they are like a box of choccolate so i’ll pass and guild that do raids on daily baisis are usually overcoweded and you can only take 10 people to raid + if someone was more times then you my bet is that you will not become chosen for a group with inferior your experience.

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Posted by: Vinceman.4572

Vinceman.4572

one year of NOTHING other then some raid updates and LS release was really short if you would be able to skip dialog…

Not to talk about a massive overhaul of all 4 HoT maps, 2 new fractals, several revamped fractals open world events leading to LS3. You can’t expect to have everyting.
And just for you once again: The raid was developed during HoT developing time. The rest was balancing and testing.
If you see it from your point of view, raiders should be disappointed too because it was promised to get a raid on release. This wasn’t the fact. 1st wing came 1 month later and the other two wings came “delayed”. So stop seeing it one-sided otherwise you are completely wrong.

Took me 3 runs of the dungeon to get the bug.

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Posted by: Henry.5713

Henry.5713

Never heard those before… All right, got some time to waste.

Therefore moving away from their something that made GW2 such succes – easy content for players without thousands of hours sunk into game. A game that supposed to be different then other MMOs, with 5 man content, without requirement of healer and tank – but now it starts to be like every generic mmo.

Then why WvW and PvP players don’t get acces to legendary armour, instead they are FORCED to play content they may not like ?

As for your two other points:
1. Timers do indeed increase the difficulty.

Thus creating a meta – something that people were whining about for 4 years now (remember zerk meta ?)
And no, timers are a sign of lazyness.

2. About the requirement to be in a guild or to have a static to run the raids, (snip)

Priceless advice.

Why would you need to have numbers – one year of NOTHING other then some raid updates and LS release was really short if you would be able to skip dialog…

Raid were succes indeed and reason why do people complain is that GW2, a game that was advertised as different then other MMOs is starting to become those mmos (raid + healer and tank requirement). Thankssss.

Every additional raid is a step backwards, back to 2000s and it stupidity.

Why I would ask for actual numbers? They would give us some actual evidence on who is right about most of the stuff you seem to be concerned about.

Numbers, so people can stop coming up with their own random numbers or can stop justifying their biased opinions by mentioning how they feel or how much someone complains about the topic. I am not excluding myself here.
People simply love to complain. It is their given right as a customer. Every single complaint you can imagine has been uttered one time or another. I would be careful not to take most of that too seriously. Some complain for the sake of complaining. Your feeling aren’t always right either.

Actual numbers, so people can see if they actually gave up on “what made GW2 great” or move away from it. To see how many developers still focus on the core parts of the game you seem to love so much. To see the huge effort they make with the Living Story.

I simply do not agree with the two major complaints we keep hearing over and over again either. Numbers would help again to see who is right.
There was, is and never will be a focus on raids. They are only a tiny part of a huge game. Doesn’t feel right to me to dislike further development on content I personally dislike as I am not too blind to see other players’ enjoyment.
Legendary armor is yet to be released also and it is about the only unique raid reward for now. A raid reward which is not even in the game yet. We also have no idea if there will be different ways to aquire Legendary Insights on top of that.

Also, weird to see the complaint about PvP players being forced to play raids for the armor. Legendary creation has always forced people to play content they did not like. Nothing new. That is what it is all about. It is a bit silly to bring it up now as finally YOU are being forced to play content YOU do not like.

Like I said before, we can agree to disagree on timers and also add the ‘terrible, terrible’ berserk meta to that list.

(edited by Henry.5713)

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Posted by: Greymantle.9168

Greymantle.9168

lol Well now. Happy birthday to the thing that would kill my interest in the game. I was in a solid guild for years, and when raiding was announced, I was semi hopeful about the greatness it was going to be. I mean, it was the greatest sight to see 40 of us, banding together to claim our guild hall. Felt good. Then the exclusion started.

