Thanks for the molten furnace rework.

Thanks for the molten furnace rework.

in Fractals, Dungeons & Raids

Posted by: PopeUrban.2578

PopeUrban.2578

I was afraid that the rework would remove some of the unique character of the place and make it feel less like the original dungeon.

My fears were unfounded.

Having the drill start and run while the portal spawns and blocks you off was a really clever way of cutting down time spent hugging the rear end of the drill, and the falling rock spawns will still occasionally make you go “lol I fell” without becoming frustrating chains of waiting for greg who was AFK to navigate the whole tunnel and fall down twenty times.

Only three things I can think of to improve this fractal any more:

1: Corner stacking in the test chamber is still too easy.
I get that this is a function of player defensive interactions, but its a boring way to do the encounter that is still stupidly effective.

2: Old style circles in the flame cannnon phase of the final room are still unecessarily difficult to navigate.
I’m not saying to tone down the number of floor circles, but rather that the old style empty circles, all overlaid as they are, make it extremely difficult to find the breaks in the pattern, especially since many of those circles overlap th edges of the room. I think functionally it is fine, but those circles should be changed to the bright orange versions so it’s easier to visualize the breaks to avoid the cannon fire.

3: Can we get a random chance that the boss ends up a L1 scrub like the original dungeon?
That was hilarious. Even if its just a 1% chance, I’d love to have himm go HAHAAAA and just fall over dead once in a while to recapture that “wtf? lol” feel from the original.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Thanks for the molten furnace rework.

in Fractals, Dungeons & Raids

Posted by: blakkrskyrr.7413

blakkrskyrr.7413

I afk in the corner between the intervals where you can attack the generator. My vit/tough and healing signet keep me above 80% health the entire encounter.

Thanks for the molten furnace rework.

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

Fully support changing the red AOE circles to the new HoT style orange circles, and if ANet does this it would be nice to also have the same thing happen to the Mai trin cannon phase.

Thanks for the molten furnace rework.

in Fractals, Dungeons & Raids

Posted by: PopeUrban.2578

PopeUrban.2578

I afk in the corner between the intervals where you can attack the generator. My vit/tough and healing signet keep me above 80% health the entire encounter.

Yeah.

I think maybe higher scales should have mobs in the chamber during the test phases, kinda like how higher scale mai trin summons the crew or something?

As it is there’s not a lot of mechanical difference as this fractal scales up.

It’s really FUN to dodge all the craziness, but its also really too easy to ignore the central mechanics of the fight and just sit in a corner.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