T6 Mats for Dungeon Rewards

T6 Mats for Dungeon Rewards

in Fractals, Dungeons & Raids

Posted by: Eneldiar.9670

Eneldiar.9670

I’ll be the first person to say I have no idea how viable this would actually be or if its something that’s worth doing. This topic is mainly just an idea, whether its good or bad seems to be personal opinion given the people I’ve already talked to.

One of the biggest things I’ve heard about in my four years playing GW2 is how difficult/tedious it is collecting T6 mats, especially for legendaries and other crafting requirements. Some people have figured out ways to do it – some had the gold, some had the patience, some just played the game and it happened naturally – many other have a hard time motivating themselves to do it.

That being said, why not make each dungeon give T6 mats as part of the dungeon rewards? It may not be a big amount – maybe somewhere between 5-15 – but it gives a guaranteed way to get them. Those who don’t need them could sell them and get the gold for them instead.

Also, each dungeon could give a different T6 mat, which means you’d have to do all the dungeons if you wanted to get all of them.

Wondering what you guys think of this. I’ve just started playing Gw2 after quite a long break, so maybe things have changed in my time being gone – let me know if you think this could be a viable idea.

T6 Mats for Dungeon Rewards

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Posted by: Ayrilana.1396

Ayrilana.1396

Which T6 mats are you referring to? Aside from leather and cloth, all the others are directly farmable and/or have multiple ways to acquire them such as laurels or map rewards.

T6 Mats for Dungeon Rewards

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Posted by: OriOri.8724

OriOri.8724

As scarce as T6 mats are I usually find myself needing many, many times more T5 mats than T6 mats. I wouldn’t be opposed to increasing dungeon rewards, but first I really just want to see dungeons changed. Remove 33-66% of the trash mobs in each patch and make the rest of them unskippable. This makes dungeons shorter for PUGs, makes them longer for organized groups that skip content, but mostly it goes a long way towards normalizing the time needed to complete a dungeon, which means ANet can adjust the rewards more fairly. Because right now they aren’t balanced that great, a speedrunning group is getting those tokens and gold in ~2-3 minutes on most paths, whereas an unorganized group can take up to 20 minutes or longer if they are really bad. Its hard to find a reward level that is appropriate for both extremes imo

T6 Mats for Dungeon Rewards

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Posted by: Randulf.7614

Randulf.7614

Yeah T6 are much easier to get now and the TP prices have halved since I last made a legendary last year.

- Open world drops in the LS3 maps are pretty good for T6 mats
- Map rewards make farming so much easier
- You can convert 1 laurel to 3 random t6 mats (not lodestones though)
- The item you get at the end of HoT can generate lodestones and other t6 mats daily

Adding them in as dungeon rewards might work, or it might trivialise their gain and crash their prices even further (which is good or bad depending on your perspective I guess).

T6 Mats for Dungeon Rewards

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Posted by: Ayrilana.1396

Ayrilana.1396

As scarce as T6 mats are I usually find myself needing many, many times more T5 mats than T6 mats. I wouldn’t be opposed to increasing dungeon rewards, but first I really just want to see dungeons changed. Remove 33-66% of the trash mobs in each patch and make the rest of them unskippable. This makes dungeons shorter for PUGs, makes them longer for organized groups that skip content, but mostly it goes a long way towards normalizing the time needed to complete a dungeon, which means ANet can adjust the rewards more fairly. Because right now they aren’t balanced that great, a speedrunning group is getting those tokens and gold in ~2-3 minutes on most paths, whereas an unorganized group can take up to 20 minutes or longer if they are really bad. Its hard to find a reward level that is appropriate for both extremes imo

It’s not 2-3 minutes on most paths. The ones that can clear the very few that can be completed that quickly are highly skilled and coordinated groups which are beyond what you’d encounter in most pugs and non-pug groups. Dungeons shouldn’t be balanced around groups that play terrible otherwise you just remove whatever challenge is left and we’re stuck with even more boring dungeons.

