Stop whining about AGONY gear:: its easy to get

Stop whining about AGONY gear:: its easy to get

in Fractals, Dungeons & Raids

Posted by: Suaveh.6392

Suaveh.6392

- you can run any dungeon exp mode in any gear (no enrage, will just be longer or shorter)
- the point at which you need AGONY gear can only be reached by completing the earlier section which will AWARD agony gear

that being said.. skill based progression would be more interesting than gear attunements (make end of dungeon impossible for nubs, instead of faceroll like everything else)…

wait a second, we dont need agony gear!?!?

Rabble, rabble, rabble, rabble!

Post edited to remove a violation of the code of conduct.

(edited by Moderator)

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Posted by: KerriganGR.2736

KerriganGR.2736

You seem to miss the point. The majority of people are upset because we were promised no gear treadmill at several points of the game’s development and it would be all about skins, nothing more. I’d love the addition of a really hard dungeon we have enough easy ones already. This agony condition is the first dungeon in game that introduces specific gear requirements. There is no extra skill needed from the addition of this specific mechanic, just more gear.

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Posted by: derry.2789

derry.2789

You seem to miss the point. The majority of people are upset because we were promised no gear treadmill at several points of the game’s development and it would be all about skins, nothing more. I’d love the addition of a really hard dungeon we have enough easy ones already. This agony condition is the first dungeon in game that introduces specific gear requirements. There is no extra skill needed from the addition of this specific mechanic, just more gear.

First, there’s no gear threadmill to experience the dungeon, all paths will be doable with normal gear. So its not required.
The gear will only be for the people who want to run it multiple times to unlock the more difficult tiers, which will still be the same dungeon, just harder. And when you reach that tier you’ll already have the gear, so no grind.
The ascended gear will be needed to deal with a mechanic being introduced, but thats not going to be all thats needed, The fights will be still mainly skill based and will be significantly more difficult than the lower tiers of the dungeon, its not as if the ascended gear will nullify the increasing difficulty.

TLDR: You wont need it to see the whole dungeon.
For all we know the ascended gear was the last tier of the power plateau that they had in mind when creating the game. They never said exotics were the last tier.

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Posted by: KerriganGR.2736

KerriganGR.2736

I’d really love to see where did you get that information. I’m not trolling, maybe you have read something that I haven’t. Where did you read that you will be able to finish the whole dungeon, (which as far as i know, will have multiple layers) without ascended gear and how may times will you have to grind your way in the lower difficulty/area until you see the rest of the content? If it is just difficulty setting it makes it more bearable but i have the feeling it will be new content. Again if you have links verifying what you say, please post them. Their initial post said and i quote "Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. ". Also, you are just speculating. If they introduce a new tier of gear once and people don’t react, there is nothing stopping them from doing it again when enough people reach that tier, making this game awfully similar to wow and swtor gear progression system. I am not saying that there is something wrong with that, (i don’t want to derail this thread) but again this is not what the developers promised to their customers in my eyes. Why the need for new gear? Why couldn’t they just make a new dungeon that has two or three difficulty settings with a new awesome skin and rare(skin) drops from bosses that were only available at higher difficulties and maybe even more gold per run?

(edited by KerriganGR.2736)

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Posted by: Akame.1073

Akame.1073

Right now noone knows how all will work except Anet, shouldnt we w8 till the content is relesed & then post a coment (good/bad) on the new stat (mechanic) when we ll actualy have the idea on how it works & if its gamebreaking or whatever.

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Posted by: Xeno.3621

Xeno.3621

Fractals of the Mists

ArenaNet’s Colin Johanson briefly introduced the brand-new dungeon as one that gets more challenging the farther in you go. Conventional wisdom would suggest that that’s nearly always the case, but Johanson left out a key detail: In the Fractals of the Mists dungeon, you can go indefinitely farther in.

The Fractals of the Mists is made up of nine mini-dungeons, each with its own story and environment. A party of five will enter the dungeon and be faced with a random set of three of these dungeons at a time. Upon completing those three, the party will be transported to a hub to rest, repair, and merch — and the difficulty scale for the dungeon will be raised. Every time the difficulty scale is at an even number, players will face a special boss encounter.

With great challenges come great rewards. The patch will introduce ascended items. Ascended armors are “slightly more powerful than exotics” and can, in some cases, hold slots for infusions. Infusions will allow you to increase your character’s power. Guild Wars players are familiar with infusing armor, although I’ll be my hat that the process doesn’t involve creepy Seers this time ’round.

http://massively.joystiq.com/2012/11/12/guild-wars-2s-lost-shores-content-primer/

Thus, there will be 9 random paths, all will be accessible from the beginning, it just depends which ones you get randomed.

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Posted by: derry.2789

derry.2789

This ^
So the only thing that will change for each path is a new boss every second difficulty tier.
The way i see it is each path has a spot for ‘Encounter X’, every second tier ‘Encounter X’ is something different.

