Stealth changes to dungeons & mechanics

Stealth changes to dungeons & mechanics

in Fractals, Dungeons & Raids

Posted by: Khal Drogo.9631

Khal Drogo.9631

I think we should have a thread for the changes in dungeons and their mechanics not stated in the patch notes.

For example: pre patch COF path 2, my mesmer is able to use his phantasm wardens and berserkers on the rock boss and do some hefty damage. Post patch they do 0 damage . As such I feel like I am being nerfed in this encounter and am automatically being relegated to Gaheron bait along with the guardians and other classes with condition builds.

Anyone else wish to add to this thread?

Apologies to those who may find my posts on GW2 forums offensive and hateful.

Stealth changes to dungeons & mechanics

in Fractals, Dungeons & Raids

Posted by: Ioflux.4369

Ioflux.4369

There was also a frustrating bug with the mesmer clones being summoned on the final rock encounter. Everytime I would cast phantasms/clones on that rock, I would permanently be burning until I shattered them. This didn’t come in during the last patch, as it has been happening since I’ve had a mesmer way back since november.

Stealth changes to dungeons & mechanics

in Fractals, Dungeons & Raids

Posted by: Khisanth.2948

Khisanth.2948

Last time I did this on my warrior I just threw rocks. :p
Couldn’t be bothered to swap to rifle/longbow. It seemed to work fine for me. There was one instance where I ran out of rocks.