T6 Mats for Dungeon Rewards

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Posted by: OriOri.8724

OriOri.8724

As scarce as T6 mats are I usually find myself needing many, many times more T5 mats than T6 mats. I wouldn’t be opposed to increasing dungeon rewards, but first I really just want to see dungeons changed. Remove 33-66% of the trash mobs in each patch and make the rest of them unskippable. This makes dungeons shorter for PUGs, makes them longer for organized groups that skip content, but mostly it goes a long way towards normalizing the time needed to complete a dungeon, which means ANet can adjust the rewards more fairly. Because right now they aren’t balanced that great, a speedrunning group is getting those tokens and gold in ~2-3 minutes on most paths, whereas an unorganized group can take up to 20 minutes or longer if they are really bad. Its hard to find a reward level that is appropriate for both extremes imo

It’s not 2-3 minutes on most paths. The ones that can clear the very few that can be completed that quickly are highly skilled and coordinated groups which are beyond what you’d encounter in most pugs and non-pug groups. Dungeons shouldn’t be balanced around groups that play terrible otherwise you just remove whatever challenge is left and we’re stuck with even more boring dungeons.

I wasn’t calling for dungeons to be rebalanced, just for the time to complete them to be normalized between all groups. The reason that a lot of PUGs think that dungeon rewards are crap is precisely because of how long it takes them to do a dungeon, and for their time investment the rewards are truly pretty kittening terrible. I don’t think the solution is to increase rewards, but rather just to remove some trash mobs, make the rest unskippable and then just leave dungeons like that.

You are correct on the time, I underestimated it due to the quickness of Caudecuss’ manor clears. But still most dungeon paths can be cleared in under 10 minutes, and a good portion of them are under 7 minutes.

T6 Mats for Dungeon Rewards

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Posted by: Seera.5916

Seera.5916

As scarce as T6 mats are I usually find myself needing many, many times more T5 mats than T6 mats. I wouldn’t be opposed to increasing dungeon rewards, but first I really just want to see dungeons changed. Remove 33-66% of the trash mobs in each patch and make the rest of them unskippable. This makes dungeons shorter for PUGs, makes them longer for organized groups that skip content, but mostly it goes a long way towards normalizing the time needed to complete a dungeon, which means ANet can adjust the rewards more fairly. Because right now they aren’t balanced that great, a speedrunning group is getting those tokens and gold in ~2-3 minutes on most paths, whereas an unorganized group can take up to 20 minutes or longer if they are really bad. Its hard to find a reward level that is appropriate for both extremes imo

It’s not 2-3 minutes on most paths. The ones that can clear the very few that can be completed that quickly are highly skilled and coordinated groups which are beyond what you’d encounter in most pugs and non-pug groups. Dungeons shouldn’t be balanced around groups that play terrible otherwise you just remove whatever challenge is left and we’re stuck with even more boring dungeons.

I wasn’t calling for dungeons to be rebalanced, just for the time to complete them to be normalized between all groups. The reason that a lot of PUGs think that dungeon rewards are crap is precisely because of how long it takes them to do a dungeon, and for their time investment the rewards are truly pretty kittening terrible. I don’t think the solution is to increase rewards, but rather just to remove some trash mobs, make the rest unskippable and then just leave dungeons like that.

You are correct on the time, I underestimated it due to the quickness of Caudecuss’ manor clears. But still most dungeon paths can be cleared in under 10 minutes, and a good portion of them are under 7 minutes.

You can’t normalize time between organized speed run groups and PUGs. The latter group will always on average take longer than the former.

You reduce the trash mobs and instead of two skills being used to bypass the mobs, you good down to one and have another DPS move and kill things faster.

T6 Mats for Dungeon Rewards

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Posted by: Razor.9872

Razor.9872

Yeah T6 are much easier to get now and the TP prices have halved since I last made a legendary last year.

- Open world drops in the LS3 maps are pretty good for T6 mats
- Map rewards make farming so much easier
- You can convert 1 laurel to 3 random t6 mats (not lodestones though)
- The item you get at the end of HoT can generate lodestones and other t6 mats daily

Adding them in as dungeon rewards might work, or it might trivialise their gain and crash their prices even further (which is good or bad depending on your perspective I guess).

Are you talking about:
https://wiki.guildwars2.com/wiki/Ley-Energy_Matter_Converter
?

