[Sugg.] AP-reward system

[Sugg.] AP-reward system

in Fractals, Dungeons & Raids

Posted by: ChoChoBo.6503

ChoChoBo.6503

Speed-runs have been a large part of my GW2 experience. And I love them, but its safe to say, speed-runs have bred a toxic dungeon community in GW2 and I just don’t care for doing speed-runs anymore.

I’d like to propose a Ranked-Achievement system to dungeons.

This would add a set of Achievements (and we all know how much Anet loves adding Achievements) to every path of every dungeon.

And completing a set of these achievements would net the player a daily reward chest. For example, completing 6/18 achievements would reward the “C-ranked” bonus chest, 12/18 the “B-ranked” and 18/18 the “A-ranked”. So a total of 4 daily “ranked” bonus chests, 5 if you include the regular daily bonus chest.

This daily reward system would give players who are seeking that “hard-mode” something to play with, without a complete overhaul of the mechanics already in place, and avoids stepping on the toes of the speed-run dungeon community.

Achievements could be along the lines of;

  • “Clear all enemies”
  • “Finish the dungeon under XX:XX:XX time”
  • “Defeat Morgan before rifle-men” (CMp1)
  • “Destroy all deadly blossoms once” (TA)
  • “Defeat the 3 defenders on the bridge” (CoFp1)

These “ranked”-runs would require more time and, hopefully, more skill to accomplish filling that desire for more difficult/challenging PvE content. Doing one “ranked”-run would ideally take the same time as 4-6 speed-runs (speed-runs would still be slightly more profitable, so that community shouldn’t have any reason to flame/cry).

This system would, ideally, carry over to fractals (which already have a set of achievements to work with).

In my opinion, GW2 lacks that challenging, repeatable content that many other games have. A reward system for repeating achievements maybe the best solution to fill the void I feel when playing GW2.

**You would still only get the achievement points for each achievement once, but repeating enough of them during every run would reward you a bonus chest.

[Sugg.] AP-reward system

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

its safe to say, speed-runs have bred a toxic dungeon community in GW2 and I just don’t care for doing speed-runs anymore.

From my PoV it’s the casuals who are the toxic ones.

That being said, I do want repeatable and rewarding dungeon achievements. I don’t care much for AP and would rather have the reward in some other form. Everything else you suggested though, you have my support.

[Sugg.] AP-reward system

in Fractals, Dungeons & Raids

Posted by: ChoChoBo.6503

ChoChoBo.6503

its safe to say, speed-runs have bred a toxic dungeon community in GW2 and I just don’t care for doing speed-runs anymore.

From my PoV it’s the casuals who are the toxic ones.

That being said, I do want repeatable and rewarding dungeon achievements. I don’t care much for AP and would rather have the reward in some other form. Everything else you suggested though, you have my support.

Lmao, I can see how casual runners can be toxic too XD

I don’t really care for AP either, I stopped farming for AP at 10k. Completely pointless, IMO.

But its the only sensible way I could see to add in rewards for players who take it upon themselves to make the content more difficult/fun. Again, nothing wrong with them speed runs.

And the points aren’t given every time you do them, only the first time. I imagine 3 achievements that don’t reward AP but chests for completing them and resets every day.

Example:

  • “A-RANKED ACp1” – Complete XX/XX ACp1 achievements. Rewards: +0 AP, [Bonus Chest] (*Completed Resets in 00:00:00 hours) *Repeated X-times

[Sugg.] AP-reward system

in Fractals, Dungeons & Raids

Posted by: ChoChoBo.6503

ChoChoBo.6503

Take Twilight Arbor Aetherpath. It already has 18 achievements.

Say after completing all 18, I unlock 3 new achievements; the “ranked” achievements.

  • Ranked C – Complete 6 Aetherpath achievements in one setting. Rewarded 1 Bonus Chest +0 AP
  • Ranked B – Complete 12 Aetherpath achievements in one setting. Rewarded 1 Bonus Chest +0 AP
  • Ranked A – Complete 18 Aetherpath achievements in one setting. Rewarded 1 Bonus Chest +0 AP

These achievements are reset everyday, and repeatable (unlike the original achievements)

The Aetherpath is challenging and fun (I run it weekly). I love taking friends through and trying for their Mini Clockheart. I’d love it even more if I got rewarded too for repeating the achievements, which are unnecessarily difficult when you already have them unlocked.