(edited by blobfish.6712)
TA UP Duo - 09:48
Very well done!
Nice run, but i doubt it will be restricted.
11.) Attacking enemies which don’t try to fight back is banned.
And you disabled the Champ and the knight at the gate before the nightmare tree :/
Nice run, but i doubt it will be restricted.
11.) Attacking enemies which don’t try to fight back is banned.
And you disabled the Champ and the knight at the gate before the nightmare tree :/
hmm? This was not something that we did on purpose and i didn’t even notice it before watching the video back :/
This is indeed cool, I liked the Malrona a lot. Probably the best duo of it I’ve seen, but I’m not sure if the trait setup you chose was best… wouldn’t have made much of a difference if there was a setup that was slightly better anyways, the idea itself was great.
There are a few things I think you could have done better though (mostly directed to the ele POV, as that’s the one I watched):
1) I don’t think 62222 with fire signet is better than 64202 for Fyonna because you didn’t maintain 90% hp for nearly any of the fight. You end up with like 4% higher crit chance and gain about ~7% higher DPS with it (arcane lightning is about 3% DPS increase), but in this case you ended up being about 7% worse than you would have been 64202.
2) Since you LOSed Fyonna into the hallway, using fgs would have been a lot better of a choice. Rocky is useless here unless you were trying to take advantage of his cripple (which I doubt), but either way fiery whirl would have been greater burst especially since she was near a wall.
3) How come you bugged the warden? This would’ve been a great restricted run if it weren’t for that :<
4) Fgs would have been better DPS on nightmare tree too, but not sure if you wanted the fire elemental to distract the sylvari mortar turrets… either way it could’ve been better, and I think autoattacking with the LH on your part was a bad idea and you should’ve just used #4 and dropped it.
5) Ever try ele/ele duo instead of thief/ele duo? On all of the parts that you stealthed at you could’ve easily done the appropriate stealth duration with just harpy feather + order of whispers spykit although you would have had to begin the run to the corner by malrona with obsidian flesh probably. You would have had better DPS but you would’ve lacked the smokescreens.
Well that is my input. Once again, nice job!
(edited by Purple Miku.7032)
This is indeed cool, I liked the Malrona a lot. Probably the best duo of it I’ve seen, but I’m not sure if the trait setup you chose was best… wouldn’t have made much of a difference if there was a setup that was slightly better anyways, the idea itself was great.
There are a few things I think you could have done better though (mostly directed to the ele POV, as that’s the one I watched):
1) I don’t think 62222 with fire signet is better than 64202 for Fyonna because you didn’t maintain 90% hp for nearly any of the fight. You end up with like 4% higher crit chance and gain about ~7% higher DPS with it (arcane lightning is about 3% DPS increase), but in this case you ended up being about 7% worse than you would have been 64202.
2) Since you LOSed Fyonna into the hallway, using fgs would have been a lot better of a choice. Rocky is useless here unless you were trying to take advantage of his cripple (which I doubt), but either way fiery whirl would have been greater burst especially since she was near a wall.
3) How come you bugged the warden? This would’ve been a great restricted run if it weren’t for that :<
4) Fgs would have been better DPS on nightmare tree too, but not sure if you wanted the fire elemental to distract the sylvari mortar turrets… either way it could’ve been better, and I think autoattacking with the LH on your part was a bad idea and you should’ve just used #4 and dropped it.
5) Ever try ele/ele duo instead of thief/ele duo? On all of the parts that you stealthed at you could’ve easily done the appropriate stealth duration with just harpy feather + order of whispers spykit although you would have had to begin the run to the corner by malrona with obsidian flesh probably. You would have had better DPS but you would’ve lacked the smokescreens.
Well that is my input. Once again, nice job!
Hi! I’m the elementalist in the video, Lossë!
These are all some valid points, and I would like to thank you for bringing them up. Regarding the build on Fyonna you are definitely correct. I completely forgot to consider my health during that fight, and as such it is for sure worse.
Regarding the earth elemental, most of this is to make sure she actually stays in the same spot. She has a tendency to move around a lot when we are so few, so it is mostly there to cripple as well as giving us the slight protection it does. Whether or not this is more effective than using FGS, I’m not sure since I haven’t actually tested. However, her moving around is a big issue and that is the main reason for this. (There might be another way to solve this that we are not aware of, though).
