Taking responsibility

Taking responsibility

in Fractals, Dungeons & Raids

Posted by: Smallzz.7931

Smallzz.7931

Can the player base get a “whoops”, “oops”, or “sorry” sometime?

Every problem with a dungeon, boss, mob spawn, etc… is listed as a “bug”, or “exploit”. No one is taking any direct responsibility it seems.

I wish during my time in the Marine Corps that I could have just said “it’s a bug” every time I screwed up.

Taking responsibility

in Fractals, Dungeons & Raids

Posted by: Embershard.7294

Embershard.7294

It’s impossible to get people who signed the kitten contract to accept responsibility for their actions when they mess up. You think anyone sitting behind a screen feeling special would admit to flaws every human experiences? kitten no.

Necromancer – Embershard
Guardian – Vindicator Azure
Thief – Labrat Thief

Taking responsibility

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

Some things are clearly buggy, werent tested, or were tested and ignored.

I find it incredible to believe that no one noticed for example the door on arah locking you out of finishing 2 paths. This is something even an amateur testing group given less than 5 hours could have figured out, repro’ed and submitted. So either it wasnt tested. Or the devs looked at it and sent back “working as intended”

neither one speaks very highly of Anets ability to get stuff working how it should be. So when players encounter things that are difficult, the first instinct will still be to assume it’s overtuned.

If anet cant get a door to work properly, a door that players noticed and reported was bugged less than a bloody hour after the patch went out, why should we ever assume that bosses or trash groups are working as intended? :/ (especially in light of say SE path 2 which was added in, and then like 4 hours later got 2 red posts saying it was “a bug” )

EDIT:
I would like to add. I have played a lot of game, seen a lot of bugs in my time, and played through every dungeon path. There are a lot of buggy things. Is every difficult thing bugged? No. But quite a lot of them that I found difficult were usually fixed somewhere down the line, or have a wide majority of forum and ingame players assuming bugged (for example, sparks in simin are very very very obnoxious sometimes, making the fight luck based if you try to actually do the mechanic)

(edited by Zenyatoo.4059)