Stealth Nerf SE p3

Stealth Nerf SE p3

in Fractals, Dungeons & Raids

Posted by: TomoSojiro.7326

TomoSojiro.7326

haha, well… the big lump of brick… Smooth Anet, Smooth :P

Stealth Nerf SE p3

in Fractals, Dungeons & Raids

Posted by: swiftpaw.6397

swiftpaw.6397

Still no bug fixes. GG

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

Stealth Nerf SE p3

in Fractals, Dungeons & Raids

Posted by: Tyrannus Blade.3408

Tyrannus Blade.3408

Well, if no-one cares that it’s broke; better fix it. Adding more boring is always a +.

Seriously though, of all things to fix why fix the one thing that isn’t even an issue?

Stealth Nerf SE p3

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

And ignore the missing floor beneath it.

Stealth Nerf SE p3

in Fractals, Dungeons & Raids

Posted by: Jex.8591

Jex.8591

It simply re-routes you past 2 separate groups of dredge trash. Easily stacked and killed. Over all they barely slowed the run down and I’ve seen far too many failures on the pipes to feel like this is an entirely bad thing. I presume they don’t want people to become reliant on using world geometry to skip everything, rather we use player skill and positioning.

Stealth Nerf SE p3

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

If they dont want people to use the pipe maybe they should fix the floor they broke. You didnt even need the pipe to skip that group until the floor vanished. Now you have to go the long way round because the floors gone… It baffles me how they can edit the map data to fix an exploit but ignore the huge missing floor right underneath it.

Stealth Nerf SE p3

in Fractals, Dungeons & Raids

Posted by: Seveleniumus.5973

Seveleniumus.5973

Why do they force people to fight more trash, it’s just boring, it takes no skill, it just wastes your time, especially when you’re fighting dredge – the most annoying trash mobs of them all. Have they nothing better to do?