[Suggestion] Add Fractal level to...
Character select screen, thanks.
Why, when it is account bound and visible from the party menu which you are likely to use to get a group?
I’d be okay with Adding AR to character screen however. Sometimes it’s handy to see where your trinkets are hiding on which characters. Should you swap them around.
Character select screen, thanks.
Why, when it is account bound and visible from the party menu which you are likely to use to get a group?
Because why not? we already have mastery level, pvp rank and wvw rank, so imo it just makes sense to add fractal level to it also.
Your logic does not really hold water with Arenanet’s current implementation of the charcter select screen since we can also see our mastery rank at all times in open world PVE, our wvw rank while in wvw and our pvp rank while in pvp, and yet they are all on the character select screen.
(edited by Vavume.8065)
Character select screen, thanks.
Why, when it is account bound and visible from the party menu which you are likely to use to get a group?
Because why not? we already have mastery level, pvp rank and wvw rank, so imo it just makes sense to add fractal level to it also.
Your logic does not really hold water with Arenanet’s current implementation of the charcter select screen since we can also see our mastery rank at all times in open world PVE, our wvw rank while in wvw and our pvp rank while in pvp, and yet they are all on the character select screen.
My logic doesn’t hold water? You haven’t really established any grounds as to why dev time should be allocated to that other than “we already have mastery level, pvp rank and wvw rank”. First establish a reason why it should be there in the first place other than because such and such is there.
Otherwise one could use your logic and argue for the following
- Display all currencies
- Display current luck/MF
- Display daily login reward progression
- Display PvP reward tracks
- Displayed daily achievements
And so on….
You’ll just end up with a cluttered character screen because you didn’t want to take the extra 15-20 seconds to log into a character or to use sites like GW2efficiency.
Character select screen, thanks.
Why, when it is account bound and visible from the party menu which you are likely to use to get a group?
Because why not? we already have mastery level, pvp rank and wvw rank, so imo it just makes sense to add fractal level to it also.
Your logic does not really hold water with Arenanet’s current implementation of the charcter select screen since we can also see our mastery rank at all times in open world PVE, our wvw rank while in wvw and our pvp rank while in pvp, and yet they are all on the character select screen.
My logic doesn’t hold water? You haven’t really established any grounds as to why dev time should be allocated to that other than “we already have mastery level, pvp rank and wvw rank”. First establish a reason why it should be there in the first place other than because such and such is there.
Otherwise one could use your logic and argue for the following
- Display all currencies
- Display current luck/MF
- Display daily login reward progression
- Display PvP reward tracks
- Displayed daily achievements
And so on….
You’ll just end up with a cluttered character screen because you didn’t want to take the extra 15-20 seconds to log into a character or to use sites like GW2efficiency.
The grounds being that is an account wide level, same as the other levels (mastery, Pvp, WVW), this has nothing to do with currencys, it is purely based on account wide levels, which fractals happens to be one of the very few we have, adding one more stat to the charcter select screen is not going to be an issue, there is plenty of room for it.
As It stands Anet are clearly happy to add account wide level stats to the character select screen so imo its only a matter of time until they add fractals to it.
Character select screen, thanks.
Why, when it is account bound and visible from the party menu which you are likely to use to get a group?
Because why not? we already have mastery level, pvp rank and wvw rank, so imo it just makes sense to add fractal level to it also.
Your logic does not really hold water with Arenanet’s current implementation of the charcter select screen since we can also see our mastery rank at all times in open world PVE, our wvw rank while in wvw and our pvp rank while in pvp, and yet they are all on the character select screen.
My logic doesn’t hold water? You haven’t really established any grounds as to why dev time should be allocated to that other than “we already have mastery level, pvp rank and wvw rank”. First establish a reason why it should be there in the first place other than because such and such is there.
Otherwise one could use your logic and argue for the following
- Display all currencies
- Display current luck/MF
- Display daily login reward progression
- Display PvP reward tracks
- Displayed daily achievements
And so on….
You’ll just end up with a cluttered character screen because you didn’t want to take the extra 15-20 seconds to log into a character or to use sites like GW2efficiency.
The grounds being that is an account wide level, same as the other levels (mastery, Pvp, WVW), this has nothing to do with currencys, it is purely based on account wide levels, which fractals happens to be one of the very few we have, adding one more stat to the charcter select screen is not going to be an issue, there is plenty of room for it.
As It stands Anet are clearly happy to add account wide level stats to the character select screen so imo its only a matter of time until they add fractals to it.
Currencies are account wide. What’s to stop the next person that wants something else to say “adding one more stat to the charcter select screen is not going to be an issue, there is plenty of room for it”?
You haven’t given a reason why dev time should be allocated to this when it’s something readily available in game and visible when you go to form/join a group? What benefit would players gain from it being on the character select screen?
Personal reward level lost most of its meaning when HoT came around. Maybe before then but I can’t remember. All of the rewards are essentially gained by completing achievements which are not influenced by your personal reward level.
I personally have no issue with things being added so long as there’s a meaningful reason as to why and it doesn’t take any more dev time to do.
Character select screen, thanks.
Why, when it is account bound and visible from the party menu which you are likely to use to get a group?
Because why not? we already have mastery level, pvp rank and wvw rank, so imo it just makes sense to add fractal level to it also.
Your logic does not really hold water with Arenanet’s current implementation of the charcter select screen since we can also see our mastery rank at all times in open world PVE, our wvw rank while in wvw and our pvp rank while in pvp, and yet they are all on the character select screen.
My logic doesn’t hold water? You haven’t really established any grounds as to why dev time should be allocated to that other than “we already have mastery level, pvp rank and wvw rank”. First establish a reason why it should be there in the first place other than because such and such is there.
Otherwise one could use your logic and argue for the following
- Display all currencies
- Display current luck/MF
- Display daily login reward progression
- Display PvP reward tracks
- Displayed daily achievements
And so on….
You’ll just end up with a cluttered character screen because you didn’t want to take the extra 15-20 seconds to log into a character or to use sites like GW2efficiency.
The grounds being that is an account wide level, same as the other levels (mastery, Pvp, WVW), this has nothing to do with currencys, it is purely based on account wide levels, which fractals happens to be one of the very few we have, adding one more stat to the charcter select screen is not going to be an issue, there is plenty of room for it.
As It stands Anet are clearly happy to add account wide level stats to the character select screen so imo its only a matter of time until they add fractals to it.
Currencies are account wide. What’s to stop the next person that wants something else to say “adding one more stat to the charcter select screen is not going to be an issue, there is plenty of room for it”?
You haven’t given a reason why dev time should be allocated to this when it’s something readily available in game and visible when you go to form/join a group? What benefit would players gain from it being on the character select screen?
Personal reward level lost most of its meaning when HoT came around. Maybe before then but I can’t remember. All of the rewards are essentially gained by completing achievements which are not influenced by your personal reward level.
I personally have no issue with things being added so long as there’s a meaningful reason as to why and it doesn’t take any more dev time to do.
Not sure what you think currencys or what the next guys thread has to do with my thread, perhaps take that up with the next guy? I made it very clear what I was suggesting, but you decided to go off on a tangent and project your logic as mine, which it is not.
Arenanet already decided that adding account wide levels to the character select screen was meaningful, so perhaps you should also ask them why they thought that, personally I just like to see those kinda stats on my character screen, it can also be motivational to people who look at them and think, hmm yeah I should work on that level a bit, I’m pretty sure Anet likes to motivate us to do their different content, fractals included.
Now I have answered enough of your questions, I made a simple suggestion and I do not really feel there is anything else that needs to be explained about it, have a nice day.