TA Explorable
Have the group use stability, dps the knights down as soon as possible. I believe you can root them as well. Once you kill one leave them room and rest will reset and wait for timers to go again.
We gave up after 4 wipes and having to run the entire length of the dungeon to get back to the count.
If it looks like a wipe, exiting room will leash them all.
Pull all the knights until they start to leash back, then intercept one of them and root/cc/snare him and unleash burst dps. One by one they will die and you can take on COUNT LEURENT alone (he is pretty easy).
So basically what your all saying, is in order to do this part of the dungeon, you need to cheese the content by “abusing” an anti kite mechanic built into the game.
If ArenaNET intended you to fight the Knights, one at a time, there would be only 1 Knight and not 3 of them.
Quiet simply the damage and CC dished out by the combination of 3 Knight’s is far greater than any group can deal with without using the above mentioned cheese tactics, that is very very poor design.
Root, cripple and knockback. Holy triage for defeating the Knights.
I’ve been running the TA explorable for the past few days in order to get the Nightmare armor. And as a ranger I can pretty much keep at least one of them away from our group. Then the rest of your party just needs to focus on two of them, which is a lot more manageable.
Again though that goes against the design philosphy arenanet put in place for the game, basically if you require root, cripple, knockback in order to defeat that means you need specific professions/specs which is the opposite of what they said.
If any profession/spec combination is meant to be able to do the dungeons just fine then something is wrong.
Have the group use stability, dps the knights down as soon as possible. I believe you can root them as well. Once you kill one leave them room and rest will reset and wait for timers to go again.
Question: How do you “leave [the] room” when the only entrance to the Nursery is by dropping down a 5-foot ledge?
we made it after 4.5h that dungeon is a bit unbalanced! the annoying flowers, the second teleporter that appears near to the end, laurent with 3 knights… we made it after about 50s – 1g rep. costs. at laurent you have to pull them and focus 1 knight. try to immobilize the other targets. if u got one killed run away. the rest will reset and you can kill another one. now i ask myself, why spending 4.5h in a dungeon when i can farm CoF in 20-30 minutes?!
now i ask myself, why spending 4.5h in a dungeon when i can farm CoF in 20-30 minutes?!
Because CoF tokens can’t be used for TA gear.
For those who think the TA Nightmare set is “impossible”, its actually not.
At the start, yes, it was difficult. But after a couple of runs with the same stable group, its kinda easy and predictable.
Took me 40mins tops, with my regular group.
1hour min, with a PUG.
So far gotten shoulders and pants. (540 tokens used)
For those who think the TA Nightmare set is “impossible”, its actually not.
At the start, yes, it was difficult. But after a couple of runs with the same stable group, its kinda easy and predictable.
I agree.
When I came in there with random group, people gave up on the first boss – but all they were doing was standing still and trying to scratch the boss with pony tails. Nobody really tried to avoid the red circles, which should give you an obvious hint to run away/dodge/ jump away.
Luckily, I found a group of few awesome guys who knew how to cooperate, and then the Explorable Mode of TA dungeon turned into a piece of cake, easily done within 30 minutes per run.
I believe that it’s all in our minds. We all heard the rumors, thus we ended up with mental block. “This is too hard”, they say. “IT MUST BE NERFED”, they cry. “TRASH IS OVERPOWERED”, they complain. Thanks to never-ending shouts like these, we fear the dungeons, and people who are scared prefer to run away rather than cool down and think of a way to improve.
All the professions offer wonderful synergy together. People tend to build “glass cannons” and focus on pure damage, which will not really work here in this game. In my case, we had a lot of boons given and conditions removed. Extra healing and protection from Guardians, a lot of conditions from Thief and all sort of stuff from Engineer. Figuring the game mechanics is not that hard, if people forget about standing in one spot and smash their keyboard to activate all the skills in their bar. Moving around, avoiding the red circles, which warn you before you get hit, and watching the boss as he is going to pull some nasty move that might kill you – all this should be natural and easy to do. Just stop listening and following the cry-babies, try to get in a group of people who at least TRY, and have patience if thigns don’t work at first.
First time I tried the exp mode our team gave up on the wines because they just didn’t understand to move around and avoid the big bad balls of death that the wines spit out. Next time I went to that dungeon I joined a group that had already completed it a couple of times and it was just like cutting down weed. When everyone just remembers to dodge and focus their attacks on the same target then you’ll do just fine.
And the shortest route can easily be completed in 30 min if you have a stable party that is not full of brain dead individuals. Take on pack at a time and it’s a breeze.
So far the hardest part of the whole dungeon is finding a full lvl 80 group who know how to play.
So you have to avoid direct confrontation?Thats kinda stupid…
So you have to avoid direct confrontation?Thats kinda stupid…
Could you define “direct confrontation”? Do you mean standing still and swinging sword around, hoping it will hit hard enough to clean the way ahead of you?
No offense, but I really like the idea of swithcing weapons in combat and carry a few extra just in case you might need them. If we need to put barriers, and hold foes for a few seconds I will grab my staff. If we need someone to keep a foe busy in close combat, I will pull my greatsword. If the tête-à-tête combat is meaningless due to overhelming amount of damage received in one shot, then yeah I like the idea of using your other weapons, which usually you don’t, just to overcome the difficulty.
Think, adapt, overcome. I like it.
Well the 3 knight route is the hardest possible route you can take and I like that. I think it’s a fun challenge, but we desperatly need a teleporter there. It just sucks to wipe and walk back for like 4 minutes.
Get a staff guardian with sanctuary. Even better get 2 guardians and just rotate line of warding.
I believe the group I was in solved it by having the Ranger aggro initially with his pet, while we stood back letting them unload their combo on the poor thing. After that it was a fairly simple matter to dive on the mobs; I kept them dazed and generally CC’d as much as possible while we took them down.
I can already sense the rage building as you construct a “BUT WHAT IF YOU DON’T HAVE A RANGER?!?!?!” rant; as a Mesmer I probably could have aggro’d and used Distortion to survive before stealthing to lose their focus. Thinking outside the box ftw.