Raids were 10 person instance, with apparently some real specific requirements in terms of class choices. Whether that was the raids fault or man made, I’m not sure. But I like many of the others wanted to raid, and people talked amongst themselves and 10 people were chosen for the very first raid group. I had no input on this, never had the chance to toss my name into the hat, was never asked about my raid experience in other games or my range of times that I could raid. I was cast aside just like everyone else.

We began asking when our turn would come, and it wasn’t until I’d say the release of the third boss when they started letting people trickle in just to try and clear VG. One night I had my opportunity. They needed a spot filled and I jumped at the chance. They asked what I would be playing. I said necro. They asked if I had a Rev. I said no, this necro is well geared enough (was about half and half for ascended at the time). They said oh no, we really need a rev. I said, if you needed a specific class, then why didn’t you ask for a specific class.

My interest sort of started to drop off at that point. It wasn’t until I voiced my opinion one too many times that people farming the first two bosses for weeks or months or whatever it was, could surely let others into their private club. Others felt the same way. It is frustrating when you see people that have only been there for a fraction of the time get all the opportunities, and that got the best of me, and I was told that I would no long be part of the guild, because as the guild leader said, he was tired of standing up for me. The problem was that he wasn’t standing up for anyone, except for himself, and nine others. I had been in talks with others and they either just stopped playing or kept playing but quit the guild. They were surprised when senior members could leave, and the leader didn’t care enough to ask them why.

I didn’t feel like starting over with a new guild, or pugging it. Never tried raiding, because it was the one thing they added to this game that you couldn’t just pick up and go with, or drop it and no one would have notice. The implemented a sub job, that killed the community I was in for years. One where every Friday or Saturday for years without fail, would get together, and do simple guild mission stuff, and have fun. Somewhere the devs felt they had to go out of their way to impress people that really didn’t need impressing. You knew what you were getting into if you played from release and stuck with it. There was no reason why they could instance a guild hall for 40 people to claim, but these raids had to be capped at 10…I mean, it happens all the time in open world. But it was easier to create content that alienated people for no reason.

Basically, if everyone showed up in healing power gear, or PVT that was level 80 rare+, then that content should have still been doable…No matter what class comp, or gear type. They gravitated away from dps/heal/tank so that could happen…But not for raids? The character with the most toughness that the boss goes for is a TANK. The aoe heals coming out of a healing power druid is from a HEALER. Anyway, hopefully in the next year they get it right, for everyone to play, without having to go through special groups/training…Just to do it would be nice. Step in, get my fill, step out, like it should have been. No favourites picked, no bad blood, and certainly non of this elitism, because really, remember what game you were pushing from the start.

(edited by Greymantle.9168)

Spirit Vale released 1 year ago: survey

in Fractals, Dungeons & Raids

Posted by: Baseleader.4128

Baseleader.4128

lol Well now. Happy birthday to the thing that would kill my interest in the game. I was in a solid guild for years, and when raiding was announced, I was semi hopeful about the greatness it was going to be. I mean, it was the greatest sight to see 40 of us, banding together to claim our guild hall. Felt good. Then the exclusion started.

Raids were 10 person instance, with apparently some real specific requirements in terms of class choices. Whether that was the raids fault or man made, I’m not sure. But I like many of the others wanted to raid, and people talked amongst themselves and 10 people were chosen for the very first raid group. I had no input on this, never had the chance to toss my name into the hat, was never asked about my raid experience in other games or my range of times that I could raid. I was cast aside just like everyone else.

We began asking when our turn would come, and it wasn’t until I’d say the release of the third boss when they started letting people trickle in just to try and clear VG. One night I had my opportunity. They needed a spot filled and I jumped at the chance. They asked what I would be playing. I said necro. They asked if I had a Rev. I said no, this necro is well geared enough (was about half and half for ascended at the time). They said oh no, we really need a rev. I said, if you needed a specific class, then why didn’t you ask for a specific class.

