Hey all!
I want to first off state: I am by no means a dungeon master, just putting out a team build idea I have had for a while. I have not gone out and explored every dungeon yet, I am waiting to do it with someone, so I actually have no idea if this would be viable or not. But my team composition would consist of: a Guardian, Engineer, Warrior, Elementalist and Mesmer.
1. The Guardian
-I find the biggest thing the Guardians can bring to the party is infinite protection via the Hammer, along with might spam with the number 2 skill if there are fire fields down, with a side weapon of either mace/something or staff for more party support.
-The guardian would have stats of something around 0/0/30/30/10 for maximizing party support, survivability, and damage from crits.
2. The Engineer
-I truthfully have not played this class a ton, but I feel the bomb kits (with healing bombs on each explosion) should bring great party healing, along with damage all the while. No specific weapons, could use any of them truthfully.
-I would run around 25/0/30/0/0 for stats (the extra 15, I have no clue where to suggest to atm, 5 could be put in to finish the first one, though none of the final major traits seemed really appealing)
3. The Warrior
-I love the warrior banners, I have played one for a while, loved the infinite regen, end the precision one (with 10% extra crit damage) I think is really powerful. Combined with the “For Great Justice” shout, I feel this will be great for support giving out fury and might will improve everyone’s damage. Weapons can be debatable, but I feel Greatsword + axe/something would be great for defense, but hammer would be good for the blast finisher
-I would run at least 0/0/0/30/0 for at least the regen spam from a banner. Other than that, the rest can change to what weapons you want.
4. The elementalist
-I personally would run either Scepter/Dagger or Staff. I love the staff beceause it has a spamable fire field, along with a spammable blast finisher for even more boons and might for party support. With the staff, the ele might be able to drift back in the group and focus more on damage rather than staying up front, though then they would lack possible the regen and protection.
-I would run my build I currently run for my ele for staff 30/0/20/0/20. I roam around fire and earth attunement, and give support when it needs it in water.
5. The Mesmer
-The main reason I picked Mesmer for the last slot is time warp. Time warp will help the damage, support and the healing of all players in the melee range. Weapon sets I would run Greatsword and Sword/Pistol. But I do not know much about Mesmers in PvE, just PvP, so suggestions would be great. Plus with all the blast finishers going around, mass chaos armor is easy to get with a Mesmer.
-Stats….Again suggestions would be helpful!
If people do like this idea, or are interested in this topic I might start some of these builds and test them in dungeons.
I might even update this thread to suggested builds and utilities if it is wanted.
Feel free to add/subtract/suggest stuff! I would love to learn about good combos/teams.