(edited by derry.2789)

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Posted by: KerriganGR.2736

KerriganGR.2736

All these sound like an awesome idea tbh, still don’t see the point of new gear . I stick to the last sentence of my previous post. Also, the op said that people are complaining that getting ascended gear will be hard, while people are actually complaining about a new gear being there in the first place. Last, i sincerely hope this doesn’t make the other dungeons obsolete.

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Posted by: Ari Kagura.9182

Ari Kagura.9182

The way I see the new dungeon is this:

If you do the three of the nine randomized mini-dungeons and decide to call it quits, the difficulty will not scale upward. You could see another set of randomized mini-dungeons that are totally unique from the first three. Then call it quits, and then have a chance to see another three. This is without having the difficulty jacking itself up and possibly without the need of Ascended gear.

However, if you do mini-dungeon after mini-dungeon, back-to-back while only utilizing the given break to sell, repair, and the sort, then difficulty will get jacked up a bit and the need for Agony-resistance would be more demanding.

In other words, you could still experience all 9 mini-dungeons without ever having to wear a piece of Ascended gear, provided that you start from the very beginning of the chain of mini-dungeons; but if you want to keep going deeper, then that’s where the benefits of Ascended gear would start to be demanding.

If anything, this would be more or less like “Competitive Missions” from GW1, except you would need some form of resistance gear to endure the pain from the progressively powerful Agony condition. The point is that as long the content is easily accessible and can be experienced with gear that is readily available right now, then Ascended gear would just be a bonus.

As far as gear progression goes, I’m willing to bet that additional dungeons would award only certain slot pieces. Fractals will award Rings and a Back piece. The future dungeon might only reward Earrings and an Amulet. Then the dungeon after that would only award three armor pieces (Head, Gloves, Shoes), then the next dungeon after that would award the other three armor pieces (Shoulders, Chest, Pants), and the final release dungeon before the “First Paid Expansion Pack” would award the weapon. This would ensure that all “Ascended” content still remains relevant during the life of the game.

However, instead of requiring progressively more Ascended gear to fully experience each new dungeon, it could very well require full or near-full Exotics just complete the content at the very basic difficulty. Harder versions could very well require more pieces of Ascended gear to complete them.

Also, it might be possible that these Ascended items could be acquired in a multitude of ways besides running Fractals until Agony practically one-shots you. For instance, through crafting disciplines, the Mystic Forge, or even very complicated jumping puzzles.

You should really start worrying if Anet decides to make content that is exclusive only to the hardest of hardcore players. As in something that no one will ever see unless you have full Ascended gear with multiple Legendary weapons, a very high sPvP rank, over 9000 achievement points (excluding Agent of Entropy) and a bunch of other stuff that could classify you into a category more worse than a “no-lifer”. Until then, as long content is still easily approachable and completable at the most simple difficulty level, then the gear shouldn’t matter as much as it should. The gear should only matter mainly for moderately harder versions of the same content.

With that said, I wouldn’t be surprised if “Ascended” versions of current dungeons become implemented in the future that may introduce a few extra tricks, gimmicks, and hidden quirks that may be vastly different from the current Explorables.

“I control my fate!” — Claire Farron
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .

(edited by Ari Kagura.9182)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I think this has the potential to be a quite elegant solution to the problem created by the dichotomy between the folks who want to run a dungeon now and then and those who want to do it nonstop for several hours and want to be challenged while doing so. Usually, the latter group will want rewards, and the Ascended gear provides that.

It looks as if Ascended Gear will also be available from existing content down the road, giving the former group an avenue to get it, also. Now, if they put a chance to get Ascended Gear in chests at the end of major DE’s, we might actually see people doing them again (apologies to servers where this is still going on, for those of us on some servers, getting people to do Lyssa, for example, is difficult at best).

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Posted by: Brassnautilus.2941

Brassnautilus.2941

well, some of the ascended gear might be drops, not traded or crafted, and 8% per stat is a big margin, especially counting offensive and defensive attributes that build to more or less around 30% of improvement.
and even if no ascended gear will ever be drops (you’ve gotta be pretty kitten to believe that, but hey…), just the fact that the “more rare” ascended items (those omni thingy) will need to come out of higher tier of the fractal and therefore you will NEED to grind your ascended gear from first tier till you can go up anyway.

So, TL:DR version

Get ready to grind out this thing tier by tier, or get srsly facerolled by people with the 30% on you.

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Posted by: yarpen.1364

yarpen.1364

OMG
If it’s so easy to get ascended gear (do dungeon once as OP said) what the point of exotics?
As tier between exotic (worth 2g per item) and legendary (worth stupid amount of gold) we have this ascended tier.
So ascended weapon could be easly worth 100g for item, you know how anet loves those “100 lodestones” recipes….

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Posted by: Rejam.3946

Rejam.3946

Ascended gear goes hand in hand with the artificial gating of Agony. The slow release of ascended gear has little to do with making it easier on the players to obtain. It has a lot more to do with gating the deeper levels of FotM.

