TA F/U spiders change?

TA F/U spiders change?

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Posted by: Michin.5831

Michin.5831

I did F/U today, and noticed the spiders in the back were getting aggroed, even though we were only single targeting the tree. Haven’t seen this before. Did they implement a change where you have to melee the tree?

Miichin(JQ)

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Posted by: spoj.9672

spoj.9672

Not tried since. But its a stupid boss mechanic either way. Not pug friendly at all and just a painfully slow and frustrating boss (When ranging).

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Posted by: Michin.5831

Michin.5831

Not tried since. But its a stupid boss mechanic either way. Not pug friendly at all and just a painfully slow and frustrating boss (When ranging).

Yes it is one of the more “annoying” bosses, but when you melee the tree, it does die as fast as 2-3 min or less depending on dps. But if that fails, you can always go back and range. But usually we just clear the front and start ranging single target, but today all the spiders were being aggroed in that back. Both f/u instances I’ve been in today. It was just really weird. I’m just curious if they implemented a change. Like this path wasn’t annoying already, now we have to deal with all the spiders in the back? Sigh.

Miichin(JQ)

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Posted by: swiftpaw.6397

swiftpaw.6397

They changed this today? So what’s the solution? I noticed they changed up a part in hotw Part 1 without saying anything too.

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Posted by: ArckmngK.5172

ArckmngK.5172

Solution: RAGE QUIT =D
not worthy to waste time on this end-game

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Posted by: swiftpaw.6397

swiftpaw.6397

Ok so I just went on ahead with a bunch of random pugs, their dps was terrible.
Solution?

Eles.

I figured, it doesn’t take critical hits or damage (correct me if I’m wrong), so I put on a PVT set.

Kite spiders around, pop invulnerability, projectile stoppers when you run into kitten. DPS as you run. Slow and boring but at least you can finish it lol.

Attachments:

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Posted by: Ruruuiye.8912

Ruruuiye.8912

Has anyone done it with a guild? I pugged the F/U like I usually do and didn’t notice anything out of the ordinary. I don’t think anything’s changed or if anything did change, it’s probably a symptom of a change to some skill or other rather than the dungeon itself.

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Posted by: Michin.5831

Michin.5831

Welp.. I did this path again with my static TA group…and its utter bullkitten.

Miichin(JQ)

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Posted by: dtraxx.9168

dtraxx.9168

After a while of not visiting TA i just tried it with a PUG.
And yeah.. Unlimited amount of spiders spawning and when trying to attack the tree from range, ALL spiders are getting aggroed.
Seriously, this can’t be intended.

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Posted by: Kisses.1054

Kisses.1054

lol yet another boss where reflects are a requirement? srsly sick of this kitten

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Posted by: Dwec.1852

Dwec.1852

Came accross this issue today, some information as to whether this is intended or not would be appreciated.

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Posted by: Michin.5831

Michin.5831

We even did it with guards reflections, but SOR has a limited of projectiles that can be absorbed around 20 or something. So its absolutely useless. Im not sure how you can successfully kill this boss. We even kited the boss with 2 guards and we could only get him down to 30% until we were both rooted. Any tips or suggestions will be greatly appreciated.

Miichin(JQ)

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Posted by: swiftpaw.6397

swiftpaw.6397

No Dev response. Surprise.

I’m not sure about guard but on my ele, because I have so much condi rem it was doable, along with a signet+ run speed and swiftness from attune swaps, with the kite around the tree thing. But that is no way that a dungeon should be done. It’s shameful.

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Posted by: Khisanth.2948

Khisanth.2948

No Dev response. Surprise.

I’m not sure about guard but on my ele, because I have so much condi rem it was doable, along with a signet+ run speed and swiftness from attune swaps, with the kite around the tree thing. But that is no way that a dungeon should be done. It’s shameful.

This change sounds like someone REALLY loved the previous version of CoF p2 so they stuck it into another dungeon.

