(edited by Purple Miku.7032)
Tezza SE p1 endboss solo (warr)
When I did it long time ago I also tried that spot first. Then I moved a bit and it got much easier (especially when boss took naps during the fight). http://youtu.be/g1ueITzdX2c?t=6m13s
Not sure if that works anymore.
Oh wow interesting! I didn’t try it there no, also hmm do you think healing surge would be better to use? I know I failed to keep my hp above 90% for the majority of the fight so it definitely seems like it but I’m not sure about Frenzy… I feel like it’d mess up my timing because I was relying on whirlwind for a lot of the evasions.
Either way cool stuff thanks for sharing =D
As said, it was done a long time ago. Back then Quickness was still 100% and Signets weak which made Frenzy good option for DPS. Oh, and Healing Signet was crap too.
(edited by Wethospu.6437)
Oh wow interesting! I didn’t try it there no, also hmm do you think healing surge would be better to use? I know I failed to keep my hp above 90% for the majority of the fight so it definitely seems like it but I’m not sure about Frenzy… I feel like it’d mess up my timing because I was relying on whirlwind for a lot of the evasions.
Either way cool stuff thanks for sharing =D
You can fight her in the corner of the room she starts out in. The camera may give you fits and it’s really dark in there, but she won’t reset. Edit: This is exactly where Wethospu fights her in his video. Also, she never takes naps anymore.
If you want to fight her in the golem room:
- Aggro and fight her until right before her teleport AOE circle shows up.
- At this point, quickly move to the top of the steps in order to position the AOE circle there.
- This puts her at the top of the steps after her teleport. You do this so that when you (later) walk down the steps, she keeps line of sight with you (else she will reset).
- Fight her again until right before her AOE circle shows.
- At this point, quickly move to the bottom of the steps in order to position her teleport there.
- Her teleport thus takes her into the golem room.
- If you ever move such that she is not facing you in this room she will reset (in particular, you can’t lose line of sight with her in this room and you can’t evade such that you end up on top of or behind her).
- When fighting in the golem room, when she kneels down to teleport to your position, move off the center of the AOE and make sure she ends up facing you upon arrival or else she may reset.
If you’re having trouble predicting her teleport attack (she will start the fight at a random point in her attack cycle), stand at range at the position you want her to teleport to instead of moving there right before the attack. You’ll waste some DPS time, but it’s much easier.
As a warrior, I think you should have enough evades to fight without kiting. Evade the knockback and mirror blade as well as one of the spatial surges. I think you can eat the other two spatial surges and survive. If not, give her weakness right before spatial surge: they’re each composed of 4 (or so) mini-attacks so RNG should give you some glancing blows to ease the pain. Without having to move around so much, you can greatly improve your DPS.
If you’re gonna try this on a class with minions, you can evade into/past her by accident as long as you have a minion up attacking her. She will aggro on your minion for a short time and then come back to you instead of resetting. However, if she kills your minion very quickly, she may reset. Nothing is worse than a boss resetting!
With the recent changes to Tazza (knockback is more like a launch and the attacks in her cycle are more random) the fight is a bit more fun than a couple months ago.
(edited by Lord Kuru.3685)
Tyvm for the very detailed advice! I did think about using warhorn #5 for weakness but I was still getting absolutely destroyed. Honestly she’s TOUGH to solo if you pull her out in the open golem area (did manage it a few times) but you’d never notice it in a group because of how trivialized the fight is when aggro isn’t on you.
I’ll probably try it again at some point but I’m pretty proud of having been able to figure out a way to win nonetheless. Any suggestions for Noxx btw? I was longbow side-stepping but dear god it took forever. I kept getting frozen in place and it was driving me insane lol.
For Nokk,
- Range him until he’s created 3 singularities then melee him away from the singularities. Just leave the singularities alone.
- Position yourself so that his vapor blade falls off the platform after hitting you so that you don’t get a return hit. (The ramp that leads to the next room is good.)
- Cleanse conditions and dodge out immediately if you get hit by the AOE.
- He’ll bow/nod his head before throwing the freezing ball. It comes a few seconds after his AOE condition attack. His attack cycle is about 8 seconds long so if you get hit by a ball, upon recovery he’ll almost immediately toss another one so watch out!
- The freezing balls are projectiles so besides the usual dodge, evade, and blocks, you can use anti-projectile skills like absorbs and reflects. (The reflect often bugs out as sometimes he gets frozen by a reflected ball and sometimes he can still attack.)
- Stun-breakers and stability will allow you to move after getting hit by a freezing ball, but you still will have to wait out the 8 second freeze.
Both these bosses are pretty trivialized with even 2 players — this whole dungeon is much more fun solo than in a group!
(edited by Lord Kuru.3685)
Way back when I did this for the first time I actually found a safe spot in one of the huts where you could melee both of them without them attacking back.