Super Elite dungeon
I miss the days of guild wars with large party dungeons such as the deep or Ulgoth
Someone has been playing too much GW2! You mean Urgoz.
15~18 is too much imo, but a 2 parties (10 players) dungeon would be interesting, that would be almost like a raid.
The Deep and Urgoz was really fun in GW1, I wouldn’t mind a similar experience here.
(and the other 8 elite specs maxed too)
I entertained the idea of groups being placed in separate areas of a dungeon to be joined at or toward the end. But not a new dungeon, it would be a new path (or Mode) in every dungeon.
Yes, we need some middle ground between 5 man dungeons and 150+ world bosses.
Super elite dungeons?
With the current mechanism in play DEEPS!! with a smattering of ice bow, it would only mean stacking and spanking 15 times (on the designated spot) instead of 5. What they need to do is re-address the whole philosophy of dungeon design making those that visit there encounter a unique experience every time.
Until they do that, your super elite dungeons will be, sadly, just longer versions of what we currently have, requiring more players, but still the same old kitten.
edit: clarity
(edited by Tommyknocker.6089)
Super elite dungeons?
With the current mechanism in play DEEPS!! with a smattering of ice bow, it would only mean stacking and spanking 15 times (on the designated spot) instead of 5. What they need to do is re-address the whole philosophy of dungeon design making those that visit there encounter a unique experience every time.
Until they do that, your super elite dungeons will be, sadly, just longer versions of what we currently have, requiring more players, but still the same old kitten.
edit: clarity
Are you in a guild that doesn’t stack?
Yes, we need some middle ground between 5 man dungeons and 150+ world bosses.
So 77 man?
Just joking, but a 10 man wouldn’t be too bad. Just as long as it doesn’t go the raid way.
Super elite dungeons?
With the current mechanism in play DEEPS!! with a smattering of ice bow, it would only mean stacking and spanking 15 times (on the designated spot) instead of 5. What they need to do is re-address the whole philosophy of dungeon design making those that visit there encounter a unique experience every time.
Until they do that, your super elite dungeons will be, sadly, just longer versions of what we currently have, requiring more players, but still the same old kitten.
edit: clarity
Are you in a guild that doesn’t stack?
I’m in a guild and play a necro main. And although I have been invited to do a few runs if they don’t want to do a LFG, I usually bow out because I find the mechanisms both tiring and monotonous, and would rather fight in WvW where every day is a different experience.
Super elite dungeons?
With the current mechanism in play DEEPS!! with a smattering of ice bow, it would only mean stacking and spanking 15 times (on the designated spot) instead of 5. What they need to do is re-address the whole philosophy of dungeon design making those that visit there encounter a unique experience every time.
Until they do that, your super elite dungeons will be, sadly, just longer versions of what we currently have, requiring more players, but still the same old kitten.
edit: clarity
Are you in a guild that doesn’t stack?
I’m in a guild and play a necro main. And although I have been invited to do a few runs if they don’t want to do a LFG, I usually bow out because I find the mechanisms both tiring and monotonous, and would rather fight in WvW where every day is a different experience.
That’s exactly what a necro would say.
Super elite dungeons?
With the current mechanism in play DEEPS!! with a smattering of ice bow, it would only mean stacking and spanking 15 times (on the designated spot) instead of 5. What they need to do is re-address the whole philosophy of dungeon design making those that visit there encounter a unique experience every time.
Until they do that, your super elite dungeons will be, sadly, just longer versions of what we currently have, requiring more players, but still the same old kitten.
edit: clarity
Anyone ever achieved that?
II don’t recall any of the late game content for GW1 being any larger than the standard party size for the majority of the game. Barring some of the Prophecies content, wasn’t everything designed for the eight-man?
That said, we do not need raids. I do not want my ability to collect nine warm bodies to be an impediment to my ability to explore content. There are already enough barriers to entry, and really, a stack of ten is functionally indistinguishable from a stack of five. Do we need new challenging content? Sure. But adding more players doesn’t make the content better, elite, or more difficult.
I would love to see some content that has more unique mechanics, such as a Phoenix Cave style dungeon with multiple paths—but you can do that with one party; split them into one group of three and one of two, or better yet, have five solo paths that require communication at set intervals.
Super elite dungeons?
With the current mechanism in play DEEPS!! with a smattering of ice bow, it would only mean stacking and spanking 15 times (on the designated spot) instead of 5. What they need to do is re-address the whole philosophy of dungeon design making those that visit there encounter a unique experience every time.
Until they do that, your super elite dungeons will be, sadly, just longer versions of what we currently have, requiring more players, but still the same old kitten.
edit: clarity
Are you in a guild that doesn’t stack?
