[Suggestion] Raid Buff Weekends
I am all for bonus weekends in general.
1) dungeon weekend
2) fractal weekend
3) pvp weekend
4) raid weekend
5) activity weekend
Most importantly, it puts an end to any arguments that the devs are not addressing the perceived inaccessibility of raids and makes a clear statement that the raids themselves will not be altered.
Devs did adress it in the Stronghold of the Faithful. Players provided a lot of feedback stating that Slothosor was to hard to be a 1st boss of the raid wing. Not too hard overall but too hard to be a 1st boss. So in the Stronghold of the Faithful they delivered easier bosses at the begining. Siege the Stronghold does not even feel like a real boss encounter, but fine it is a first encounter and it has a lot of interesting mechanics. Then Keep Construct, which is a very forgiving boss. He doesn’t deal a lot of damage. Plus a lot of the damage can be easily mitigated. The only difficulty here are ghosts which can’t connect. Using WSAD to keep them away is not hard. Xera is much harder than those two bosses, but still not as hard as Matthias.
All in all devs do listen too feedback, but they are not going to add tones of modes no one will play except they they will provide raids with the growing difficulty. Like the Stronghold.
This is probably the most sensible idea of implementing easy-mode raids and opening raiding to a broader community. I’m curious how would this turn out and I’d frankly love to see this in game in some form or another.
+1 to the OP
-1
This seems to be a stupid idea catering to lazy people who do not want to invest in getting into raids.
This is probably the most sensible idea of implementing easy-mode raids and opening raiding to a broader community. I’m curious how would this turn out and I’d frankly love to see this in game in some form or another.
+1 to the OP
Yup, certainly the most reasonable and cool as a promotion.
Thing is as many have pointed out time and again, the wins/losses aren’t a matter of DPS or just passive damage intake usually, it’s about handling the mechanics correctly and having a decent knowledge and ability in your role. Even with 10% less damage intake, sitting in poison on sloth, or having a green in a damage panel on VG might still result in a wipe. But, it’d maybe at least give a little hope to those who are scared or just barely unable to keep up with the raids.
Most importantly, it puts an end to any arguments that the devs are not addressing the perceived inaccessibility of raids and makes a clear statement that the raids themselves will not be altered.
Devs did adress it in the Stronghold of the Faithful. Players provided a lot of feedback stating that Slothosor was to hard to be a 1st boss of the raid wing. Not too hard overall but too hard to be a 1st boss. So in the Stronghold of the Faithful they delivered easier bosses at the begining. Siege the Stronghold does not even feel like a real boss encounter, but fine it is a first encounter and it has a lot of interesting mechanics. Then Keep Construct, which is a very forgiving boss. He doesn’t deal a lot of damage. Plus a lot of the damage can be easily mitigated. The only difficulty here are ghosts which can’t connect. Using WSAD to keep them away is not hard. Xera is much harder than those two bosses, but still not as hard as Matthias.
All in all devs do listen too feedback, but they are not going to add tones of modes no one will play except they they will provide raids with the growing difficulty. Like the Stronghold.
A lot of the raiding community feels this was a mistake though. W3 isn’t nearly as fun as the other 2 wings. Xera was the endboss of the whole raid, the last boss in the last wing and she’s such a wimp… IDK I expected more.