With no ascended gear we can do level 1, with back and ring, we can do level 2, when they add the next ascended we can get to level 3 and so on. They are controlling how far we can get in the dungeon with a passive stat held to ransom on ascended gear.

That is also the reason they couldn’t just add the new slots to exotics. They wouldn’t be able to control how much agony resist we could get.

We will have to see the mechanics of the dungeon before we can say no skill is required but this system certainly makes sure that no matter how good you are, you will not be progressing faster than anet wants.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

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Posted by: Ninth Requiem.3250

Ninth Requiem.3250

OMG
If it’s so easy to get ascended gear (do dungeon once as OP said) what the point of exotics?
As tier between exotic (worth 2g per item) and legendary (worth stupid amount of gold) we have this ascended tier.
So ascended weapon could be easly worth 100g for item, you know how anet loves those “100 lodestones” recipes….

Agreed – if it’s so easy to get, then it’ll take around 10 minutes before the people who weren’t satisfied before are back to that state all over again, making it completely pointless.

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Posted by: Dark Blue.4530

Dark Blue.4530

They shouldn’t have bothered with the stat increases with the Ascended gear. Having the infusion to deal with Agony as something you can add to existing gear and have new armor skins would’ve been a much better idea.

I also see a problem with some professions being able to deal with Agony a lot better than others. Agony may reduce health as a percentage over time, meaning it won’t matter how much health you have, but some professions have health regen more readily available. Those without a way to easily get the boon will suffer as they get deeper into fractals. Regen professions will be preferred to party with even when many have Ascended gear.

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Posted by: phooka.4295

phooka.4295

I don’t care how easy to get it is. What matters is this:

- Everything I might be tempted to farm today will be obsolete soon. This is not what GW2 was supposed to be like and it’s severely lessening my incentive to do anything in the game.

- Whenever the gear comes and however easy it may be to get, I’ll have to spend 9 fine transmutation stones on it because I actually like the look of my exotics. I picked them for the look. That’s 6 pieces of armor, a two-handed weapon, a ranged weapon and one of the water-weapons (don’t care about the look of the other). That’s cash being forced from my wallet even if the gear comes for free in the mail.

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Posted by: derry.2789

derry.2789

- Whenever the gear comes and however easy it may be to get, I’ll have to spend 9 fine transmutation stones on it because I actually like the look of my exotics. I picked them for the look. That’s 6 pieces of armor, a two-handed weapon, a ranged weapon and one of the water-weapons (don’t care about the look of the other). That’s cash being forced from my wallet even if the gear comes for free in the mail.

or you could just buy the gems with ingame gold, like most people do. Spending cash in a game like that is madness.

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Posted by: krs.7520

krs.7520

I don’t care how easy to get it is. What matters is this:

- Everything I might be tempted to farm today will be obsolete soon.

If they keep the pace with 1-2 items a quarter it will take a year for an upgrade,
even if there will be one new piece every month its a non-issue, get real.

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Posted by: phooka.4295

phooka.4295

I don’t care how easy to get it is. What matters is this:

- Everything I might be tempted to farm today will be obsolete soon.

If they keep the pace with 1-2 items a quarter it will take a year for an upgrade,
even if there will be one new piece every month its a non-issue, get real.

That’s pretty soon compared to the 7 years GW1 was played, which is how long I intended to play here.

More imporantly, thanks to the no-info communication by the publisher, we don’t know if I get a sword now if it’s replaced in a year or in two months.

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Posted by: derry.2789

derry.2789

I don’t care how easy to get it is. What matters is this:

- Everything I might be tempted to farm today will be obsolete soon.

If they keep the pace with 1-2 items a quarter it will take a year for an upgrade,
even if there will be one new piece every month its a non-issue, get real.

More imporantly, thanks to the no-info communication by the publisher, we don’t know if I get a sword now if it’s replaced in a year or in two months.

How hard did you look?
https://forum-en.gw2archive.eu/forum/info/news/A-message-from-our-Studio-Design-Director-Chris-Whiteside/first#post721451

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Ascended gear goes hand in hand with the artificial gating of Agony. The slow release of ascended gear has little to do with making it easier on the players to obtain. It has a lot more to do with gating the deeper levels of FotM.

With no ascended gear we can do level 1, with back and ring, we can do level 2, when they add the next ascended we can get to level 3 and so on. They are controlling how far we can get in the dungeon with a passive stat held to ransom on ascended gear.

That is also the reason they couldn’t just add the new slots to exotics. They wouldn’t be able to control how much agony resist we could get.

We will have to see the mechanics of the dungeon before we can say no skill is required but this system certainly makes sure that no matter how good you are, you will not be progressing faster than anet wants.

A cogent analysis, and likely. If you read between the lines in Linsey Murdock’s statement about not expecting people to progress so far, so fast, ANet failed to account for players’ ability to break systems.