I’m in a guild and play a necro main. And although I have been invited to do a few runs if they don’t want to do a LFG, I usually bow out because I find the mechanisms both tiring and monotonous, and would rather fight in WvW where every day is a different experience.
Not what I asked, but it sounds like ‘no’.
That’s exactly what a necro would say.
And that is the problem, the dungeons are designed for only a few classes and othere need not apply.
Anyone ever achieved that?
I doubt it, but seeing as this is suppose to be the MMO for those that wanted something different, I was hoping for more.
Not what I asked, but it sounds like ‘no’.
In the runs I have done, they do stack, could be why I usually bow out.
Not what I asked, but it sounds like ‘no’.
In the runs I have done, they do stack…
Thank you.
Not what I asked, but it sounds like ‘no’.
In the runs I have done, they do stack…
Thank you.
You are welcome, but it still doesn’t make it a good mechanism even if many use it. It is IMO just another way to grind your way to loot. I’m all for better/bigger dungeons, but my only point was that with the current way they are designed, you won’t get more bang for your buck, just more grind and I expected more from ANet is all.
I doubt it, but seeing as this is suppose to be the MMO for those that wanted something different, I was hoping for more.
It does things differently but if you were hoping for impossible you were lost from the beginning.
I doubt it, but seeing as this is suppose to be the MMO for those that wanted something different, I was hoping for more.
It does things differently but if you were hoping for impossible you were lost from the beginning.
Well at least in the beta weekends the mobs dodged and moved out the way of some AOE’s. I’ll take that back if not anything else.
Well at least in the beta weekends the mobs dodged and moved out the way of some AOE’s. I’ll take that back if not anything else.
They were dodging as much as now but yes, they were moving out of AoEs. Poor eles couldn’t hit anything.
Well at least in the beta weekends the mobs dodged and moved out the way of some AOE’s. I’ll take that back if not anything else.
They were dodging as much as now but yes, they were moving out of AoEs. Poor eles couldn’t hit anything.
I disagree on the dodging, as the only things I have seen dodging are the bandits in Queensdale. IIRC almost everything dodged in the beginning but as it has been so long now I will concede that point.
As for them avoiding the AOE’s, if they cannot cripple, stun, chill or immobilize the mobs before they can move out of an incoming AOE then they would indeed be a poor ele.
(edited by Tommyknocker.6089)
I like the idea, the 10 man would be great, still i would like to see a 5 man hard dungeon. There should be something elite like the GW stuff.
I disagree on the dodging, as the only things I have seen dodging are the bandits in Queensdale. IIRC almost everything dodged in the beginning but as it has been so long now I will concede that point.
As for them avoiding the AOE’s, if they cannot cripple, stun, chill or immobilize the mobs before they can move out of an incoming AOE then they would indeed be a poor ele.
Everything was dodging because you fought only bandits in the beta. For AoE, consider this: you can put permanent lava font at your own feet, now every melee mob (most of the mobs attack in melee range) won’t ever hit you because as soon as they get to your position, they will run away. Moving out of every AoE isn’t exactly smart when mobs have just few attacks and those are melee ones.
I’d like to see similar monster to Aatxe(GW1) in GW2 – monsters which 2/3 hit you.
I’d go for just 8, one of each profession. And, have it designed where you NEED to have on of each profession. Like having to split up down 8 paths at once and use a certain skill to each profession to pass a doorway. The whole L2stack and L2dodge replies are getting older than dirt. Anything that doesn’t require them would be a nice change of pace.
Not what I asked, but it sounds like ‘no’.
In the runs I have done, they do stack…
Thank you.
You are welcome, but it still doesn’t make it a good mechanism even if many use it. It is IMO just another way to grind your way to loot. I’m all for better/bigger dungeons, but my only point was that with the current way they are designed, you won’t get more bang for your buck, just more grind and I expected more from ANet is all.
Yeah that’s cool, I just wanted to know if there was a guild that doesn’t stack. It was an off-topic question.
I’d like to see similar monster to Aatxe(GW1) in GW2 – monsters which 2/3 hit you.
Oh, those things the Sins would pull into a corner for the necro and rit to aoe cleave to death? Sounds like GW2…
Super elite dungeons?
With the current mechanism in play DEEPS!! with a smattering of ice bow, it would only mean stacking and spanking 15 times (on the designated spot) instead of 5. What they need to do is re-address the whole philosophy of dungeon design making those that visit there encounter a unique experience every time.
Until they do that, your super elite dungeons will be, sadly, just longer versions of what we currently have, requiring more players, but still the same old kitten.
edit: clarity
Man…you want a unique experience every single time? Go out and live your life. That’s the only way you’re gonna get that. I promise you. A game can only provide so much.
