Suggestion for CF P1 final boss.

Suggestion for CF P1 final boss.

in Fractals, Dungeons & Raids

Posted by: Kyrus.7218

Kyrus.7218

There are a couple problems with this path that stick out to me.

  1. Crea follows us to defeat the effigy because she “knows how to break it,” and then literally doesn’t do anything for the rest of the path. She’s pointless.
  2. The effigy’s crystal-borne regeneration gimmick is completely overwhelmed by player damage. We need only mindlessly curbstomp the boss.

The effigies were extremely dangerous in GW1, and it’s no wonder why the Flame Legion wants them back, but they one they get is weaksauce. I know people value this dungeon path for the speed with which it can be beaten and little else, so inb4 “don’t harsh on my times,” I doubt this fix would add more than 30 seconds to the path for players who are awake. I’m proposing a rework to the effigy mechanics to give it a threat level that is appropriate and to bring Crea back into relevance.

Basically, give the effigy an aura that deals extreme damage over time to players if they interact with the effigy in any way. The players must destroy crystals, and Crea will approach the crystal remains and reverse engineer them into a held item that the player then throws at the effigy. This will dispel the aura for a few seconds.

I think it’s a simple and efficient way to both make what little plot the path has more cohesive and create a more engaging boss fight without drastically increasing its length. I wish the world bosses would also be given such a treatment, but that’s a can of worms for later.

What do you think?

I am very good at what I do, and what I do isn’t very nice.

Suggestion for CF P1 final boss.

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Posted by: Stompy.1387

Stompy.1387

You can’t have Crea be a requirement for beating the final boss because, believe it or not, the event where you save her can fail and she dies.

Otherwise, sounds cool.

Suggestion for CF P1 final boss.

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Posted by: Kyrus.7218

Kyrus.7218

Interesting, I’ve never seen it fail so I didn’t know that. Perhaps in that case the other NPC could “read her notes” or something if she does die and take her role in the final fight. Or they could just change it so that Crea’s health doesn’t go down over time and it’s just a simple breakout. I feel like the latter would require a lot less coding.

I am very good at what I do, and what I do isn’t very nice.

Suggestion for CF P1 final boss.

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Posted by: Lendruil.9061

Lendruil.9061

This will never happen anyway.

Skuldin - No Hesitation [hT]

Suggestion for CF P1 final boss.

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Posted by: Bukkebruse.2810

Bukkebruse.2810

Interesting, I’ve never seen it fail so I didn’t know that.

Now you have. :P

Suggestion for CF P1 final boss.

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Posted by: Wethospu.6437

Wethospu.6437

It’s like easiest event in the game and you can even fail it… :O

Suggestion for CF P1 final boss.

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Posted by: spoj.9672

spoj.9672

They should bring back the old regen it had on release.

Suggestion for CF P1 final boss.

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Posted by: ChoChoBo.6503

ChoChoBo.6503

They should bring back the old regen it had on release.

I’m all for this, but that would bring about a different form of QQ on the forums lols

Suggestion for CF P1 final boss.

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

When the event fails I think you can’t continue further anyway?

Underworld Vabbi 1.5yr

Suggestion for CF P1 final boss.

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

If she dies you will get alternative blah blah at the end.