I keep seeing this focus of “Teamwork will prevail” when it comes to these forums and the problem people are having with dungeon difficulty and I’m not sure I understand it completely.
Now I have only done a few dungeons myself but what confuses me is that in those dungeons the only teamwork I find is when we use class skills to skip content usually “trash mobs” that are as hard or harder than bosses. I’m still not sure if skipping content is intended or an exploit or a work around or what. But I do understand why people do it.
But when it comes to boss or really any encounter it’s everyman for himself. Because the game has literally made it, every man for himself.
I play a Elementalist who uses dual daggers or a staff depending on the encounter. but what I have noticed is this. I can support myself great. Because I know where I’m going to be when I need healing, how much healing I need, where I’m dodging to, when my various skills are on cooldown, when I’m being attacked and so on. But I cannot effectively support allies (in many encounters) because I don’t have that information about them, combat mechanics often make us spread too wide for AOE heals to hit more than a minority, Aggro tables are random and seem non existent, and with some of our most effective damage avoidance skills being the dodge I never know where my allies are going to be when attacks start coming in.
Sure I try to toss around defensive and offensive boons to who is around me when I have combos up, I throw out a heal in the vicinity of an ally that I see low on health but really when it comes down to it I cannot do anything to help my teammates in battle except by doing well in battle. This is exactly the same for them as well. The warrior cant do much to help me at all in combat if I get aggro (which I honestly prefer these days) It up to me to deal with it. no one can save me no one can help me.
To use an example I ran a SE (Storymode) recently and for the first time. One fight stood out to me so much there I had to laugh at the absurdity. In the Kudu boss encounter my team and I were again forced away from each other because of AOE bouncing between us, and other AOE effects targeted on individuals hurting anyone near them. After a few wipes I decided like some of my other teammates to just stop trying to help one another completely, just tank what aggro you get, heal yourself, and dps when you can in between those… Encounter success!
This seems to be the general strategy for boss fights that don’t have specific gimmick mechanics you have to use to beat them. (and no, I don’t mean gimmick in a bad way) #1 Take care of yourself, dodge, heal, deal DPS when you can. #2 if a teammate fails in this and is downed, attempt to res them <- (Ahh There is the teamwork!) But if you cant res them then leave them to die and run back. #3 Profit
I don’t have too much trouble with the dungeon model (personally I dislike High HP high damage based boss difficulty) but it works fine I suppose. But what I don’t get is why people are advocating teamwork. Please tell me what you are doing in battle that is teamwork oriented because nearly every time without fail that I try to actively heal my party, Pull aggro off an ally who is hurting, or otherwise actively help my team it fails. I would love to be able to play like this and support my team in some way but I just don’t see how.
As it stands I depend on no one in combat and no one depends on me. I’ve had boss encounters where 2 or 3 of us beat it while 2 or 3 others constantly die and run back because they aren’t self sufficient enough. but it didn’t matter at all to those of us that had correct builds/played well. The fight was a little longer. So what? We didn’t need those other people at all because again. We are reliant on no one else.
It’s gotten to the point sometimes where I wont go to rally particular people in my party during certain encounters because being near them and getting them up is a danger to me because now I’m stationary, and they aren’t worth my time because they will just die again since they are not self sufficient enough, so as far as I’m concerned they can just die and run back. Wow… that sounded pretty coldhearted after I read what I typed there… I should clarify that that particular case doesn’t happen often nor is it a prospect that I enjoy doing.
TLDR Anyways Please let me know. If you are a supporter, tank, whatever… how do you use teamwork in encounters? Because I’m just not seeing any strong teamwork in dungeons or even a need for it.
(edited by Lokki.1092)