Team Build

Team Build

in Fractals, Dungeons & Raids

Posted by: Binary Rain.4869

Binary Rain.4869

Hey all!
I want to first off state: I am by no means a dungeon master, just putting out a team build idea I have had for a while. I have not gone out and explored every dungeon yet, I am waiting to do it with someone, so I actually have no idea if this would be viable or not. But my team composition would consist of: a Guardian, Engineer, Warrior, Elementalist and Mesmer.

1. The Guardian
-I find the biggest thing the Guardians can bring to the party is infinite protection via the Hammer, along with might spam with the number 2 skill if there are fire fields down, with a side weapon of either mace/something or staff for more party support.
-The guardian would have stats of something around 0/0/30/30/10 for maximizing party support, survivability, and damage from crits.
2. The Engineer
-I truthfully have not played this class a ton, but I feel the bomb kits (with healing bombs on each explosion) should bring great party healing, along with damage all the while. No specific weapons, could use any of them truthfully.
-I would run around 25/0/30/0/0 for stats (the extra 15, I have no clue where to suggest to atm, 5 could be put in to finish the first one, though none of the final major traits seemed really appealing)
3. The Warrior
-I love the warrior banners, I have played one for a while, loved the infinite regen, end the precision one (with 10% extra crit damage) I think is really powerful. Combined with the “For Great Justice” shout, I feel this will be great for support giving out fury and might will improve everyone’s damage. Weapons can be debatable, but I feel Greatsword + axe/something would be great for defense, but hammer would be good for the blast finisher
-I would run at least 0/0/0/30/0 for at least the regen spam from a banner. Other than that, the rest can change to what weapons you want.
4. The elementalist
-I personally would run either Scepter/Dagger or Staff. I love the staff beceause it has a spamable fire field, along with a spammable blast finisher for even more boons and might for party support. With the staff, the ele might be able to drift back in the group and focus more on damage rather than staying up front, though then they would lack possible the regen and protection.
-I would run my build I currently run for my ele for staff 30/0/20/0/20. I roam around fire and earth attunement, and give support when it needs it in water.
5. The Mesmer
-The main reason I picked Mesmer for the last slot is time warp. Time warp will help the damage, support and the healing of all players in the melee range. Weapon sets I would run Greatsword and Sword/Pistol. But I do not know much about Mesmers in PvE, just PvP, so suggestions would be great. Plus with all the blast finishers going around, mass chaos armor is easy to get with a Mesmer.
-Stats….Again suggestions would be helpful!

If people do like this idea, or are interested in this topic I might start some of these builds and test them in dungeons.

I might even update this thread to suggested builds and utilities if it is wanted.

Feel free to add/subtract/suggest stuff! I would love to learn about good combos/teams.

Team Build

in Fractals, Dungeons & Raids

Posted by: Binary Rain.4869

Binary Rain.4869

Reserved for possible use later.

Team Build

in Fractals, Dungeons & Raids

Posted by: Binary Rain.4869

Binary Rain.4869

Reserved for possible use later.

Team Build

in Fractals, Dungeons & Raids

Posted by: Binary Rain.4869

Binary Rain.4869

Reserved for possible use later.

Team Build

in Fractals, Dungeons & Raids

Posted by: Binary Rain.4869

Binary Rain.4869

Reserved for possible use later.

Team Build

in Fractals, Dungeons & Raids

Posted by: Strifey.7215

Strifey.7215

Or just do the real best cookie cutter comp. for the current meta and take 2 guard, 2 war, 1 mesmer, swapping out 1 of the guards for another dps class on easier dungeons.

That’s just the way dungeons are right now, melee heavy parties with projectile reflection, offensive/defensive boons up nearly 100% of the time, and time warp makes almost everything laughable.

Guard/War/Mesmer and Dungeon Guides:
https://www.youtube.com/user/strife025

Team Build

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Posted by: Essence Snow.3194

Essence Snow.3194

The engineer….I feel soo bad for my engineer……seems to be the red headed step child (if you will) of the game. When you play them and then play other professions it’s pretty easy to notice their lacking.

I’ll semi agree with the above poster…but replace one guardian with either another war or an aura ele.

