[Suggestion] Dungeon XP rewards

[Suggestion] Dungeon XP rewards

in Fractals, Dungeons & Raids

Posted by: Bandito Baba.4921

Bandito Baba.4921

It seems wrong for someone to be able to buy XP from a dungeon, I say this as “Experiance” is supposed to be a reward for doing something where you can learn, you should never be able to buy it.

The first part of my suggestion is that the dungeon XP reward be given with the dungeon chest which should be able to be opened on any char on your account. This allows people to give the xp to the char they want (i.e. the human player has learnt from the dungeon, the gw2 char that gets the xp is not relevent as its controled by the same human). This is no different to now in that people can switch chars, this would just make it easier.

The second part of my suggestion is that the XP should be missing from the chest if the player does not contribute to the final boss kill – i.e. do reasonable damage. This should not be hard to implement as the framework to allow this already exists (some kills only give credit based on your damage in other areas of the game).

These changes would allow people who contribute to the dungeons to get xp as they should (without switching chars at the last min) but prevent people just buying xp which is clearly pay-to-win (as you can buy game gold with real money). It would also prevent people going afk during the final bossfight, which I have seen happen a few times.

I understand this may hurt people selling paths however I feel it is wrong to be able to buy XP, if you want to solo content thats great but nobody (players or Anet) should be able to sell levels – which is why level scrolls are account bound, i.e. you earn them you dont buy them.

[Suggestion] Dungeon XP rewards

in Fractals, Dungeons & Raids

Posted by: maha.7902

maha.7902

You’ve said we shouldn’t be able to sell but haven’t offered a reason why.

Serah Mahariel – Death and Taxes

[Suggestion] Dungeon XP rewards

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

You’ve said we shouldn’t be able to sell but haven’t offered a reason why.

From what I understand he isn’t against selling; he’s just against EXP being included in that package, what I can’t really understand tbh as people would simply do crafting, eotm or whatever.

[Suggestion] Dungeon XP rewards

in Fractals, Dungeons & Raids

Posted by: Lodius.5392

Lodius.5392

I disagree with OP.

I know there are the few people that like to “switch toons at the end” but saving the XP reward to open on another toon would technically allow me to completely level up a toon without leaving my starting location.

It’s a bad idea to have a level 80 that you have never played with…

[Suggestion] Dungeon XP rewards

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I disagree with OP.

I know there are the few people that like to “switch toons at the end” but saving the XP reward to open on another toon would technically allow me to completely level up a toon without leaving my starting location.

It’s a bad idea to have a level 80 that you have never played with…

He doesn’t want a daily-chest with the EXP inside. He wants a chest that spawns after you killed the final boss and yields you the EXP. So you have to go to the final boss, punch him in the face, loot him and get the EXP while looting him.

[Suggestion] Dungeon XP rewards

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

I don’t see the issue when EoTM lets you spam 1 and rake in the experience.

[Suggestion] Dungeon XP rewards

in Fractals, Dungeons & Raids

Posted by: robertul.3679

robertul.3679

The second part of my suggestion is that the XP should be missing from the chest if the player does not contribute to the final boss kill – i.e. do reasonable damage.

“Come tag the last boss to get the experience please.”
GG try harder.