Suggestion: Additional Agony Types
This is actually a very interesting idea, because, as you said, it would encourage other builds and playstyles. Of course however, the ratios could should not be so high as to prohibit people from running those builds. What would happen if agony dealt damage based on power/precision at like a level 85+ fractal? They’re already a pretty huge grind fest (hitting the mob over and over again due to insane toughness and vitality), and pretty much invalidating power and precision would mean no one would ever want to run those fractals (assuming the type of agony switches between fractals). I think adding different agony though would be very interesting, it would just require a lot of texting and foresight.
5) A Black Colored Agony that deals percentage damage to near by allies but none to the affected player.
HowTo troll everybody.
This is actually a very interesting idea, because, as you said, it would encourage other builds and playstyles. Of course however, the ratios could should not be so high as to prohibit people from running those builds. What would happen if agony dealt damage based on power/precision at like a level 85+ fractal? They’re already a pretty huge grind fest (hitting the mob over and over again due to insane toughness and vitality), and pretty much invalidating power and precision would mean no one would ever want to run those fractals (assuming the type of agony switches between fractals). I think adding different agony though would be very interesting, it would just require a lot of texting and foresight.
First, I am not suggesting all colored Agony would deal damage. That situation would be little different than the current situation and not actually satisfy players’ desire for “new mechanics” in Fractals. Instead instead of damage, new agony types would cause effects like reducing power damage, reducing condition damage, reducing toughness, etc. etc. by a percentage based on number of stacks and Agony resistance.
Also, I would imagine it would scale similarly to how agony scales currently. If you are below the recommended AR, Agony can scale to ridiculous amounts. But if you are above the intended AR, then Agony does a minimum of 1% per stack per second. So using the reduced Power Damage as an example, each stack would reduce Direct Damage Done by 1% per stack if you were above the recomended AR and potentially 100% of the damage done if below the recomended AR.
@Harold: The idea for Black Agony came from Mark of Pain from the original Guild Wars. I think plenty of the Hexes from Necromancers and Mesmers from the original Guild Wars would make very interesting Agonies.