Story Mode Dungeons Dead?
All dungeon story modes are soloable. You don’t need more than one player (yourself) to go through all other stories and skill.
One thing I never fully experienced was the story modes in all the dungeons. It gets harder and harder to pull together a group of people to play them without having to go through the effort of finding a group or a guild that wants to do them. Doesn’t help much that I generally enjoy the content of GW2 as a solo player.
But what I liked about LW season 2 content is that it can be enjoyed as a single player and a group. Likewise, when playing the final chapter of your personal story by killing Zhaitan, you could play the story mode of that dungeon solo.
I wish all story modes of every dungeon had this. So I thought since they did it with Arah, why not make a solo version of all dungeon story modes work this way as well?
Arah was for the longest time a group dungeon as well, even in the Story Mode. They only changed it after numerous complaints that people couldn’t finish their Personal Story that is nothing but soloable instances without grouping up. Though I suppose the original idea was to have a transition from the Tutorial (aka open world PvE) to the group content.
The other Story Modes are not related to the Personal Story other than giving the background information on the reunion of Destiny’s Edge. Lastly, most people only did the Story Modes to gain access to the Explorable Mode for the loot, which isn’t the case anymore either. Even though a fix to make them soloable would be rather easy (just slash all mob HP by 5), I doubt it will happen. Seeing how they killed dungeons it would be nice, but ultimately not worth the development time I feel.
If you really want to experience the story, you can try looking at a video on the playthrough on Youtube. Most fights in between the cutscenes are just busywork anyway.
And yes, solo clears are possible, especially for Story Modes, but eh. Takes way too much time / effort if you just want the story.
I wonder why people don’t include story mode paths on their daily dungeon runs. Story mode gives 50s on completion, that is more than most explorable paths, that give only 33s.
And story mode dungeons are really fast to complete.
I wonder why people don’t include story mode paths on their daily dungeon runs. Story mode gives 50s on completion, that is more than most explorable paths, that give only 33s.
And story mode dungeons are really fast to complete.
No tokens and you can get 50s doing other things in less time than it takes to do story missions.
While I can’t attest to doing the story mode dungeons solo, I did run up to and including Sorrow’s Embrace in a 3 man warrior/ele/thief party. A few learning mistakes but nothing we didn’t get by.
I just soloed all the story dungeons last week on a lvl 80 vanilla ranger. It helps if you’re stubborn and you have lots of time, but they can be soloed even if they weren’t intended to be played alone.
There are reference videos on youtube of people soloing the story modes. Also http://gw2dungeons.net/ has good info and tips for all GW2 dungeon modes.
I agree though that it would be great if the story and also explorable dungeons were reworked to be more solo friendly. I’ve been soloing TA up for the blooms but I’ve just found out that CoE isn’t solo-able by design and I think that’s a shame.