Testing DPS vs. Target Golem = problems

Testing DPS vs. Target Golem = problems

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

I’ve been playing with recording DPS and noticed that the longer I ran the DPS test vs the golem the lower my DPS results were. Apparently there is a reason for that. Golem will eat some of your DPS every time it resets back to 100%.

The golem has 78,870 HP. Lets say he’s at 1k HP and you land a 6k hit. Golem doesn’t go to 73,870 HP (1k to get it from 1,000 to 0 and then 5k to go from 78,870 to 73,870) but rather just stays at 78,870 after that hit. Effectively your 6k hit will be read as a 1k hit since golem does not carry over excess damage whatever may have driven it past 0%.

For example, during my last trial over the period of about 20 minutes golem ate about 5% of my dps.

(edited by frifox.5283)

Testing DPS vs. Target Golem = problems

in Fractals, Dungeons & Raids

Posted by: Darox.8069

Darox.8069

Heh well, there are also the destructible golems