Regarding the warden, I have no clue what happened there. It was all a big mistake I didn’t even notice until people brought it up. Thank you for bringing it up though. It’s a bit sad that it’s not restricted, but there’s not much to do about it.
The last boss fight was certainly a huge mess as well. I once tried it with LH, and compared to doing it with staff it was faster. Theory might not back this up though, as I just tested once. The reason being for the fire elemental is mostly for the burn, but FGS might actually be better here, yes. Thank you again. Optimization \o/
And we never actually tried Ele/Ele! We’ve only done Thief/Ele so far, and it might stay that way depending on how things go tomorrow with the patch. The main concern is how Melrona will go with the new elementalist traits, since we might not be able to kill her as quickly after it. It is an exciting new time.
Thanks again for the lovely feedback! It’s always nice having someone else who can notice the mistakes you don’t yourself.
Ah, so you were trying to cripple Fyonna… well in that case!
https://wiki.guildwars2.com/wiki/Fiery_Whirl
It cripples as well and actually since you have two of them when you spawn it, you can stack cripple longer than rocky can.
Btw she will only move if you’re close range (and targeting her might have something to do with it too but not sure). There are a lot of mobs that have this sort of AI but if you max melee her she will not distance herself from you. Also btw her trick shot attack bounces, so that would be another problem with rock elemental is he could cause you to take more damage… but she dies fast enough for it to not be a huge deal.
So for example if your friend was a staff ele as well and you stood at ~400 range she’d stay put.
(edited by Purple Miku.7032)
Ah, so you were trying to cripple Fyonna… well in that case!
https://wiki.guildwars2.com/wiki/Fiery_Whirl
It cripples as well and actually since you have two of them when you spawn it, you can stack cripple longer than rocky can.
Btw she will only move if you’re close range (and targeting her might have something to do with it too but not sure). There are a lot of mobs that have this sort of AI but if you max melee her she will not distance herself from you. Also btw her trick shot attack bounces, so that would be another problem with rock elemental is he could cause you to take more damage… but she dies fast enough for it to not be a huge deal.
So for example if your friend was a staff ele as well and you stood at ~400 range she’d stay put.
That might be a better way to do it then! I’m going to try using FGS if or when we run again, because my thief friend might hate this dungeon after all of this trying to get a good time. Thanks!
And sadly there’s not a lot to do about the movement, since the thief has to melee (and on top of that move around a lot to attack from her back). Running two eles might be faster as you say, since the stealth from feathers among other things might be enough. The only problem I can see is that the npc might not reach all the way into the room where Melrona is. Our plan heavily relies on her moving through a certain pack of spiders so they don’t attack us when we clear the spiders nearest to the boss itself. We wait for her to reach it in the video, which might not happen at all with two eles. Might be worth testing though!
And sadly there’s not a lot to do about the movement, since the thief has to melee (and on top of that move around a lot to attack from her back).
Max melee range on thief is 261 if you face perpendicular to your target(either deselect target or continuously move with your right mouse button held down) while wielding daggers. To compare, an untraited lava font is a 240 diameter.
Ah, so you were trying to cripple Fyonna… well in that case!
https://wiki.guildwars2.com/wiki/Fiery_Whirl
It cripples as well and actually since you have two of them when you spawn it, you can stack cripple longer than rocky can.
Btw she will only move if you’re close range (and targeting her might have something to do with it too but not sure). There are a lot of mobs that have this sort of AI but if you max melee her she will not distance herself from you. Also btw her trick shot attack bounces, so that would be another problem with rock elemental is he could cause you to take more damage… but she dies fast enough for it to not be a huge deal.
So for example if your friend was a staff ele as well and you stood at ~400 range she’d stay put.
As she is an archer type enemy, having her targeted is the main source of her moving around; once she goes spiderform she becomes stationary. All archer type enemies will do weird movement when targeted, in order to stay at range from you. F.e; Archer dodgeroll in TA fwd. or Dredges in SE P3 at the end boss!
Unfortunately i cant approve this due to the rule 11 breach. But its a really nice record. :<
I can put it in the unrestricted category but then you wont show up because you will be competing with 5 man teams.
Unfortunately i cant approve this due to the rule 11 breach. But its a really nice record. :<
I can put it in the unrestricted category but then you wont show up because you will be competing with 5 man teams.
