I’ve mentioned this before on a few other threads in the past, but it seemed to never catch on. No one really gave enough input. So I’ve decided to write it up as its own thread.
The suggestions for these two new game modes would promote replayability in pve. The underlining purpose would be to promote challenging gameplay while we wait for more content to be produced. Both suggestions are features Guild Wars 1 currently have. But could obviously be explored and expanded upon in Guild Wars 2.
Hard mode dungeons:
So this is something I’ll admit I’m a little surprised still isn’t in the game. Dungeons used to be very difficult content when the game was still young. But now a days, they have become trivial instances that people can easily solo or complete in a group in a few minutes if sped run. People still put up LFG for dungeons but, no where near as much as it used to be. Many people have gained the assumption that dungeons are forgotten content, and I am also inclined to agree.
In many other MMO’s to make such things still relevant they have a harder mode of their same dungeons players can reply to complete, along with increased rewards. I think Guild Wars 2 could greatly benefit from this.
1) It’ll promote more 5 man content outside of fractals.
2) Since it doesn’t require ascended gear, anyone can group up and do it. However team play will be a requirement.
3) Since the content will be more difficult, it’ll encourage different styles of play. (support, healing, cc, etc)
4) It could be a great way to get more people into raiding. If they can complete dungeons in hard mode, they should no problems translating that skill into raiding.
5) A new title for completing all the dungeons in hard mode. I can’t think of one so I’ll leave that up to someone else to come up with. “Supreme Dungeon Master”?
6) Increased rewards with the addition of ascended material drops.
I wanna see other peoples suggestions to this.
Endless mode:
So this is something I think could be a lot more easier to implement into the game. I’m willing to hear reasons why it may not as well. So a few months back we got the living story content update episode 2 Rising Flames. While playing the living story portion, we meet up with Taimi who introduces the virtual reality pad that has the player character fighting against waves of fake destroyers. I wanna see this turned into its own game mode.
The story could be: The commander (us) wants to train to become a more experienced fighter. So wave after wave of enemies (from all over Tyria) are sent on us to see how long the player can survival in the virtual reality enviroment. The more waves you complete, the harder it becomes, and the better the rewards. Every ten levels introduces a new boss to defeat. Players can group up and try to survive as long as possible. This mode should also have leaderboard support, but for Guilds only. Guild Wars 1 had a very similar feature to this; called “Challenge Missions.”
1) Its a friendly Pve way of promoting Guild competition because of the leaderboards. As well as giving more reasons for Guilds to group up together.
2) Promotes diverse play (Waves will get harder and harder)
3) A great way to test ones skill, as well as team skill
4) If the game continues to introduce more power creep, this game mode would benefit the most from it, because it’ll allow players to survive or push even longer.
5) I think introducing an exclusive armor skin and titles would promote more people to try it out. Achievements as well.
6) Because this is endless with increasing difficulty, it will always be the hardest content in the game. It’ll be great for players or guilds to prove they have or are highly skilled players.
Another option to this would be to allow players to continue off of a wave they might have failed on, depending on the 10th of the number. Meaning, if they wipe on wave 17, they can continue off of wave 10. Still debating if each wave should be random or not.
Let me know what you guys think. Should Anet dedicate some man power into creating this? Or should they just focus on their current game modes?
(edited by Dragon.8762)