Suggestion: Implement a weekly achievement/reward for doing all paths in explorable mode?

Suggestion: Implement a weekly achievement/reward for doing all paths in explorable mode?

in Fractals, Dungeons & Raids

Posted by: Pennoyer.3190

Pennoyer.3190

Right now, when you can find an explorable mode group, people generally want to only do the easiest path. Some of the paths in explorable mode are badly tuned, such as Magg’s path in CoF. Since I bet a lot of people just want their armor sets, they just grind out the easiest path. Those of us who want to do the other paths for fun and/or don’t care about armor sets struggle to find good groups for the harder stuff.

To my knowledge, the only thing that would incentivize someone to do another path in the same day is the 10 bonus tokens at the end. However, that’s apparently not enough to get more people doing different paths. If there was something along the lines of an achievement that works like how the game’s current daily/monthly achievements work, there might be more people looking for a group for a variety of paths. I think doing it over the course of a week or month would be best, while maintaining the daily rewards, to minimize conflicts between people potentially looking for groups.

Does anyone else have any other ideas on how to get pick up explorable groups to be more varied in their path choice?

(edited by Pennoyer.3190)

Suggestion: Implement a weekly achievement/reward for doing all paths in explorable mode?

in Fractals, Dungeons & Raids

Posted by: Milennin.4825

Milennin.4825

I think it would be nice if there was something like the Zaishen bounty from GW1, where it gives you a daily boss to kill for a nice reward. Have the new Zaishen bounty set bounties on bosses in the non-popular dungeon paths.

Just who the hell do you think I am!?