Then how the kitten is this approved?
https://youtu.be/l-NOwbvYbV0?t=256
The mobs at the door just bug, nothing you can do about it.
I approve records and stuff
I think it’s the intent. Pulling them behind that flower guarantees they bug… If the mob just stops doing things when you punch it in the face without doing anything wrong it’s a little less intentionaly bugged. Not sure what else to suggest.
Maybe we should vote on it! /s
Well i can approve it. But then ill just be accused of not doing my job properly and have more people request i step down.
I think it’s the intent. Pulling them behind that flower guarantees they bug… If the mob just stops doing things when you punch it in the face without doing anything wrong it’s a little less intentionaly bugged. Not sure what else to suggest.
Maybe we should vote on it! /s
Regarding the warden, I have no clue what happened there. It was all a big mistake I didn’t even notice until people brought it up.
Giving them the benefit of the doubt here, Id say they pulled the mobs there for an easier kill not to bug them. I think its common knowledge these specific mobs dont do anything even if youre not actively trying to bug them, so why would you not approve this record.
I approve records and stuff
(edited by Fennec.2961)
Someone else can approve it. I honestly dont mind. Im just not going to take the blame for inconsistant approvals.
If those two may bug out on their own this sounds like a good situation for an exception (also known as a vote).
Unless someone has any other information about it.
(edited by Wethospu.6437)
They get bugged on the root by the door or the tree. Its always terrain related. Theres no reason for an exception. We can just enforce the rule in future. Or say “screw it, it doesnt matter” because these 2 enemies are no threat anyway.
I’ve experienced them bugging even when kept exactly where they spawn, too. I think an exception might make sense here, but I don’t want Nike to emerge from the abyss and get mad over another vote. o_o
Sorry, almost forgot about this.
They get bugged on the root by the door or the tree. Its always terrain related. Theres no reason for an exception. We can just enforce the rule in future. Or say “screw it, it doesnt matter” because these 2 enemies are no threat anyway.
So is there way to ensure that they don’t get bugged?
If yes, then I will add a note about how to not bug them and reject this record.
If no, then I will add an exception to allow bugging them and approve this record.
Voting is also an option, if people feel like doing that.
Then how the kitten is this approved?
https://youtu.be/l-NOwbvYbV0?t=256
The mobs at the door just bug, nothing you can do about it.
Enforcing that older records fit the current rule set would definitely be fair. But it would be bit pointless, lots of extra work and I’m pretty sure people would just get kittened.
(edited by Wethospu.6437)
Enforcing that older records fit the current rule set would definitely be fair. But it would be bit pointless, lots of extra work and I’m pretty sure people would just get kittened.
Those mobs are actually difficult to kill when low-manned/solo without bugging them, or at least would require defensive measures rather than stand and DPS. If you replayed that scenario and they weren’t bugged they would both have been knocked down/killed trying to channel deep freeze also how can they not notice that’s a bug spot? pugs have been using that spot since 2012
(edited by doddbox.8153)
Not exactly sure why you are quoting that part.
Perhaps they did it on purpose, perhaps not. That’s why I removed “deliberately” from rules.
The main issue is if they randomly bug out even on the spot. In other words, if it’s hard to prevent them from bugging. If it’s banned, then you may have to restart the record randomly. If it’s allowed, then the same applies if you want a good time. So if it’s allowed and there is a guaranteed way to bug them, it’s better for everyone.
Regards touching old records. For example [qT] used immobilize trick on their TA UP Trio record in 14th May. That trick very likely gets banned after this week. I guess we can discuss about “All time record integrity” next week.
Not exactly sure why you are quoting that part.
I’m giving some incentive to follow the fair route?
You can’t allow something uncontrollable and random as a permissible act, it would just mean groups have to farm for even more RNG than they already do to achieve the best results.
I wouldn’t say there is much point pulling down anything other than world record runs because at this point they’re just placeholders anyway, any new current record attempt would overwrite those.
Yes, I realize that" all time" records aren’t fair. In my opinion “all time” records are pretty worthless since they most likely just show that builds were stronger.
But the point is, does anyone really care? I don’t recall anyone talking about “all time record integrity” before. That’s why I will make a discussion about this next week.
Jibber Crabst, this community needs something new to do :-/