Stop Asking For Tanks!
they should ask for any class tank because anybody could be tank
Luxon [Lux]
Jade Quarry
show me an elementalist tank.
Its a function of traits, Runes and weapon as well as utility! Any one can be ‘tanky.’ The worst players for a group are the glass cannon spec -meaning all traits and runes are DPS focused.
Play Earth Attunment and 30 in Toughness Trait and you have a ‘tank’ ele!
a tank that goes down in three hits instead of two. Yeah if I want survivability I’ll play a glass cannon warrior. All the fun of tanky Ele with several times the damage
Tanks actually exist, and gaurdian is one of the better ones… don’t be fooled into thinking the trinity is gone it isn’t.
Tank/support: a class spec’d t either to have a high amount of control or support abilities and utilities. They have high defense, and health pool, and buff the party or keep enemy from damaging his allies.
Healer: a class spec’d for more support line, typically have a high amount of abilities that give regeneration, or effects that heal. A good example is a water attuned elemenatlist with vita/tough lines. This gives the ele basic attack a constant heal effect to those around the boss. can lay down a water field, and also give healing rain and have a few nice control effects.
Controller: a class focused and spec’d just for control effects, they blind, weaken, cripple and disable enemies. They keep enemy from attacking, and focus on doing good damage along with a constant stream of CC effects , a thief can spec to keep mobs nearly perma blinded preventing those mobs from attacking.
Buffer: sort of fit in tank spot but give a little break down for them to, they focus on buffing there team with might, and protection abilities. They buff damage or defenses, and give great team support usually mixed with tany or healing trait lines but are specs just buff more then anything else.
Trinity is FAR from dead and people not using spec/builds that focus on these trait lines are asking for a rough time. Most are probably doing this already and dont even realize it.
Exactly, people should ask for ‘roles’ and not ‘class.’
Its a function of traits, Runes and weapon as well as utility! Any one can be ‘tanky.’ The worst players for a group are the glass cannon spec -meaning all traits and runes are DPS focused.
Play Earth Attunment and 30 in Toughness Trait and you have a ‘tank’ ele!
30 toughness isnt going to do kitten for you as a tank ele.
The most tanky ele is someone with something more like
30 arcane
and then other stuff (I know im running some crazy build like 10 fire 5 air 15 earth 20 water)
Then you attunement dance so that you have constant swiftness, regen, and protection. While rolling in water attunement for the 2.3k partywide heal it gives.
The problem with this is that a guardian tank is simply much more viable
more natural armor/toughness
better support skills (an AOE full heal? Yes please)
Tanking for them is simply easier. An ele player has to constantly stance dance revolution to compare, and find a perfect amount of rolling to heal as well as dodge (do I roll now and blow my heal while it’s not as effective, or take the hit, then try and live with the lower hp or roll to heal the damage but lose all my endurance?)
The main reason this can even happen is thekitten poor aggro mechanics. Bosses and even normal enemies will pick a player, and then go balls deep on said player. The player can do everything in their power to get out of aggro but the boss will not give even a single kitten. This means players with more survivability can tank because once the boss is going for them, they simply dont die, so the boss stays “stuck” on them for longer. Making them the de-facto tank of the party.
The other concern is that every fight goes better with a tank like this. For a game designed around removing trinity, fights go 10x better with a dedicated tank. If you want to see this in action, get an ele to 30 and start using the elite elemental (use the earth one) and watch how much easier it is to be fighting groups of 3+ enemies (including veterans). Then go say, tornado, and try the same thing.
Tanks actually exist, and gaurdian is one of the better ones… don’t be fooled into thinking the trinity is gone it isn’t.
Tank/support: a class spec’d t either to have a high amount of control or support abilities and utilities. They have high defense, and health pool, and buff the party or keep enemy from damaging his allies.
Healer: a class spec’d for more support line, typically have a high amount of abilities that give regeneration, or effects that heal. A good example is a water attuned elemenatlist with vita/tough lines. This gives the ele basic attack a constant heal effect to those around the boss. can lay down a water field, and also give healing rain and have a few nice control effects.
Controller: a class focused and spec’d just for control effects, they blind, weaken, cripple and disable enemies. They keep enemy from attacking, and focus on doing good damage along with a constant stream of CC effects , a thief can spec to keep mobs nearly perma blinded preventing those mobs from attacking.
Buffer: sort of fit in tank spot but give a little break down for them to, they focus on buffing there team with might, and protection abilities. They buff damage or defenses, and give great team support usually mixed with tany or healing trait lines but are specs just buff more then anything else.
Trinity is FAR from dead and people not using spec/builds that focus on these trait lines are asking for a rough time. Most are probably doing this already and dont even realize it.
Firstly, those are four roles. Not a trinity already.
Secondly, the holy trinity specifically means the roles of dps, tank and healer. Trying to force this setup in GW2 doesn’t work, amply proved by the number of people on this forum complaining dungeons are too difficult and they can’t tank/heal/dps.
“Tanks” have no way to get and keep aggro, and will die just as hard from special attacks such as Kohlers spin. “Healers” have no way to keep someone alive through damage. Regeneration, the healing with the most uptime, never heals enough to save someone who is taking a beating and not saving themselves. Another powerful way of healing, blast finishers in combo fields, have very poor uptime, with long cooldowns, or the requirement of very precise teamwork. “DPS” have no way to protect themselves from the wrath of angry mobs/bosses, since there is no way for a “tank” to take aggro off them, and no “healers” to keep them alive through stray damage.
There are still roles to fill, such as support, but forcing the roles of the trinity doesn’t work. And players have to be able to fill any role, often switching mid battle. A guardian for example might primarily use a greatsword for dealing damage, but switch to a staff for the twelve stacks of might and using Line of Warding to isolate a mob, very much support things to do. He plays both the role of damage dealer and support. Another example is an engineer using a rifle for cc switching to the grenade kit for dealing damage. He loses a lot of his support capability, but switches back in time for more cc capability from the rifle.