just a suggestion see if anet will do or not. may i post here?
i think anet’s action on the dungeon money reward is good for stop Inflation.
but i guess reduce the cost of repair and waypoint of 80lv will be better.
also reduce req. tokens of dungeon equipment or more tokens for per run.
I played dungeon many times specially AC and CoE.
i found that playing with new comer of dungeon will cost many on repair.
so now anet patched the money reward of dungeon, i used 20s to repair my equipment but i just got 2s when i play the difference path
*i got 6s in first time, and i repair for 30s
(path 1 is my first, second one is path 2, in same day.)
so anet can reduce the repair cost to encourage players to try new dungeon?
about the tokens, its really contradiction with anet ideal in this game “no farming”
i cant imagine i need to farm a same dungeon of 15times just for one part of equipment! (there are six parts! and there are total 900-1000 tokens for whole set.)
dungeon harder is good thing. but reward need to balance with the difficulty
(like there are 3 difficulty for dungeon so reward will be difference as the difficulty.)
if anet think 1~2hrs for per run is normal for dungeon, tokens also need more for the cost of time using.
i understand people will farm dungeon so they can get those equipment so fast, and they will complain the lack of endgame.
but for a causal user, they cant farming like 100+ times of same dungeon just for the equipment look they like to use.
i know anet dont want people always farming but there are too much tokens that make people “need” to farm that just because of the “skin”
(i really like Ascalonian light equipment and ghastly weapon, i got the greatsword so i fought like 30+ times AC ex mode, now i need the boots and pant so i need play AC ex mode 30 times again…..(240+180 tokens))
question is: if i want to play my second character, so i need to farm 60~100+ times again just i want the equipment?
its ok to buff the difficulty but 3~5 run for one part of equipment is my limit..really..
dont forget this game is for causal, and this will make people think about “farming” again in gw2.
sorry for my broken english, and i look forward to see gw2 better.
i played gw1 for 6 years so i want gw2 will better!
*little complain here: every patch focus on the exploit make me feel unfair to the causal players. like 40lv karma weapon, cooking materials. players who reach this early will benefit, but players who later reach will be harder, i hope anet will notice this.
thanks for the attention.
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