Subject Alpha teleport path: ice targeting question

Subject Alpha teleport path: ice targeting question

in Fractals, Dungeons & Raids

Posted by: Shados.1306

Shados.1306

Quick question. I ran the teleport part of CoE what feels like a million times…it was always trivial. 4 people stack up in front of him and never get hit by the spikes, and his other attacks hit someone who’s ranging him. Repeat 2 more time, dungeon is done. Easy peasy.

Last 2 times I’ve done it with pugs though…ice always targeted people who were meleeing him, or worse, would target 2 people at the same time (the ranged, and someone in the stacked up group). End result: dead. No easy way to figure out who’s being targeted by ice to tell them to range before its too late.

Is there a trick to this I’ve done 20 times without noticing, and now doesn’t work anymore or something? Thanks!

Subject Alpha teleport path: ice targeting question

in Fractals, Dungeons & Raids

Posted by: Furienify.5738

Furienify.5738

Which ice are you talking about?

He has this regular concentric circle that makes a patch of frost on the ground, which later ‘erupts’ into a ring of earth that almost one-shots you. This is where stacking together is fairly safe, since the middlemost circle does no damage.

He also has another ice attack that makes one large circle, and then a smaller circle inside it, where an ice crystal manifests in the air and ‘explodes’. This looks identical to the former if your group isn’t moving at all, since the ‘inner’ circle tracks your movement at the time it forms. It doesn’t hurt as much as the former, but does 6 bleeds. He seems to prioritize this on downed people, but it’s inconsistent.

Basically…

Ice on ground = OK
Ice in air = Ow

Subject Alpha teleport path: ice targeting question

in Fractals, Dungeons & Raids

Posted by: omgwtflolbbl.7142

omgwtflolbbl.7142

If the air around you is clear, and you don’t have other circles overlapping with you, just stand still.

If there is misty blue air around you, roll.

Pretty much it.