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Posted by: swiftpaw.6397

swiftpaw.6397

No Dev response. Surprise.

I’m not sure about guard but on my ele, because I have so much condi rem it was doable, along with a signet+ run speed and swiftness from attune swaps, with the kite around the tree thing. But that is no way that a dungeon should be done. It’s shameful.

This change sounds like someone REALLY loved the previous version of CoF p2 so they stuck it into another dungeon.

I get this feeling it was one of those ‘fixes’ that they never ‘Tested.’

You know, the ones where they freak out because the boss isn’t being killed the way they want, so they just ‘fix’ it quickly, without bothering to see if it’s even do-able after.

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Posted by: haxi.9038

haxi.9038

No Dev response. Surprise.

I’m not sure about guard but on my ele, because I have so much condi rem it was doable, along with a signet+ run speed and swiftness from attune swaps, with the kite around the tree thing. But that is no way that a dungeon should be done. It’s shameful.

This change sounds like someone REALLY loved the previous version of CoF p2 so they stuck it into another dungeon.

I get this feeling it was one of those ‘fixes’ that they never ‘Tested.’

You know, the ones where they freak out because the boss isn’t being killed the way they want, so they just ‘fix’ it quickly, without bothering to see if it’s even do-able after.

so this is the way its meant to be done then…

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Posted by: Michin.5831

Michin.5831

No Dev response. Surprise.

I’m not sure about guard but on my ele, because I have so much condi rem it was doable, along with a signet+ run speed and swiftness from attune swaps, with the kite around the tree thing. But that is no way that a dungeon should be done. It’s shameful.

yes i agree.

Miichin(JQ)

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Posted by: swiftpaw.6397

swiftpaw.6397

No Dev response. Surprise.

I’m not sure about guard but on my ele, because I have so much condi rem it was doable, along with a signet+ run speed and swiftness from attune swaps, with the kite around the tree thing. But that is no way that a dungeon should be done. It’s shameful.

This change sounds like someone REALLY loved the previous version of CoF p2 so they stuck it into another dungeon.

I get this feeling it was one of those ‘fixes’ that they never ‘Tested.’

You know, the ones where they freak out because the boss isn’t being killed the way they want, so they just ‘fix’ it quickly, without bothering to see if it’s even do-able after.

so this is the way its meant to be done then…

Yep. Soloing TA on my ele from now on, seeing as pugs cant do it.

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Posted by: Dooks.5028

Dooks.5028

I ran the F/U path last night(first time in over a month) and the amount of spiders was impractical. I thought it was a glitch, so we ran it again from the start. Same result. Too many spiders at a time and infinite spawns of them. Is this how its SUPPOSED to be now?

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Posted by: Michin.5831

Michin.5831

I ran the F/U path last night(first time in over a month) and the amount of spiders was impractical. I thought it was a glitch, so we ran it again from the start. Same result. Too many spiders at a time and infinite spawns of them. Is this how its SUPPOSED to be now?

Yes..infinite spider spawn is the way currently F/U is unfortunately.

Miichin(JQ)

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Posted by: jportell.2197

jportell.2197

I ran the F/U path last night(first time in over a month) and the amount of spiders was impractical. I thought it was a glitch, so we ran it again from the start. Same result. Too many spiders at a time and infinite spawns of them. Is this how its SUPPOSED to be now?

Yes..infinite spider spawn is the way currently F/U is unfortunately.

This is not doable. not even with guild runs. Ele/guard/Mesmer/ranger/necro… We could not finish it. No matter who ran around kiting the spiders no matter how far we were from the tree.
It was NOT DOABLE. Anet fix this.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: cbabd.8053

cbabd.8053

The spawns weren’t infinite, before — they would eventually stop. Has this changed, too?

[Gunnar’s Hold] [RPS]
Saphnabylni | Alyquia | Hrafn Halldorsson | Roshanai Abbasi | Aghrama Steamfur

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Posted by: sbr.8170

sbr.8170

I just tried this in a PUG and as everyone else said, it is insane. We fought spiders for an hour and never once hit the boss.