My interest sort of started to drop off at that point. It wasn’t until I voiced my opinion one too many times that people farming the first two bosses for weeks or months or whatever it was, could surely let others into their private club. Others felt the same way. It is frustrating when you see people that have only been there for a fraction of the time get all the opportunities, and that got the best of me, and I was told that I would no long be part of the guild, because as the guild leader said, he was tired of standing up for me. The problem was that he wasn’t standing up for anyone, except for himself, and nine others. I had been in talks with others and they either just stopped playing or kept playing but quit the guild. They were surprised when senior members could leave, and the leader didn’t care enough to ask them why.

I didn’t feel like starting over with a new guild, or pugging it. Never tried raiding, because it was the one thing they added to this game that you couldn’t just pick up and go with, or drop it and no one would have notice. The implemented a sub job, that killed the community I was in for years. One where every Friday or Saturday for years without fail, would get together, and do simple guild mission stuff, and have fun. Somewhere the devs felt they had to go out of their way to impress people that really didn’t need impressing. You knew what you were getting into if you played from release and stuck with it. There was no reason why they could instance a guild hall for 40 people to claim, but these raids had to be capped at 10…I mean, it happens all the time in open world. But it was easier to create content that alienated people for no reason.

I’m sorry to hear what happened to you, but I’m really not sure how this is Anet’s fault? They added content which they said wouldn’t be for everyone, and for those who dont want this “hardcore challenge” they get to enjoy the other 99% of the game. Adding something to the game, doesn’t destroy anything for others. You still have a massive amount of things to do in GW2, some other people just also have raiding.

Besides my first point. The things that happened to you aren’t the fault of raids. It’s the fault of people. First of all, your guildleader seems responsible for a part of this drama. He chose not to let other into the private raidgroup, he let Senior members walk away. This isn’t Anet’s fault for adding raids, it’s his.

Second of all, i see a fault in your actions that i see in a lot of people complaining about raids. If multiple people wanted to get into raiding but couldn’t, why didn’t you start your own group? Why does someone else need to pull you into raids? Get in there yourself! All those guildies who felt sad they couldn’t join the raid group, why didn’t you say “hey, let’s group up ourselves and try it out?”.

Raids have added to this game. Maybe it isn’t to some peoples liking, but it hasn’t taken anything away from them. Just given great content to veteran players who desperately cried out for it.

Spirit Vale released 1 year ago: survey

in Fractals, Dungeons & Raids

Posted by: Akagami.9861

Akagami.9861

Reading what you guys write… and most of you are like “You just have to learn and be better at raids before being accepted in a party”… uhmmm yeah i’ll just magicaly make 200 LI appear in my inventory without actually doing any raids…

It’s like asking a dead guy to be less dead cause it’s harming everyone else.

Spirit Vale released 1 year ago: survey

in Fractals, Dungeons & Raids

Posted by: Hypairion.9210

Hypairion.9210

Reading what you guys write… and most of you are like “You just have to learn and be better at raids before being accepted in a party”… uhmmm yeah i’ll just magicaly make 200 LI appear in my inventory without actually doing any raids…

It’s like asking a dead guy to be less dead cause it’s harming everyone else.

i forget that all reader didn’t learn, they knew from the begenning how to raid…
So, what are you not understanding in joining :
1) a raiding guild with people sharing the same exp as you
2) less or no LI required groups (there are in lfg)
3) training runs…

Spirit Vale released 1 year ago: survey

in Fractals, Dungeons & Raids

Posted by: Exploding Acorn.3754

Exploding Acorn.3754

Did you try the Raid; if not, why
- No time anymore to organize with 9 other schedules. 5 people was workable for me, but raids pushed it too far. Nor do I feel like changing my entire armor set and runes around to meet the meta each balance pass. Part of me would like to see what the story was inside the raid, but at this point I’m just logging in whenever a new living story episode comes out should I feel like returning so I don’t have to spend money on the game.

