[Spoilers] Just finished Arah story mode for the first time. Extremely disappointed.
Posted by: ajpearman.2586
Posted by: ajpearman.2586
After going through all the dungeon’s story modes in order, my friends and I finally reached Arah’s story mode a couple hours ago. We pushed through and finished it less than 30 minutes ago. Here is a fantastic dungeon filled with interesting and fun fights, but with enough challenge that they stay difficult (for story mode at least). Until the end.
When we reached Zhaitan, all that happens is Zojja powers up a cannon and cripples him? Then he sits on a tower doing nothing while we fight waves of mobs. After the waves, all we do is sit there and spam cannon attacks until he’s dead. My middle finger is sore from pressing the number 2 key non-stop for like five minutes. Why would the dungeon designers create such an amazing dungeon and good story to have it end with spamming one button for five minutes?
I’m seriously hoping that a Zhaitan rework is being made, or maybe a Zhaitan Explorable Mode version, for those of us who want a real fight. For being the first kill of an elder dragon, I cannot believe how disappointing the end of Arah story mode was.
As a side note, where is Trahearn in all of this? Wasn’t he supposed to be some sort of leader for the pact and everyone? And I know Destiny’s Edge is a big deal, but Logan and Zojja are the only two characters that really even do anything.
I love this game, it’s amazing, and if I didn’t care I wouldn’t be typing this out… but please, don’t ever create another elder dragon fight like this one. It was just an abysmal ending to an amazing experience.
Posted by: MasterCriros.4528
They need to close this dungeon, and Remake Zhaitan fight. I love Arah, but I just can’t go in on Story mode again knowing that, Zhaitan Fight went down that bad. Disappointing.
Posted by: Niko Valthara.5709
I have to agree with the OP. I was so excited earlier today when I finally got to go into Arah story mode. Everything was amazing until the final fight. I can forgive a lot of stuff. I can be patient for things to be sorted out, but I left that dungeon regretting the experience. This is the first time I have been genuinely disappointed in the content put out by Anet. Zhaitan’s fight felt like an after thought, held together with a lick and a promise. Something that powerful deserved a more dignified final fight than us pew-pewing him as he clings to a tower like a koala.
Posted by: Atuih.2658
LOL @ the pew-pew koala! On a more serious note, this last “boss fight” was not just bad. It was down right pathetic. Don’t get me wrong, I love the game, and I am a long time fan of ANet and GW. Seriously though. What was that? There was no feeling of accomplishment or achievement, because the “fight” is non-existant. This seriously is a terrible end to an otherwise amazing game and experience. I also strongly agree that the end of this dungeon needs a rework. Ditch the guns and let me smack him in the face with a greatsword or something.
Posted by: Voltar.8574
yeah, personal story in general could use some rethinking. i realize a lot of that is based on the awkward mechanics of having to make the stories modular but some of the scenarios after choosing a faction are odd and one character in particular (you’ll never guess who) seriously kills my enjoyment. arah ended up actually exceeding my expectations since the personal storyline had spent 40 levels driving that into the ground.
also maybe they should’ve taken note of how other games handle big bosses (vindictus is actually pretty solid in that regard and would’ve been a good model for anet).
(edited by Voltar.8574)
Posted by: Milennin.4825
I loved the Arah story-mode dungeon, but the final bit of shooting down Zhaitan spamming 2 on a cannon was just bad.
Posted by: Nofe.7269
I don’t know what to think. Maybe it wouldn’t have been so bad if the sound design wasn’t broken. For me that battle was spent in absolute silence with nothing but the cannon fire. Where’s the epic music? The is supposed to be the culmination of everything we’ve been doing in the game. I don’t know why Anet dropped the ball on this so hard. The more I think about it the more I start to wonder if this game was released way before its time.
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