NSPride <3

T6 Mats for Dungeon Rewards

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Posted by: Ayrilana.1396

Ayrilana.1396

Yeah T6 are much easier to get now and the TP prices have halved since I last made a legendary last year.

- Open world drops in the LS3 maps are pretty good for T6 mats
- Map rewards make farming so much easier
- You can convert 1 laurel to 3 random t6 mats (not lodestones though)
- The item you get at the end of HoT can generate lodestones and other t6 mats daily

Adding them in as dungeon rewards might work, or it might trivialise their gain and crash their prices even further (which is good or bad depending on your perspective I guess).

Are you talking about:
https://wiki.guildwars2.com/wiki/Ley-Energy_Matter_Converter
?

Yep. You’re able to get those from that but not consistently.

T6 Mats for Dungeon Rewards

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Posted by: Randulf.7614

Randulf.7614

Yeah T6 are much easier to get now and the TP prices have halved since I last made a legendary last year.

- Open world drops in the LS3 maps are pretty good for T6 mats
- Map rewards make farming so much easier
- You can convert 1 laurel to 3 random t6 mats (not lodestones though)
- The item you get at the end of HoT can generate lodestones and other t6 mats daily

Adding them in as dungeon rewards might work, or it might trivialise their gain and crash their prices even further (which is good or bad depending on your perspective I guess).

Are you talking about:
https://wiki.guildwars2.com/wiki/Ley-Energy_Matter_Converter
?

Yes, although I mis-remembered how you obtain the item. It’s not guaranteed or a major source, but trophy bags and heavy crafting bags do appear fairly regularly.

T6 Mats for Dungeon Rewards

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Posted by: FrostDraco.8306

FrostDraco.8306

As scarce as T6 mats are I usually find myself needing many, many times more T5 mats than T6 mats. I wouldn’t be opposed to increasing dungeon rewards, but first I really just want to see dungeons changed. Remove 33-66% of the trash mobs in each patch and make the rest of them unskippable. This makes dungeons shorter for PUGs, makes them longer for organized groups that skip content, but mostly it goes a long way towards normalizing the time needed to complete a dungeon, which means ANet can adjust the rewards more fairly. Because right now they aren’t balanced that great, a speedrunning group is getting those tokens and gold in ~2-3 minutes on most paths, whereas an unorganized group can take up to 20 minutes or longer if they are really bad. Its hard to find a reward level that is appropriate for both extremes imo

It’s not 2-3 minutes on most paths. The ones that can clear the very few that can be completed that quickly are highly skilled and coordinated groups which are beyond what you’d encounter in most pugs and non-pug groups. Dungeons shouldn’t be balanced around groups that play terrible otherwise you just remove whatever challenge is left and we’re stuck with even more boring dungeons.

If you are taking 20 mins for anything but arah, you have no idea what you are doing. Even arah only takes 15-25 mins when people know how to do the path.

I run every dungeon path, and on average 8-10 paths a day. The only reason a run would ever go over 20 mins is people not having a clue what they are doing. And I haven’t had a pug that was that clueless in weeks. The average run time is about 8-10mins, and 5-6 on ones like SE P1.

But of course if you are constantly running with sub 80’s, it would slow you down.

T6 Mats for Dungeon Rewards

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Posted by: Razor.9872

Razor.9872

Yeah T6 are much easier to get now and the TP prices have halved since I last made a legendary last year.

- Open world drops in the LS3 maps are pretty good for T6 mats
- Map rewards make farming so much easier
- You can convert 1 laurel to 3 random t6 mats (not lodestones though)
- The item you get at the end of HoT can generate lodestones and other t6 mats daily

Adding them in as dungeon rewards might work, or it might trivialise their gain and crash their prices even further (which is good or bad depending on your perspective I guess).

Are you talking about:
https://wiki.guildwars2.com/wiki/Ley-Energy_Matter_Converter
?

Yes, although I mis-remembered how you obtain the item. It’s not guaranteed or a major source, but trophy bags and heavy crafting bags do appear fairly regularly.

You must be one lucky goose; I get heavy bags twice a month, tops. :P

NSPride <3