Suggestion for new dungeon dynamics
There are players who basically already do that, whether it’s on purpose or accidentally.
I’d like to see more dungeons have harder boss mechanics than walk out of AoE and DPS the enemy fast; or stack here and don’t move so we can revive you quickly.
FEEL THE STRENGTH OF THE EARTH
Vicodium – Ranger (IX) Coldsnap
(edited by Warzaw.2708)
Reactionary bosses might be nice, but IMO the issue here might be that bosses that react too much take up too much AI processing space.
How about a boss that has huge amounts of armour when it has defiant stacks. Means you have to take a large amount of cc. Or a boss which has phases of being weak to condition damage and then raw damage. At the moment its just raw damage on everything. Need some mechanics which force us to take other options on occasion.
How about when players climb up the wall at the Jade Maw, and try to kill the first tentacle of the Jade Maw… a giant boots comes out of the wall, and kicks them off the platform, straight into the mobs of enemies below.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)