Also I have 0 interest in any legendary gear. Free stat swapping yes, but the overuse of particle effects and the silly transformers heavy armor gives me no incentive to acquire that gear. I like how my character looks now and everything new is just tossed in RNG boxes or just straight bought from cash shop. So literally outside of the story of the raid it has nothing to offer me outside of the gameplay, and really all I see is the same strict meta junk that is in every MMO which I have no care for.

Are you happy with Raids in GW2 / expectations.
- Nope never wanted them to begin with. Might have been better if ascended gear wasn’t a thing (I miss GW1 ease of acquiring BIS). Ended up picking up ESO while it was on sale and have been enjoying their 5 man content instead. Won’t be touching their raids either. 5 man content is the max for me.

Edit: I also forgot that another big reason I’ve not bothered with GW2 raids/dungeons at this point is that one of the people I regularly play with is color blind and can’t tell which AoE circle is good or bad (reshaders didn’t really help). Not going to bother trying to talk them back to a game that ticks them off when they need us to constantly let them know which circle they’re ok to stand in.

(edited by Exploding Acorn.3754)

Spirit Vale released 1 year ago: survey

in Fractals, Dungeons & Raids

Posted by: Torolan.5816

Torolan.5816

Hello,

The Forsaken Thicket got his birthday on November 17th with the release of the Spirit Vale. Raiding being introduced in Guild Wars 2 has been all but bumpy, making some people ecstatic, others cry in disappointment, or have them simply “meh” as they enjoy the game their own way.

How has people’s opinions changed/remained over the past year ? This Google survey should take 2 minutes and addresses the following aspects:

  • Did you try the Raid; if not, why
  • If yes, how far did you make it, how many LIs did you collect
  • If you are still raiding, if not why
  • Are you happy with Raids in GW2 / expectations.

Google surveys makes it easy to collect answers and visualize results, hence that choice over Strawpoll or other polling utilities. This has also been posted on the GW2 subreddit to get more answers (Here!)

Let’s see if this gets any interest, and happy birthday to the Spirit Vale !

> A Link To The Past Poll<

I don´t realyl like these kind of polls, so I´ll just answer here:
1. I tried VG and escort.
2. Some training runs with the guild, earned 6 magnetite shards and a headache.
3. No, I am not raiding. I think it is boring, tedious, time consuming to set up and execute and more of a job than a game, so I don´t do it.
4. Even if that is an unpopular opinion, I would like to have raids marginalized as much as possible and did not even want them in the game.
GW2 is my only computer game after leaving Eve online and Anet is most of the time unable to make casual and hardcore content at once, so I don´t wanted to tread water while the only content implemented in the game is of no use for me. Before the advent of raids, I never thought about looking out for other games but since then, I am looking out for other MMOs that could catch my interest. Sadly it´s still the best game in a horrible sea of terrible games, so i have to stick with it and bend over for now.

Spirit Vale released 1 year ago: survey

in Fractals, Dungeons & Raids

Posted by: Ben K.6238

Ben K.6238

Well, there probably aren’t too many people who have never bothered with raiding who’d give feedback, so I guess I’ll be that one.

- I have not tried the raid. I do know some people in my guild who could, but there aren’t 10 who’d be interested. We’re a WvW guild who occasionally play PvE for a couple hours.
- I never expected much from raids, and my expectations were met. It would be interesting to be able to see the environments but I’d much rather have PvP dungeons.

Spirit Vale released 1 year ago: survey

in Fractals, Dungeons & Raids

Posted by: Ohoni.6057

Ohoni.6057

uhmmm yeah i’ll just magicaly make 200 LI appear in my inventory without actually doing any raids…

You can do that, actually. There are chat codes for it.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Spirit Vale released 1 year ago: survey

in Fractals, Dungeons & Raids

Posted by: Oh Snapalope.1378

Oh Snapalope.1378

1. Pugged straight for 10 hours on day one of release and beat it (I was one of the few people that geared out healing druids on day one)
2. Beat Spirit Vale in week 1 of release all pugged
3. 255 LI and I’m kind of getting bored. Probably coming back when new wing is out.
4. Quite good