Yes the AI in this game needs a rework. It’s dumb and loves to be killed and trivialized. It isn’t impossible for them to design some ‘Elite’ dungeons like Urgoz, FoW, Deep, etc.. with some better AI. I would like this and I know others would as well.
I’m in a guild and play a necro main. And although I have been invited to do a few runs if they don’t want to do a LFG, I usually bow out because I find the mechanisms both tiring and monotonous, and would rather fight in WvW where every day is a different experience.
“No, I don’t want content added that I won’t like, but other people will, whilst I already have content that I enjoy and that caters to my needs.”
Get it.
Those people never get it.
Get it?
Game over, yo.
10 man parties would be nice. I’d appreciate that. Many forget, that GW1 had a similar aggro system which the ‘tank’ was more body blocking instead of tanking with aggro. Same were with the earliy Urgoz meta with 8 or so Rangers with pet, to body block the huge amounts of enemies.
Only those 10man groups are boring. It would work. I heard the ‘stacking 10 isn’t any different’-argument. The point is: just make the mechanics interesting where stacking isn’t possible. There are numerous encounter already in game where you can’t stack.
I see the possibility to split up 5 an 5 player groups to fight a twin-boss or fighting on different levels. At least we could have a little more epic fights with 10 people than with only 5. It’s just a bit boring. Anyway, at least I hope they will add new dungeons/raids…
‘would of been’ —> wrong
10 man parties would be nice. I’d appreciate that. Many forget, that GW1 had a similar aggro system which the ‘tank’ was more body blocking instead of tanking with aggro. Same were with the earliy Urgoz meta with 8 or so Rangers with pet, to body block the huge amounts of enemies.
Only those 10man groups are boring. It would work. I heard the ‘stacking 10 isn’t any different’-argument. The point is: just make the mechanics interesting where stacking isn’t possible. There are numerous encounter already in game where you can’t stack.
I see the possibility to split up 5 an 5 player groups to fight a twin-boss or fighting on different levels. At least we could have a little more epic fights with 10 people than with only 5. It’s just a bit boring. Anyway, at least I hope they will add new dungeons/raids…
well to not allow stacking they could add some sort of debuff like every 5 seconds a firetooth appears above your head
(10 players id say two groups of five who should work together)
and every team member gets a different timing so that every second a tooth will come down…
without massive protections or continous moving ball the players would have to split.. or the times of each group make duos so that two fire toths appear at the same place the whole time and they only have to doge onse in 5sec..or use aegis a block or something.. xDD
another way would be a constant fire aura around everyone so that if your aura touches an allie (and his you) you both get per half second 1k dmg (more if glasscannon) and 1.5second burning
or something like krit sigills players that are closer than 200 get struck by sigil of air every 3seco.. nah lets say 0,5seconds muhahah ..we dont want them to stack and thats how we educate you not to stack^^
make sure to only proc when players are nearby
it would suck if all the summon sigils traits builds runes….. everything would cause you to die a horrorible death xDD
in general i think anet should go back to gw1 there are a lot of ideas they can bring to gw2
like two teams of 5 (in gwfactions 2 teams of 8 ) fighting through missions
also groups who split up vizunah square + deep..
urgoz the deep or other areas where you have different chamber effects
i dont mean add chamber effects..but you could make a whole dungeon with such an effect so that you have to build specially for this dungeon to not buff your group if enemies corrupt your boons or steal your boons and use them on their own..
btw please add some mobs to make something like aoe boon to condi transfering
i know im kinda sadistic…. a bit
also more bosses with stability
u know that thing that u can corrupt.. steal and everything and then can knock the boss around until he gets stability again..
like 20sec duration 15reload time
same for regeneration and a reaaalllly high healing power stat (probly protection as well)
so that if u want to kill the boss you would need 5ascended berserker top ..blablablah and still a lot of time…
or.. you would just remove regeneration and knock around so that he wont start regeneration again
such things is pve really missing
your edge of the mists creatures do have some interesting feaures like no dmg from the front (i love that)
please more of this currently pve is waaay too boring (and forgiving)
and still rewarding…^^
Edit:
cc boon removal and condition dmg too underused in pve
the evolved worm has shown that you have your ways to bring us dmg resistant enemies where you should use condis do something simillar for cc and boon removal as well now.. and more of it
(edited by Soinetwa.5193)
Why isn’t there a hard mode for dungeons or larger party dungeons? We had the unwaking waters and nahpui quarter missions in GW factions where 2 groups played together, so neither idea is new to Anet. As for urgoz/deep, they were long if you did everything but pretty short for the speed clear groups(sub 7 min).