Swampland fractal

Swampland fractal

in Fractals, Dungeons & Raids

Posted by: CrazyGoNuts.9536

CrazyGoNuts.9536

Really ANet? How could anyone have played this and thought it was worth keeping? Constantly being tripped and crippled for huge amounts of time by nearly invisible (and sometimes completely invisible) traps, randomly getting ganked by a stealthing boss level enemy, and having to do it a million times because the maze randomly screwed someone out of being able to return the wisp – these are the things that you designed and then said to yourselves, “This is definitely what people want to do in their spare time”.

How come every single thing to do in GW1 was an instance but even so you still don’t seem to have any idea what you’re doing when you make them in GW2?

Swampland fractal

in Fractals, Dungeons & Raids

Posted by: Kaochanism.8793

Kaochanism.8793

This fractal isn’t really that hard. Just requires some timing and knowing where the tripwires are. You can jump over them and avoid the hassle.

And if you don’t like doing it in your free time simply don’t do it. I hear Hello Kitty Online has a great dungeon system.

Swampland fractal

in Fractals, Dungeons & Raids

Posted by: Slyder.9215

Slyder.9215

Effectively jumping over (or otherwise avoiding) the tripwires is actually one of the problems. Collision detection problems in the game are magnified by this fractal.

Wrenchy Mcboomboom
Engineer

Swampland fractal

in Fractals, Dungeons & Raids

Posted by: GrapeGatsby.6937

GrapeGatsby.6937

You can climb up the trees blocking the path whether or not this is intended is debatable.

Swampland fractal

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Timer just needs more time on lower levels to match other fractals on difficulty.