Story mode dungeons are for the 1%.....maybe 2%
I pray they do not make the dungeons easier to cater to people came from WoW expecting another easy-mode game
Story mode requires people to be actually be able to play, build and gear and i like that. Explorable mode requires even more so.
I do not know about dungeons being for the 1-2% but my advice would be… if you think you are not part of that % rather than whine and moan and try bring dungeons down to your level.. try to raise YOURSELF to the level the dungeon was designed for. It honestly is not that difficult just to learn the mechanics, builds and gameplay.
You do know there are like…..200 other MMOs out there and not just WoW. Everyone who joins a new MMO doesn’t come from WoW.
Story mode does require people to be able to play. But Dungeons in general require people to use only a specific set of tactics and not a large set like every other part of the game.
I’ve only done story modes in Pugs. I’ve never had much of a problem with them. First time i did AC was the early access. I Died about 10 times, including waypointing boss fights. Nobody there really knew tactics. Thats not a huge ammount to die.
I could run it now on any char in a pug, I’d only get killed once or twice if even.
Its all about tactics and self awareness.
If guesting was up i’d show you how it’s done properly, but its not so i guess its just trial and error for you. Which is how dungeons should be.
It’s puggable (done it three times), and it’s also 1 shot capable with people in the group having never been in the place before as long as someone in the group has and can explain the pulls, mark targets and people can press “T” to assist and kill what they’re supposed to.
I completed AC with my 31 Warrior along with another warrior, two engineers and a ranger I think it was. Just a PUG from the entrance. One engineer was higher level everyone else was 30-34. Got wiped by pulling two groups at once early on, but still made it through fairly easily. Main issue is leadership. We died early on because people rushed and didn’t think. Once we organised a little better we progressed onwards. Still didn’t quite work (still managed to fight in corridors, etc I suggested to avoid), but we managed it.
Lovers were still a pain, but we actually killed them pretty quickly. knockbacks seemed to help, but I thought it had been toned down since I ran it last. I was even using a rifle/signet build I hadn’t even tried before. Pretty much a ranged group, but we did okay.
I don’t think storymode is too difficult but that is my impression of AC and CM so not sure what the rest are like.
But Dungeons in general require people to use only a specific set of tactics and not a large set like every other part of the game.
What?! Specific set of tactics? You can bring any class with almost any spec/gear and as long as you make up with for it with coordination and strategy you can suceed. I did CM EM with 4 thieves and a guardian (me). Four. Thieves. Guess what? We died sometimes, but we made it. First time, no knowledge about the dungeon, 3 of them were random players.Isn’t that awesome? Gone are the times of “lf x class y spec”
If by “specific set of tactics” you mean things like "you have to separate the lovers/kite x/focus y " or even “have loads of condition removal” well then, that’s just the mechanics of a fight. And you can accomplish what is required in many different ways.
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(edited by Wolfheart.1938)
But Dungeons in general require people to use only a specific set of tactics and not a large set like every other part of the game.
What?! Specific set of tactics? You can bring any class with almost any spec/gear and as long as you make up with for it with coordination and strategy you can suceed. I did CM EM with 4 thieves and a guardian (me). Four. Thieves. Guess what? We died sometimes, but we made it. First time, no knowledge about the dungeon, 3 of them were random players.Isn’t that awesome? Gone are the times of “lf x class y spec”
If by “specific set of tactics” you mean things like "you have to separate the lovers/kite x/focus y " or even “have loads of condition removal” well then, that’s just the mechanics of a fight. And you can accomplish what is required in many different ways.
Really? Then why do so many “experts” here say I was wrong for bringing a Tank / Support Guardian into the dungeon?
I’m by no means an elite player. I decided to try AC story mode for the first time at 32, and our group consisted of myself a Necro not really specced into anything, a thief, and a guardian. We’re all guild mates but none of us had vent or anything like that. The last 2 people were an elementalist and another thief.
And we had absolutely no problems. Sure, people got downed during fights, but for the most part it went pretty smoothly. There WAS one group of enemies to the left of the lovers, up the stairs that were absolutely ridiculous. They hit 3-4x what any other mob hit, and it was a lot of aoe and unavoidable damage so we ended up having to pull them 1 at a time.
AC Exp was another story. We tried the 3rd boss first and could NOT get past the swarms off enemies coming out of the burrows and destroying the collectors. I swear its impossible
I think the difficulty of pre-nerf CM was perfect; every story mode dungeons should’ve been brought down to that level instead of the opposite. The monetary reward was excessive since even lv 80s were spamming it, but the difficulty ramp-up is silly. Now hardly anyone does it.
Keep the explorable modes hard for those e-sport fans completely geared up with exotics & voice-comms shouting out CC-order, but I think story modes should be toned down so an average PuG group can “hack n’ slash” through them without waypoint zerging.
Pure common sense.
I’ve got to say, I’m a little shocked at how many people find story mode content to be not only difficult (which I admit some were), but difficult to the point of giving up on its completion, even at the first dungeon? I’ve pugged every story mode starting with AC simply because my guild is more PvP oriented, and while some bits were indeed frustrating, I refuse to believe that a few rounds of trial and error is incapable of sort the issues standing in the way of your progression. I’m in no way an “elite” gamer, and it’s even been a widely shared sentiment that the Zhaitan encounter (story mode) was anti-climactic simply because it was too easy. But then, the fight was in story mode, which was not meant to be difficult. My humble opinion remains that if you find yourself stuck in a rut, you may benefit from taking a step back, consider what you’re doing, and simply try a different approach. Ex. Mobs do alot of damage? Keep them at arms length with a ranged weapon between the two of you, and practice those circle strafing skills, etc, etc.
I was rolling on the floor laughing when I saw this thread. Bad players are always going to be bad. When they said dungeons were for everyone, they must have thought all humans have at least half a brain to begin with – obviously untrue, judging from the OP as well as every other poster whining about how difficult they are.
Here’s a hint – they aren’t, learn to kite, learn to deal with mechanics, this isn’t some other cheesy boring MMO where you get a tank to sit on a boss and have a healer spam heals on him while you afk leaving a macro to wail on the boss for 10 minutes.
I thought AC was really difficult, but I actually liked that as it caused our group to discuss strategies and yeah we struggled and wiped a few times, but we managed okay I thought and had a good time, laughing, and chatting.
In fact in every dungeon, my experience so far, we (at times) discuss the best strategy if we were struggling, so I actually for once feel that GW2 dungeons are kind of friendly for groups and I never felt like we couldn’t accomplish something, even with all of us dying etc.
I think you just got incredibly unlucky with your groups or you are doing something very wrong. I ran story mode with a PUG as well, and even though we wiped a few times at the twins we eventually figured it out and managed to finished the dungeon.
While I personally find the story mode dungeons fun and at an appropriate level of difficulty for me, I know one friend of mine is finding them to be terrible experiences just because he dies so much. I think they should be toned down a bit as they were advertised as an easy mode to get the story. It would be nice if you didn’t need a full team for them either and the Destiny’s Edge members were ramped up a bit to make them more useful (like mercs/heroes from Guild Wars).