This is an idea that was floating around in my head, since i was replaying some older RPGs.
One of the complains about the dungeons is that they are only for 5 player at a time.
This is a problem for greater Guilds or groups of friends who would like to do this content.
If it is not 5 or 10 people, some will always be left out or have to resort to PUGs.
I was remembering back to GW1, where there was a part in Factions, which required two groups to work together to get to the end.
Later there were two engame contents that required 12 people to finish.
Both were instances where the usual size of people (8) was extended for a better experience.
The guild missions so far are a good effort, but since they are open world, they can be to easy after a while and it missing some random factor.
So here is my idea (harkening back to old rpgs etc. )
The Three Way Dungeon
- A dungeon for three groups
- Each group starts at a different point.
- Groups can set off events in other paths
- The paths might meet, the player see each other, but they are not able to meet directly.
- Getting to the end does not require all groups to finish. However, the more finish, the more loot is at the end + an extra boss.
- It is a cooperative race, without being a race
Each group starts at the same time.
As they progress their path they will face events they have to overcome. While these will allow them to progress, they will also influence the other paths.
In the end all groups finaly meet in a room after a little bossfight on their own.
Depending on how many groups are in the dungeon and get to the end in a certain amount of time, you will face a different boss and obtain a different amount of loot.
Why three groups?
Usually we see a split group which helps the other to get to the end. This can accomplished by two allready. However since there should be a “random” factor in it, as the groups are able to influence each other in a positive and negative manner, this would be able to enhance that factor.
Why no direct interaction between the players?
Not all groups proceed through the dungeon at the same time. They do not know where the other group is, aside from the mapchat, if they desire.
However being able to see the other group by running around, maybe seeing them on the other side of big room, with no way over, gives you the assurance that you are not alone. maybe youa re even able to help them with an event by using a lever to put down some water if they fight a fire based enemy.
however you are still on your own.
Not enough groups?
You will be able to finish the dungeon with one group. If not all three paths are filled you will still be able to get to the end.
However if you want to earn the max amount of loot and fight the real form of the final boss, you have to have all three group there to pull a lever.
*What about waiting?
If one group is a lot faster then the others, they would theoretical have to wait.
However to counter that, there could be the ability for the frist group to shut down the hindrances for the other groups so they are able to get to the end easier.
Downside is that they might loose some event loot on the way, but are still able to help at the end.
This would make the whole thing also a bit of an race. to see who can get the most of the whole experience.
Again, this is only a basic idea. One i am willing to extend with more propper examples.
I am not going with a theme or design, but only with the basic idea for what i would think would be a fun and revarding experience for bigger and smaller groups.
If something like this was allready posted, then be free to ignore it.