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Posted by: Broadicea.8294

Broadicea.8294

Not that this will ever be addressed by devs because they don’t care about dungeons, but my question is whether this was an unintentional side effect of some other tweak or was in an intentional (and undocumented) change to the spiders in the TA room specifically.

And they wonder why more astute players and readers of the forums don’t trust them.

Retired. Too many casuals.

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Posted by: Zenith.7301

Zenith.7301

They broke it. Spiders spawned infinitely.

What we did is we grabbed some staff eles, with speed signet, and just kited spiders around, did Ether Renewal for condi removal, and just laid down chill/cripple/stun fields while throwing aoe at the boss.

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Posted by: Zenith.7301

Zenith.7301

This kitten can’t be done, second time I try this with PUG and second time we are forced to leave the kittening dungeon because you can’t even get to the tree without spawning 20 spiders. And why aren’t devs answering anything in this kittening forum?

A staff ele or two is all you need. You just gotta be competent at kiting, have speed signet equipped and use ether renewal and cleanse when appropriate (save a cleanse for when he will root you).

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Posted by: Wukunlin.8461

Wukunlin.8461

Oceanic [LOD]

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Posted by: Zenith.7301

Zenith.7301

This kitten can’t be done, second time I try this with PUG and second time we are forced to leave the kittening dungeon because you can’t even get to the tree without spawning 20 spiders. And why aren’t devs answering anything in this kittening forum?

A staff ele or two is all you need. You just gotta be competent at kiting, have speed signet equipped and use ether renewal and cleanse when appropriate (save a cleanse for when he will root you).

Mind taking me into your team if you do that path again? I can pay :P

Don’t think my mates want to do it again. But if they do, feel free to add me to Friends List and arrange for a run.

Don’t need to pay.

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Posted by: Michin.5831

Michin.5831

Not that this will ever be addressed by devs because they don’t care about dungeons, but my question is whether this was an unintentional side effect of some other tweak or was in an intentional (and undocumented) change to the spiders in the TA room specifically.

And they wonder why more astute players and readers of the forums don’t trust them.

I also wondered if this was an intentional fix…

Miichin(JQ)

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Posted by: FrankGrimey.7032

FrankGrimey.7032

Just another voice to this seemingly untested change. I think Anet’s resources are all focused on trying to cook up more ways to milk the gem store…

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Posted by: Michin.5831

Michin.5831

Not that this will ever be addressed by devs because they don’t care about dungeons, but my question is whether this was an unintentional side effect of some other tweak or was in an intentional (and undocumented) change to the spiders in the TA room specifically.

And they wonder why more astute players and readers of the forums don’t trust them.

I also wondered if this was an intentional fix…

o.O

“intentional fix”? There was nothing wrong with the old TA fw/up path?

Miichin(JQ)

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Posted by: Zenith.7301

Zenith.7301

I think this changes is something you can live with if they reduced the boss’s HP. The problem is how long you need to live through these huge groups of condition happy, hardhitting spiders before the boss is down.

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Posted by: swiftpaw.6397

swiftpaw.6397

Reduce amount of spiders to give the average party a time window to hit the boss between mob respawns imo. Respawns should also take longer.

Grandmaster Forum Mind Brain
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Posted by: Zenith.7301

Zenith.7301

Reduce amount of spiders to give the average party a time window to hit the boss between mob respawns imo. Respawns should also take longer.

I don’t think it’s the intent of the encounter that you clear the spiders. You need to kite them.

They should perhaps reduce the groups a bit, but for once it’s nice to see an encounter in an explorable where you just can’t sit and melee the boss to death.

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Posted by: swiftpaw.6397

swiftpaw.6397

Reduce amount of spiders to give the average party a time window to hit the boss between mob respawns imo. Respawns should also take longer.

I don’t think it’s the intent of the encounter that you clear the spiders. You need to kite them.

