Apparently, if I want to see how the story in this game goes, I’ll need to become an elite gamer. So I’ll need a guild group with vent or teamspeak, scheduled raid times, twitch gaming skills, and absolute perfect knowledge and awareness of all abilities in the game. Lets not forget to have level and gear that is 10 levels higher than the dungeons at minimum.
Here’s my experience with AC story mode. I’ve attempted it 8 times now with PUG on 2 different characters. None have gone through the whole experience. Each time I joined had at least 1 level 50 and 1 level 40. Some groups were 3 level 50s.
The Engineer: Level 30 – 40
Gear stats in order: Healing Power, Toughness, Power, Vitality
Abilities:
Elixir Gun
Radiation field
Net or Thumper turret
Experience: As a support character I do an excellent job of keeping the ranged characters healed from splash damage. Enemies are constantly debuffed with poisons and weakness.
However, the tanks of the group have it rough and even with my layered regen and AE heal on them they will eventually go down if they are holding aggro from more than 1 mob.
The problems arise when:
1. I’m instantly killed by multiple AE. Most of the time I can’t dodge them all. Or I don’t see them coming because there are too many similar effects floating around.
2. I get aggro. Once I have aggro I must kite by using my elixir gun dodge ability and perform my own dodges. In between maneuvers I let the enemy hit me once (which drops me by half life) then continue kiting while I regen health. Sadly I am now unable to focus on healing my team and more on myself. So I’ll either die by getting stuck on a wall or my team dies and I get mass nuked by the remaining mobs.
3. Thumper turret does not pull aggro. In the open world, dropping a pet or turret near an enemies would instantly aggro them. In dungeons, enemies just ignore puts completely.
Conclusion as Engineer? I cannot support my team once I have aggro and I cannot shake the aggro. With all that toughness and healing power I can’t be a good enough healer; nor can I take damage at all.
The Guardian: Level 33
Gear stats in order: Toughness, Healing, Vitality, Power
Abilities:
Mace and Shield or Mace and Focus
Scepter and Focus for ranged combat
Hold the Line (always present in my list)
Retreat (always present in my list)
Healing Dome (Sanctuary I think)
Stand your ground
Save Yourselves
Experience: I can actually tank………..1 mob. I die in about 4 hits if I do nothing but attack. however, I can negate damage about 4 times easily and supply 2 to my team. So this allows me to successfully tank a mob for as long as I want.
the problems arise when:
1. 2 mobs aggro me. I die in about 10 seconds or less with no chance to fight for survival. It is literally instant death.
2. I can’t see akittenthing except the thing I’m attacking. It’s a closed space, so the camera is close. I’m typcially hit by all Ae effects once before I notice them and move. AE effects blast through my shields with ease. The #5 skill ont he focus blocks 3 attacks. It will drop instantly in most situation I use it. That means I’m getting hit 3 times at once in many occasions.
3. I can’t hold the aggro I have. If the mob leaves to attack someone else, there is nothinng I can do. I’ve tried chasing it down and blocking its path but I am typcially knocked on mykitten or can’t keep up. My buffs do nothing to help the other players survive in this case. My barriers and knockbacks only keep the enemy at bay for 1 second.
4. When a player is down, they stay down. I can rez, but the mob will just hit them right back down again till they are completely dead. Dome of healing is not large enough for my big Charrkitten to fit in there and rez a player. The mobs hit through it and still hit me or the person I’m trying to protect.
Conclusion: Guardian is uneffective as support or tank in situations where more than 1 enemy is present. No aggro control system. Not enough hardiness to tnak multiple targets. Spell effects are sloppy in dungeons and do not prep players for the attacks about to happen. All I see are more red circles and more enemies with glowy effects around them that don’t accuratly reflect when they are going to trigger their attacks.
(edited by Urrelles.4018)