TA Poison Flowers respawn WAY too fast

TA Poison Flowers respawn WAY too fast

in Fractals, Dungeons & Raids

Posted by: Kendokarate.5806

Kendokarate.5806

I have only gone through TA explorable mode once, but the Poison flowers in the beginning and on the up path respawn WAYY too fast. I was killing them waiting for group to run back and they were respawning in 5-10 secs. This is ridiculous considering they apply a 50sec-1min poison. I understand of using them to make the initial run difficult, but all run backs should be clear of them. Hopefully it is a bug and will be fixed soon, but if not that is ridiculous.

TA Poison Flowers respawn WAY too fast

in Fractals, Dungeons & Raids

Posted by: hype r.5431

hype r.5431

mm I do find it annoying that when running back you need to clear them again, it would make more sense that as you clear a boss all flowers that you have passed are now permanently destroyed.

TA Poison Flowers respawn WAY too fast

in Fractals, Dungeons & Raids

Posted by: DKP.4196

DKP.4196

Na its good spawn time as it is.

Dat Flower poison tbh

But if they spawn any slower, the flowers would lose their “Threat Status” Might as well take them away and replace them with the nightmare puppies that line up when they spawn

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.

TA Poison Flowers respawn WAY too fast

in Fractals, Dungeons & Raids

Posted by: jmndro.4869

jmndro.4869

Reckon the spawn rate is fine. Its the Damage output when trigger. Real punishing.

JustMe. :)

TA Poison Flowers respawn WAY too fast

in Fractals, Dungeons & Raids

Posted by: DKP.4196

DKP.4196

Reckon the spawn rate is fine. Its the Damage output when trigger. Real punishing.

Keep the AOEs down, run past them, kill them as they spawn, stand in a safe spot etc etc.

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.

TA Poison Flowers respawn WAY too fast

in Fractals, Dungeons & Raids

Posted by: jmndro.4869

jmndro.4869

Reckon the spawn rate is fine. Its the Damage output when trigger. Real punishing.

Keep the AOEs down, run past them, kill them as they spawn, stand in a safe spot etc etc.

Yep i know. Just commenting the spawn rate is fine, but imo the damage output is rather punishing.

JustMe. :)

TA Poison Flowers respawn WAY too fast

in Fractals, Dungeons & Raids

Posted by: AsteriskCGY.5931

AsteriskCGY.5931

Well it’s between the spawn rate, the damage they do, and how easy it is to miss them. What I did was just mash my 1 on my ranged attack and let my autotarget take em out.

TA Poison Flowers respawn WAY too fast

in Fractals, Dungeons & Raids

Posted by: steveraptor.9603

steveraptor.9603

There is nothing more annoying then fighting the first boss in TA (Wurms) dodging those poison bolts, when suddenly those dumb flowers spawn under ur feet.

That drives me off every time.

TA Poison Flowers respawn WAY too fast

in Fractals, Dungeons & Raids

Posted by: DKP.4196

DKP.4196

Well, having a thief in the group helps, just trickshot all the flowers while they auto the boss or mobs down.

Same with any other class tbh, if someone has an AOE down while fighting, then you wont get smashed by the flowers.

Cmon guys. Lets stop complaining about flowers. Its just a flower

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.

TA Poison Flowers respawn WAY too fast

in Fractals, Dungeons & Raids

Posted by: Novalight.7568

Novalight.7568

Well it would be ok if they weren’t obstructed 90% of the time, run merrily, attacking, obstructed, obstructed…kitten I’m poisoned.

“GW2 takes everything you love about GW1” – M. O’Brien
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee

TA Poison Flowers respawn WAY too fast

in Fractals, Dungeons & Raids

Posted by: Paragus.5948

Paragus.5948

The entire first segment of the dungeon’s explore mode up to and including the first boss are way out of balance compared to the rest of the dungeon. It needs to be reexamined.

Paragus Rants
MMORPG.com Featured Blog Writer
Co-Leader of Inquisition (Jade Quarry)

TA Poison Flowers respawn WAY too fast

in Fractals, Dungeons & Raids

Posted by: Xista.7391

Xista.7391

Do people not switch their utility spells around?

I always have a condition removal spell in that part of the dungeon.

In-game opinions of Skyhammer: http://i.imgur.com/FKymDjC.jpg

TA Poison Flowers respawn WAY too fast

in Fractals, Dungeons & Raids

Posted by: Sovrein.6738

Sovrein.6738

Well, I have a condition removal, CD 10 seconds when they are spawning every 5 secs, while you are working on the wurms, although, they come in handy for a downed player.. just that it makes for a choking AoE , a room filled with choking green gas, a carpet of high tic dmg AoE from the wurms… with virtually no where to dodge to at times. I do think that area needs to be evaluated by the team.

Sovrein

TA Poison Flowers respawn WAY too fast

in Fractals, Dungeons & Raids

Posted by: Kaizz.7306

Kaizz.7306

I was in the same run today for the first time. As a Guardian with a lot of condition removal, I found those flowers to be harder than the bosses smh.

TA Poison Flowers respawn WAY too fast

in Fractals, Dungeons & Raids

Posted by: Ojimaru.8970

Ojimaru.8970

Everything made easier with a Guardian Staff. Sweep away, Mr Janitor!

Actually, token farming TA without a Guardian is markedly slower (Retreat! + Symbol of Swiftness + Mystic Broom of Awesome aka Staff 1)

TA Poison Flowers respawn WAY too fast

in Fractals, Dungeons & Raids

Posted by: Lightrayne.7829

Lightrayne.7829

When I first started doing TA with my dungeon regulars, I thought the blossoms were extremely problematic when progressing the dungeon, especially against the champion vine wurm. Recently, we have mastered all 3 TA paths, clearing in 30 mins or less and never dying to the blossoms anymore. However, although I think the respawn timer is okay, I think the major issue is that a lot of weapons are unable to directly attack them because of some hitbox problem. Because of TA, I have adopted the staff as my secondary weapon of choice as a guardian just to clear those nasty blossoms and improve dungeon clear time. One of my regulars occasionally switches to mainhand axe as a ranger to bounce attack the blossoms, too. I’m curious what happens when you have a group that can barely attack the blossoms. Hopefully, they fix the hitboxes on those things…