They should perhaps reduce the groups a bit, but for once it’s nice to see an encounter in an explorable where you just can’t sit and melee the boss to death.

True, I’m just so used to killing them XD. Do they drop loot? I don’t even recall. I think if they’re not dropping loot then that’s most likely. I guess I just assumed the idea was (with such a redic amount of spiders) that you needed to kill em off. Atm I can only kite them on my ele while the dead team watch me kill the tree which is just painful, the other classes have trouble keeping up, either due to speed or lack of condi rem so I figured the spiders just need to die lol.

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Posted by: Miazara.8164

Miazara.8164

Did it last saturday with a group of 2 mesmers, 2 necro and 1 guard, Fight took 25 minutes but we kill it, long with every fecking spider that spawned.. don’t ask how we managed to do it.. we had at times only 1 or 2 people max on tree, and often enough all were on the spiders to get some breathing..

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Posted by: spoj.9672

spoj.9672

Did it last saturday with a group of 2 mesmers, 2 necro and 1 guard, Fight took 25 minutes but we kill it, long with every fecking spider that spawned.. don’t ask how we managed to do it.. we had at times only 1 or 2 people max on tree, and often enough all were on the spiders to get some breathing..

Dont believe it was changed last saturday. o.o

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Posted by: Cymric.7368

Cymric.7368

Just did this with a pug of 2 guardian, 1 engineer, 1 mesmer and 1 ranger. Alot more spiders spawn now, and it seems that whenever a wave is killed off, another wave spawns. Guardian alternate wall of reflection and shield of absorption while 1 person dps the boss. Barely doable.

Upon reflection, I think maybe we can keep the last spider or 2 alive so that the next wave will not trigger. Also, are the spider spawn infinite now? Use to be that they stop spawning after awhile.

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Posted by: Zenith.7301

Zenith.7301

Infinite.

Our group was 2 ele, guardian, warrior, and mesmer.

Warrior was dead most of the time.

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

Tried this twice over the weekend. First time, we kept wiping but eventually came up with a strategy. Unfortunately, we had been at it so long and the party leader had to go.

Tried it again yesterday and started off about the same. Switched to the strategy we learned the day before and we got it after a couple tries. Only thing that seems to work is have 1 or 2 kite the enitre mob of spiders around the tree while the others DPS the tree. It is slow, painful, and gruelsome. Too many spiders and too much HP on the boss. Fix one or the other.

For now, I would suggest trying to have someone kite the entire mob of spiders while the rest DPS.

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Posted by: Ethics.4519

Ethics.4519

Patch Notes:

New Gem store addition: Bug Spray! Sprays the ground around you prevent spiders and other bugs from entering for 2 min. 1/100 gems or 5/400gems. Get them now while they are hot!

RIP in peace Robert

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Posted by: Michin.5831

Michin.5831

Patch Notes:

New Gem store addition: Bug Spray! Sprays the ground around you prevent spiders and other bugs from entering for 2 min. 1/100 gems or 5/400gems. Get them now while they are hot!

LMAO >.<

Miichin(JQ)

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Posted by: swiftpaw.6397

swiftpaw.6397

Patch Notes:

New Gem store addition: Bug Spray! Sprays the ground around you has a 0.05% chance to prevent spiders and other bugs from entering for 2 min. 1/100 gems or 5/400gems. Get them now while they are hot!

LMAO >.<

Fixed for accuracy.

Grandmaster Forum Mind Brain
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Posted by: Ethics.4519

Ethics.4519

Patch Notes:

New Gem store addition: Bug Spray! Sprays the ground around you has a 0.05% chance to prevent spiders and other bugs from entering for 2 min. 1/100 gems or 5/400gems. Get them now while they are hot!

LMAO >.<

Fixed for accuracy.

Good point. However that would most likely read “Has a chance of working. The fun is figuring out the percentage! Because we’re not going to tell you”

RIP in peace Robert

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Posted by: swiftpaw.6397

swiftpaw.6397

Patch Notes:

New Gem store addition: Bug Spray! Sprays the ground around you has a 0.05% chance to prevent spiders and other bugs from entering for 2 min. 1/100 gems or 5/400gems. Get them now while they are hot!

