[Suggestion] Scale Dungeons by party number

[Suggestion] Scale Dungeons by party number

in Fractals, Dungeons & Raids

Posted by: KokoroPixie.3786

KokoroPixie.3786

Here is a suggestion. Set the final reward so that it is split by the total number of parties members that have been in the dungeon.

Say the dungeon normally rewards the each party member with 1g and 40 tokens. So the total reward is 5g, 200 tokens. If you run the dungeon with only 4 people in the party, each person’s reward is now 1g25s, and 50 tokens. Break it all the way down to a single player.

To prevent artificially inflating that, the count increases only, so if you start the dungeon with 5 people, but only 1 person finishes, they still only get 1 fifth reward. Also, make sure that none of the bosses are skippable.

This would allow the dungeons to serve as both the causal players, and the hardmode players, and give an incentive to all players to work hard at getting better. If each player improves themselves so that it takes a smaller group to finish a dungeon, they get better end rewards.

I’m sure there are some loopholes I’ve missed, so lets hash it out, and see if we can come up with a workable idea that doesn’t have any huge exploits in it.

[Suggestion] Scale Dungeons by party number

in Fractals, Dungeons & Raids

Posted by: hybrid.5027

hybrid.5027

Dungeons are already balanced to be solo’ed except for puzzles that are explicitly player gated.

And since you can sell the paths the rewards scale similarly.

I know who I am, do you know who you are?

[Suggestion] Scale Dungeons by party number

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Posted by: Jerus.4350

Jerus.4350

Big issue… /kick, haha get bonus loot, wheeeeee

otherwise I’d love the idea. As hybrid says you can just sell the path, but we all know how troublesome that is currently. But, again, in both cases, yay griefwars.

[Suggestion] Scale Dungeons by party number

in Fractals, Dungeons & Raids

Posted by: Purple Miku.7032

Purple Miku.7032

No, because this would encourage everybody to stop running group dungeons and solo Arah (use Arah as the example because it’s most profitable).

People already do it, but it shouldn’t discourage people from running together. If this were implemented, everybody’s goal would be to get to the point where they’d never need to run with somebody else again. This is bad.

They aren’t interested in discouraging group activity. As it is now, pugging Arah can often times take longer than it can for somebody knowledgeable of the path to solo it. Giving people 15g for soloing paths would mean the death of pugging (at least Arah).

Also as somebody above pointed out… it would encourage kicking people before the last boss to steal the gold they would have been rewarded.

Terrible idea is terrible.

[Suggestion] Scale Dungeons by party number

in Fractals, Dungeons & Raids

Posted by: Surbrus.6942

Surbrus.6942

All Anet has to do is balance dungeons around a party of five, rather than… balance the part around a party of two or however they are balanced now. Maybe introduce Hard Mode dungeons.

As for people getting /kicked at the end, that’s just the risk you run when you pug, that’s always been a threat (even moreso nowadays since the elimination of the dungeon leader). Also revert their “no dungeon leader” change. Although I suppose under the current system it is less likely to see a /kick at the end, because the way to redeem that gold reward is to bring in a friend… and people that act that way probably don’t have many friends.

None of this will happen though, because Anet is too stubborn to reverse changes that they have made (don’t expect dungeon leader coming back, enjoy your /kick for the time being), and they have actually said that they are not working on Hard Mode dungeons (massive blow to my guild’s moral, and resulted in many people simply quitting the game).

(edited by Surbrus.6942)

[Suggestion] Scale Dungeons by party number

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Posted by: GrimmR.3541

GrimmR.3541

What Purple said!
/no.

toxic since 2012

[Suggestion] Scale Dungeons by party number

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Posted by: Jerus.4350

Jerus.4350

Just a thought for the OP though, find some non dungeon runner friends, people who would be willing to give you the cash if they can grab the tokens. I’m sure I could entice a number of my buddies to do that, mostly wvw players.

If you’re opposed/scared of selling strait up that is.

[Suggestion] Scale Dungeons by party number

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Posted by: Lord Kuru.3685

Lord Kuru.3685

All Anet has to do is balance dungeons around a party of five, rather than… balance the part around a party of two or however they are balanced now.

They are balanced around a party of five. But when there’s no new content for two years, the dungeon paths that do exist get run so many times they become easy.

Just think about how hard people were saying the dungeons were 2 years ago.

[Suggestion] Scale Dungeons by party number

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Posted by: Tree.3916

Tree.3916

All Anet has to do is balance dungeons around a party of five, rather than… balance the part around a party of two or however they are balanced now.

They are balanced around a party of five. But when there’s no new content for two years, the dungeon paths that do exist get run so many times they become easy.

Just think about how hard people were saying the dungeons were 2 years ago.

That would require some initiative and we all know that person isn’t a rogue :P

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(edited by Tree.3916)

[Suggestion] Scale Dungeons by party number

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Posted by: KokoroPixie.3786

KokoroPixie.3786

No, you didn’t read it carefully. Even if they /kick, since the dungeon had 5 people in it, the final reward is 1/5th. The counter only goes up, never down. So if a party with 5 in it enters the dungeon, the count is at 5 forevermore that instance.

The only way to get a count of 1/2/3/4 is only that number ever joins that dungeon instance. Even if the 5th person came in, turned around and left, the count would now be 5.

This would not kill pugging or anything else, since not everyone wants superhardmode. But it does give those who want it a reason, and proper rewards for doing the superhardmode.

[Suggestion] Scale Dungeons by party number

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Sorry for missing that part, but I think Miku’s points still stand. It may not kill it but it would be detrimental to the pug environment.