Serenity now~Insanity later

Team Build

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Posted by: Binary Rain.4869

Binary Rain.4869

The engineer….I feel soo bad for my engineer……seems to be the red headed step child (if you will) of the game. When you play them and then play other professions it’s pretty easy to notice their lacking.

I’ll semi agree with the above poster…but replace one guardian with either another war or an aura ele.

D/D auramancer ele would be good, i forgot that the breaths are good ‘AoE’ type of spells and especially the fury from the auras when traited. The reason why I would choose Staff over D/D is for the spamable fore field. Love that thing.

So engineers are really that bad in pve, huh? How are bomb engineers? What about bomb + grenade engineers? The quick vulnerability stack seems like it would be good, especially for party support. It means you would kill the enemies faster. Especially that they are AoE vulnerabilities.

Team Build

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Posted by: ThiBash.5634

ThiBash.5634

So far, I’ve yet to find a place where team composition matters. Player skill yes, but what they played actually didn’t matter.

So maybe you can shave a few minutes off your runs, but its too much of a hassle for too little gain in my opinion.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: NoodllZ.8376

NoodllZ.8376

Have you seen CoF runs now? People will kick you or decline you if you’re not a warrior or a mesmer.

Team Build

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Posted by: Trixxy.6937

Trixxy.6937

Hello Binary.

As a dungeon master I’d say all you need for a good team are 5 awesome players who get along and know eachother well.

Building a really good dungeon team imo is more about building good relationships with your teams mates and not so much about traits/weapons (as those will change frequently with the requirements of the various tasks and enemies presented). Guild Wars is just as much a test of character as it is a test of skill.

Anyway here’s one for your party slot consideration, The “Crowd Control” Thief.
Traited 30 Crit, 30 Shadow, 10 any. Using something like D/P + P/P or S/D + P/P always having access to a Daze/Stun or Blackpowder nearly on demand goes a huge way towards ensuring that many enemy encounters stay on your terms. Venomous Aura trait for sharing poisons with the rest of the party for coordinated Basilisk Venom ganks on bosses not to mention other party members with high condition damage will appreciate a shared Spider Venom every now and then. Oh and stealth from Cloaking Powder and Shadow Refuge to assist with heals or take agro off downed party members for ninja resses (and sadly to assist with skips if really needed). Damage is pretty good aswell on your choice of Hidden Killer (100% stealth crit) or Executioner (+20% damage VS foes below 50% hp).

“May Your Steps Be Relentless”

(edited by Trixxy.6937)

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Posted by: Strifey.7215

Strifey.7215

So far, I’ve yet to find a place where team composition matters. Player skill yes, but what they played actually didn’t matter.

So maybe you can shave a few minutes off your runs, but its too much of a hassle for too little gain in my opinion.

Shave off a few minutes of each dungeon and suddenly your 5 dungeon runs for the evening are done an hour sooner.

It matters more for people/guilds who run dungeons every night and have run hundreds of dungeons, they don’t want to waste time. 10 minutes per path every night adds up, sometimes it’s the difference between running normal dungeons and then fractals or not having time to run fractals at all.

Guard/War/Mesmer and Dungeon Guides:
https://www.youtube.com/user/strife025

Team Build

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Posted by: Binary Rain.4869

Binary Rain.4869

I love theorycraft, which is the main reason I started this thread. This does not have to be serious for pugs, but it might be fun for a guild group or something, or just optimizing the lowest time possible in dungeons (along with the least wipes).

And thanks for sharing Trixxy. I did think about a Venom thief before, but thought that other classes outweighed it, since the conditions can come form other sources. But the daze control does sound like a good idea, especially for single target fights. Also if you run Shortbow instead for an offhand, cluster bomb spam would be good for the blast finish spam.

Edit: I like the black powder spam idea. That would mitigate a lot of the damage output by creatures.

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Posted by: Seren.6850

Seren.6850

Something neat a mesmer can do is share all the boons they have to the whole party, or steal 25 stacks of might from certain bosses and share that too.

SoS original -“They mostly come out at night … mostly”
[FIRE] Serene Snow, Warrior