LMAO >.<

Fixed for accuracy.

Good point. However that would most likely read “Has a chance of working. The fun is figuring out the percentage! Because we’re not going to tell you”

haha I totally thought of that too XD

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Posted by: Ather.5091

Ather.5091

It was a pity TW only recharged at the end of the fight…. was a slow fight

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Posted by: Pyroatheist.9031

Pyroatheist.9031

trolololo
http://www.youtube.com/watch?v=W0B3ua0GEq8&feature=youtu.be

lolololo.

We feed on all the QQ, blood and tears.

[edit, just saw this gem :]

They should perhaps reduce the groups a bit, but for once it’s nice to see an encounter in an explorable where you just can’t sit and melee the boss to death.

lolololo.

Ahhh yes, the time honored method of ‘stack and dps’. Gotta love it.

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Posted by: Bright.9160

Bright.9160

Ahhh yes, the time honored method of ‘stack and dps’. Gotta love it.

Oh no, people use efficient tactics in dungeons! They must be bad players who can’t do it the “honorable way” of taking 30 minutes for 1 boss fight.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Zenith.7301

Zenith.7301

trolololo
http://www.youtube.com/watch?v=W0B3ua0GEq8&feature=youtu.be

lolololo.

We feed on all the QQ, blood and tears.

[edit, just saw this gem :]

They should perhaps reduce the groups a bit, but for once it’s nice to see an encounter in an explorable where you just can’t sit and melee the boss to death.

lolololo.

Ahhh yes, the time honored method of ‘stack and dps’. Gotta love it.

And yet within the chaos of this thread some people go and state inane things like “you can’t sit and melee the boss to death”. I am also amazed at the thought that groups with 2 mesmer, 1 guard, or 2 guard can’t deal with this. 2 mesmers can literally chain reflect one after the other so even if you have low dps you still shouldn’t have trouble with that boss.

Zenith also put emphasis on how his one warrior died in a group that had 2 ele, 1 mes and 1 guard. I really got to wonder how bad the warrior was, and how bad the rest of the group were too, for such a thing to happen. Because his group composition was nearly identical to ours save for 1 warrior. (our group : 2 war, 1 ele, 1 mes, 1 guard)

Easy. The guardian didn’t run shield, and the mesmer was greatsword/staff. It was a group with 2 pugs and nobody wanted to sit in melee.

We began the usual pug ranged strategy, and upon constantly wiping spiders we realized they wouldn’t stop spawning, and unlike in your video where we saw a minimal spawn of spiders, the spawn rate for us easily had us dealing with 2-3 groups of them, when wall was down.

So, yeah, you can’t sit in melee for this boss, when the warrior was greatsword/rifle, and when you don’t use something as obviously broken as a guardian spirit shield with the trait for extra duration.

The group comp actually started differently from you. I felt like being a disgraceful creature and bringing my necromancer, and then I switched to ele and 2 of us eles just kited ther spiders while hitting the boss as the other people were dead.

(edited by Zenith.7301)

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Posted by: Bright.9160

Bright.9160

And they aren’t made for kittens who don’t adapt their utility bar for the fight too. Your guardian is not.. running shield of the avenger ? mesmer.. doesn’t run focus? it’s time for a kick.

This has always amazed me… The fact that some people simply refuse to change weapons according to situations and then complain it’s too hard/not doable…

Not to mention, the damage between a full zerk warrior and a PVT warrior is a whopping 0 because the only thing that matters on the boss (like Nikaido already pointed out) is power. Crit doesn’t hit, so doesn’t do extra damage either.

The only difference you might get is people not using Might stacks or stacking Bloodlust, but that’s it.

This is one the only bosses in game where you’re ‘better’ off running PVT gear and PVT will actually give you more survivability.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu